JTAGRPC v1 - Works on Any Game! - Fixed Connect Error - Plugin/Sysdll Welcome to the first official release of JTAGRPC. Marc E. Mayer approved! - greetz to exertionThis one works, and the infamous Connect function error is fixed. This is a sysdll, so on JTAG, load as a plugin with DashLaunch.On devkit, copy devkit folder to devkit and click on "JTAGRPCLauncher.xex" Because this is a sysdll, it works for EVERY game! Download Link: Code: http://dl.dropbox.com/u/101194694/JTAGRPC%20v1.zip Sorry about the buggy release builds, I promise this one is well tested. Includes working sample for mw2, plus commented out one for black ops 1 zombies. [font=Arial]Made by: Teh1337[/font] [font=Arial][color=#141414][font=Arial]Tutorial:[/font][/color][/font][color=#141414][font=Arial][color=#141414][font=Arial]How to us:[/font][/color] [color=#141414][font=Arial]Connect To Xbox:[/font][/color] [color=#141414][font=Arial][CODE] if (cBox.Connect()) { cBox.dbgr(); } [/CODE][/font][/color] [color=#141414][font=Arial]Call Function:[/font][/color] [color=#141414][font=Arial][CODE] uint returnValue = JtagRPC.Call(<function address>, <arg 1>, <arg 2>, <arg 3>,..); //Example Usage: uint weapIndex = JtagRPC.Call(0x82210640, "ak47_mp");//Gets Weapon Index for AK-47 uint pstate = 0x830CBF80;//Player State ptr for Client 0 uint ent = 0x82F03600;//Entity ptr for Client 0 JtagRPC.Call(0x82210BC8, pstate, weapIndex, 0, 1);//Give the AK-47 JtagRPC.Call(0x821D4A00, ent, weapIndex, 0, 0);//Initialize The Ammo [/CODE][/font][/color] [color=#141414][font=Arial]Get Memory:[/font][/color] [color=#141414][font=Arial][CODE] byte[] result = cBox.GetMem(<address>,<numbytes>); //Example Usage byte[] result = cBox.GetMem(0x82000000,128);//Returns the first 128 bytes of the title [/CODE][/font][/color] [color=#141414][font=Arial]Set Memory:[/font][/color] [CODE] cBox.SetMem(<address>,<data>); //Example Usage byte[] test = new byte[]{0x01,0x02,0x03}; cBox.SetMem(0x82200004,test); [/CODE] [color=#141414][font=Arial]NOTE:[/font][/color] [color=#141414][font=Arial]MODS DO NOT PRUNE!!![/font][/color] [color=#141414][font=Arial]THIS IS NEW BUILD, AND THEREFORE NEW RELEASE![/font][/color][/font][/color]