[Release] Borderlands 2 Save Editor r133 + ID List *DLC Support Added*

Discussion in 'Xbox 360 Modding' started by BlitZxSiN, Oct 15, 2012.

  1. De

    DellBoy Veni Vidi Vici Lifetime Gold
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    May 5, 2012
    Under Your Bed
    Console:
    Xbox
    Have you or anyone else worked out how to convert the saves from PC to Xbox which I can't seem to get to work I have no problem converting Xbox to PC that works great but stuck for ideas on PC to Xbox can anyone help cheers guy's
     
  2. HUNTERGODFREY

    HUNTERGODFREY Lifetime Gold Lifetime Gold
    0/47

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    how do you edit the Quanity of ammo you carry?
     
  3. bripad

    bripad Newbie
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    Console:
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    Go back to page 8. Towards the bottom of the page. It's got really easy pictures to follow too. That's how I learned.
     
  4. xACHILLIESx

    xACHILLIESx Member
    25/47

    360
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    Oct 15, 2012
    Console:
    Xbox One
    Looking for information on how to make drop-able items like Seraph Crystals currency or even skill points it gives you the options in the mod tool but cant seem to get it right so if anyone can look into it and maybe explain how to do it or even leave me a copy of the data i can imput would be awesome. Will continue trying so if i get it down i will post it. Message me on here or even on xbox live xACHILLIESx on xbl. Thanks
     
  5. xACHILLIESx

    xACHILLIESx Member
    25/47

    360
    38
    25
    Oct 15, 2012
    Console:
    Xbox One
    Looking for information on how to make drop-able items like Seraph Crystals currency or even skill points it gives you the options in the mod tool but cant seem to get it right so if anyone can look into it and maybe explain how to do it or even leave me a copy of the data i can imput would be awesome. Will continue trying so if i get it down i will post it. Message me on here or even on xbox live xACHILLIESx on xbl. Thanks
     
  6. Xx

    XxDEADxCITYxX Newbie
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    Oct 21, 2012
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    Could someone send me a download link of Gibbed's save editor for borderlands 2?
     
  7. Wo

    Woody07693 Newbie
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    This was all great everything helped me i just need to learn how to do inventory space now so any ideas or knowledge is greatly appreciated
     
  8. Ta

    Tarupron Newbie
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    Sep 4, 2012
    Canada
    Console:
    Xbox
    How do you edit your mission progress? My save got messed up and now I'm several missions behind where I was yesterday and I really don't want to go back and do them again. They were DLC missions.
     
  9. an

    animesucks Newbie
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    Any way to obtain golden keys via this method?
     
  10. WeariedAbyss

    WeariedAbyss Newbie
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    Oct 7, 2012
    Console:
    Xbox
    The editor works great!. Thanks for posting this, now I can add more skill points without trying to do the stupid glitch.. >_>
     
  11. BlitZxSiN

    BlitZxSiN Smooth Operator Lifetime Gold
    55/94

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    Sep 11, 2012
    South Florida
    Console:
    Xbox
    Been pretty busy lately so sorry for the delay, but this is updated. Will update the changelog shortly, as well as clear up a few questions regarding ammo pools in the tut.
     
  12. IA

    IAMBAND Newbie
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    Oct 20, 2012
    Console:
    Xbox
    beed out of the modding bis for a long time now last thin i modded was BHD so it bring me to my next Q where can i get a hold of the B2 SAVE EDITOR ???

    been on a wild goose chase and got nothing for my time so can i request 1 or do i have to do more leg work to get a copy of it ??

    also this might be in the wrong section

    Band
     
  13. qnu7days

    qnu7days Newbie
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    Link on first page say download the rev is 104 change everyday
     
  14. pu

    purplebananaz Newbie
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    Oct 10, 2012
    Console:
    Xbox
    so when i try to mod a game save no matter what it is, name, level, ammo, inventory, bank etc... it says the save is corrupt and i can never use it, so for anyone who has mastered using this mod tool in every way i ask you a favor and can you edit my game save. if you are willing i would like the ammo pool/amount to be modded to around the 20000's, 100 bank space, and removal of any extra skill points if you can thanks.

    http://www.mediafire.com/?8wg6y117v2gg10y
     
  15. jsja

    jsja The Beast
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    USA
    Console:
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    Same for me. Also it happens with any already modded save i try to use without the editor. All say corrupt but in the system settings it shows fine
     
  16. xDevlinx21

    xDevlinx21 The Last Quincy!
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    Dec 18, 2011
    Vancouver, British Columbia
    Console:
    Xbox
    Thanks for this. May I ask though, does this mod how much ammo you're carrying or your max capacity or both?
     
  17. MrDack

    MrDack All work, no play. Lifetime Gold
    0/47

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    Nov 19, 2011
    Missouri
    Console:
    Xbox One
    I don't know anything about pc saves as I don't game on pc. Although I am very good at troubleshooting. If you wanna pm me a pc save, I'll see what I can work out.
     
  18. qnu7days

    qnu7days Newbie
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    Console:
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    im new to alot of this also but will tell you how i did it. 1st what i did was change the stuff in the raw tab under blackmarket to 100 except the 8th one thats your backpack change it to 0 now you will have alot of ammo you can add more 100 is what i use and thats plenty. the 8th one why u changed it to 0 so you can go back to blackmarket guy and buy backpacks when you do now you will have 42 raise and repeat by changing the 8th on to 0 til you get the amount of backpack you want. i know it take longer then if you can understand and do how the other's say but this is how i do it and dont corrupt my file.Now to the extra skills what i do is add what u think you need go in game and use them when u finish save and quit and remove the extra on the 1 tab and i remove them on the raw tab aswell i set it to 0 hope this help
     
  19. x17dollarzx

    x17dollarzx Rookie
    20/47

    80
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    Nov 13, 2011
    California, U.S.A.
    Console:
    Xbox
    Yo whats on revision 104? My anti-virus is being retarded and IDK how to turn the firewall off.
     
  20. MrDack

    MrDack All work, no play. Lifetime Gold
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    Nov 19, 2011
    Missouri
    Console:
    Xbox One
    ------------------------------------------------------------------------
    r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line
    Better short URL for IsBadassModeSaveGame info.
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    r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line
    Clear IsBadassModeSaveGame on load, now with notification about it.
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    r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line
    Clear IsBadassModeSaveGame on load.
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    r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line
    Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
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    r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line
    Fix teleporter display name in FastTravelViewModel.
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    r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines
    - Implemented loading of fast travel station ordering information in GameInfo.
    - Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    ------------------------------------------------------------------------
    r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line
    Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
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    r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines
    - ResourceName for TravelStationDefinition in GameInfo.
    - Updated Travel Stations resource in GameInfo.
    - Implemented Fast Travel tab in SaveEdit.
    ------------------------------------------------------------------------
    r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines
    - Minor cleanup of some GameInfo loader code.
    - Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    ------------------------------------------------------------------------
    r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line
    Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
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    r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line
    Implemented loading of travel station information in GameInfo.
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    r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line
    Cleanup of protobuf member names.
    ------------------------------------------------------------------------
    r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines
    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line
    Use a static unique ID (0) instead of a random one for copied codes.
    ------------------------------------------------------------------------
    r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line
    Display a warning when attempting to paste codes and none were found.
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    r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines
    Not mentioned in previous commit:
    - Player classes are now provided via GameInfo.
    - DownloadableContent and DownloadablePackage info provided via GameInfo.
    - CustomizationSet removed from GameInfo (due to previous line).
    ------------------------------------------------------------------------
    r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines
    - Cleaned up member naming in BaseItem/BaseWeapon.
    - Retooled most of the GameInfo project for better organization and data loading.
    - With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
    - BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
    - Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
    - Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
    - Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    ------------------------------------------------------------------------
    r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line
    Prevent editing of IsBadassModeSaveGame.
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    r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines
    - Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
    - CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    ------------------------------------------------------------------------
    r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines
    - Corrected LockoutData definition.
    - Fixed some field names in MissionData and RegionGameStageData.
    ------------------------------------------------------------------------
    r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line
    Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    ------------------------------------------------------------------------
    r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines
    - Update Weapon Types and Item Types in GameInfo, as well as their backing code.
    - Update SaveEdit to reflect previous change.
    ------------------------------------------------------------------------
    r73 | rick | 2012-10-15 19:02:21 -0400 (Mon, 15 Oct 2012) | 1 line
    Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    ------------------------------------------------------------------------
    r72 | rick | 2012-10-15 18:34:23 -0400 (Mon, 15 Oct 2012) | 1 line
    Clarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.
    ------------------------------------------------------------------------
    r71 | rick | 2012-10-15 18:06:31 -0400 (Mon, 15 Oct 2012) | 3 lines
    - Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.
    - PlayerView now assumes CharacterName is UTF8 data.
    - Set quite a few bindings to update on property change.
    ------------------------------------------------------------------------
    r70 | rick | 2012-10-15 16:32:42 -0400 (Mon, 15 Oct 2012) | 2 lines
    - LZO code updated to support offsets into byte buffers.
    - Support for "fat" save files, this should fix LookbehindOverrun load failures.
    ------------------------------------------------------------------------
    r69 | rick | 2012-10-15 11:29:53 -0400 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
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    r68 | rick | 2012-10-15 11:28:31 -0400 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
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    r67 | rick | 2012-10-15 11:26:53 -0400 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
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    r66 | rick | 2012-10-15 11:25:45 -0400 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
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    r65 | rick | 2012-10-15 11:00:06 -0400 (Mon, 15 Oct 2012) | 1 line
    Wrap CopySelectedSlotCode in a DelegateResult.
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    r64 | rick | 2012-10-15 10:48:17 -0400 (Mon, 15 Oct 2012) | 1 line
    Yet another attempt at clipboard shenanigans.
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    r63 | rick | 2012-10-15 10:13:11 -0400 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
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    r62 | rick | 2012-10-15 10:02:43 -0400 (Mon, 15 Oct 2012) | 1 line
    Another attempt at clipboard shenanigans.
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    r61 | rick | 2012-10-15 09:36:20 -0400 (Mon, 15 Oct 2012) | 1 line
    Handle every clipboard COM result.
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    r60 | rick | 2012-10-15 09:27:41 -0400 (Mon, 15 Oct 2012) | 1 line
    Fix handling of exceptions in MyClipboard.
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    r59 | rick | 2012-10-15 09:12:08 -0400 (Mon, 15 Oct 2012) | 1 line
    Implement wrapper around WPF Clipboard since it prefers to blow up.
    ------------------------------------------------------------------------
    r58 | rick | 2012-10-15 08:18:38 -0400 (Mon, 15 Oct 2012) | 1 line
    Temporary try/catch handler in CopySelectedSlotCode for Kyle873.
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    r57 | rick | 2012-10-15 07:58:38 -0400 (Mon, 15 Oct 2012) | 1 line
    dist updates.
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    r56 | rick | 2012-10-15 07:15:23 -0400 (Mon, 15 Oct 2012) | 5 lines
    - Renamed ISlot to IBaseSlot.
    - BaseWeapon and BaseItem now both use the IBaseSlot interface.
    - Added BankView, BankViewModel to SaveEdit.
    - Renamed PackedData in BankSlot to Data.
    - Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses the standard Windows message box dialog.
    ------------------------------------------------------------------------
    r55 | rick | 2012-10-15 03:51:47 -0400 (Mon, 15 Oct 2012) | 3 lines
    - Add CustomizationSet and related resource file to GameInfo.
    - Renamed GameInfo resource Customization to Customizations.
    - Implemented grouping of head and skin assets in PlayerView.
    ------------------------------------------------------------------------
    r53 | rick | 2012-10-15 03:14:07 -0400 (Mon, 15 Oct 2012) | 1 line
    Add ErrorCode enum to LZO code.
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    r52 | rick | 2012-10-15 00:44:57 -0400 (Mon, 15 Oct 2012) | 1 line
    Assign a new unique ID to copy and pasted slots.
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    r51 | rick | 2012-10-15 00:30:01 -0400 (Mon, 15 Oct 2012) | 1 line
    Implement duplicate, delete, copy code, paste code in BackpackView.
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    r50 | rick | 2012-10-14 02:08:13 -0400 (Sun, 14 Oct 2012) | 1 line
    Didn't mean to update the set IDs.
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    r49 | rick | 2012-10-14 02:03:41 -0400 (Sun, 14 Oct 2012) | 1 line
    Load json via unmanaged resource stream.
    ------------------------------------------------------------------------
    r48 | rick | 2012-10-14 01:34:37 -0400 (Sun, 14 Oct 2012) | 3 lines
    - Update GameInfo & co to reflect small name change in balance data.
    - Redumped most json files.
    - Add Fast Travel Stations json file.
    ------------------------------------------------------------------------
    r40 | rick | 2012-10-12 22:38:19 -0400 (Fri, 12 Oct 2012) | 1 line
    Updated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBalanceDefinition.
    ------------------------------------------------------------------------
    r38 | rick | 2012-10-12 17:32:31 -0400 (Fri, 12 Oct 2012) | 1 line
    Add extra configuration for building distributable SaveEdit to solution.
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    r37 | rick | 2012-10-12 17:32:04 -0400 (Fri, 12 Oct 2012) | 1 line
    Add build_distributable_saveedit.bat & co.
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    r33 | rick | 2012-10-10 19:03:42 -0400 (Wed, 10 Oct 2012) | 2 lines
    - Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly flagged as IsPacked.
    - Temporary workaround with PendingMissionRewards packed weapon and item data.
    ------------------------------------------------------------------------
    r32 | rick | 2012-10-10 11:16:02 -0400 (Wed, 10 Oct 2012) | 1 line
    Improved handling of data on PlayerView.
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    r31 | rick | 2012-10-10 09:21:34 -0400 (Wed, 10 Oct 2012) | 1 line
    Forgot to fire off NOPCs in BaseItemViewModel.
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    r30 | rick | 2012-10-10 09:20:13 -0400 (Wed, 10 Oct 2012) | 1 line
    Don't default to raw tab.
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    r29 | rick | 2012-10-10 09:17:58 -0400 (Wed, 10 Oct 2012) | 1 line
    Oops.
    ------------------------------------------------------------------------
    r28 | rick | 2012-10-10 09:16:20 -0400 (Wed, 10 Oct 2012) | 1 line
    Revert default new weapon/item to set 0 (not set 1).
    ------------------------------------------------------------------------
    r27 | rick | 2012-10-10 09:15:40 -0400 (Wed, 10 Oct 2012) | 8 lines
    - Moved packable related code out of SaveEdit to FileFormats.
    - PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.
    - Lots of reorganization & refactoring on SaveEdit.
    - PropertyGrid now uses an accessibility style, which is a WIP.
    - PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.
    - Added ViewModel wrappers around BackpackWeapon/BackpackItem.
    - And due to above, reimplemented how combobox data is built from balance information.
    - Seraph crystals moved back out of reserved expander. Plus icons.
    ------------------------------------------------------------------------
    r26 | rick | 2012-10-09 20:05:43 -0400 (Tue, 09 Oct 2012) | 3 lines
    - Reorganized AssetLibraryManager (and co.) to better support asset library sets properly (since everything broke with the new DLC release).
    - Redumped asset library manager, customizations, item balances, item types, weapon balances (they now include Orchid / Tulip information).
    - PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets properly.
    ------------------------------------------------------------------------
    r25 | rick | 2012-10-09 15:53:18 -0400 (Tue, 09 Oct 2012) | 1 line
    Enable Gaige AssetDisplay now that I know its asset path.
    ------------------------------------------------------------------------
    r24 | rick | 2012-10-09 15:51:15 -0400 (Tue, 09 Oct 2012) | 1 line
    Flag MarketingCodesNeedingNotification as IsPacked.
    ------------------------------------------------------------------------
    r23 | rick | 2012-10-08 23:58:01 -0400 (Mon, 08 Oct 2012) | 1 line
    Fix some issues with the default values on BackpackWeapon/BackpackItem (ie, they don't start out as marked as trash).
    ------------------------------------------------------------------------
    r22 | rick | 2012-10-08 06:20:41 -0400 (Mon, 08 Oct 2012) | 1 line
    Disable the UI in SaveEdit until a save is loaded.
    ------------------------------------------------------------------------
    r21 | rick | 2012-10-08 03:28:21 -0400 (Mon, 08 Oct 2012) | 1 line
    Let's try that again.
    ------------------------------------------------------------------------
    r20 | rick | 2012-10-08 03:25:29 -0400 (Mon, 08 Oct 2012) | 2 lines
    - Save reading/writing is now wrapped in an IResult.
    - Fix another silent crash occurring when save path wasn't being found.
    ------------------------------------------------------------------------
    r19 | rick | 2012-10-08 03:06:12 -0400 (Mon, 08 Oct 2012) | 3 lines
    - Fix a silent crash occurring when save path wasn't being found (todo: move save read/writing to a custom IResult).
    - Move seraph crystals under reserved section, since they're unused.
    - Ability to modify endian of the save file.
    ------------------------------------------------------------------------
    r18 | rick | 2012-10-08 02:42:58 -0400 (Mon, 08 Oct 2012) | 1 line
    VerifySaves support for big-endian save files (probably should migrate it to use SaveFile directly).
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    r17 | rick | 2012-10-08 02:40:54 -0400 (Mon, 08 Oct 2012) | 1 line
    Support for big-endian save data (360, probably PS3).
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    r16 | rick | 2012-10-07 09:07:19 -0400 (Sun, 07 Oct 2012) | 1 line
    Fix handling of 'None' balance.
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    r15 | rick | 2012-10-07 08:43:28 -0400 (Sun, 07 Oct 2012) | 3 lines
    - Add CustomizationDefinition (and underlying data) to GameInfo.
    - SaveEdit now has dropdown data for Head / Skin customization choices.
    - New Weapon / New Item now function in SaveEdit backpack view.
    ------------------------------------------------------------------------
    r14 | rick | 2012-10-07 04:52:02 -0400 (Sun, 07 Oct 2012) | 1 line
    Move to a custom built version of CMContrib to fix a stack overflow crash.
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    r13 | rick | 2012-10-07 01:43:31 -0400 (Sun, 07 Oct 2012) | 1 line
    Prevent loading of XBOX 360 CON files (because some people are just stupid).
    ------------------------------------------------------------------------
    r12 | rick | 2012-10-07 00:24:36 -0400 (Sun, 07 Oct 2012) | 2 lines
    - Save now works in SaveEdit.
    - BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData on save.
    ------------------------------------------------------------------------
    r11 | rick | 2012-10-06 23:57:19 -0400 (Sat, 06 Oct 2012) | 1 line
    Add readme.
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    r10 | rick | 2012-10-06 23:55:54 -0400 (Sat, 06 Oct 2012) | 2 lines
    - Add SaveEdit project.
    - Add Test project.
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    r9 | rick | 2012-10-06 23:35:29 -0400 (Sat, 06 Oct 2012) | 1 line
    Add SparkTmsUnpack project.
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    r8 | rick | 2012-10-06 23:16:00 -0400 (Sat, 06 Oct 2012) | 1 line
    Add VerifySaves project.
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    r7 | rick | 2012-10-06 23:14:02 -0400 (Sat, 06 Oct 2012) | 1 line
    Forgot GameInfo todo list.
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    r6 | rick | 2012-10-06 23:09:42 -0400 (Sat, 06 Oct 2012) | 1 line
    Implemented SaveFile serialization.
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    r5 | rick | 2012-10-06 23:02:21 -0400 (Sat, 06 Oct 2012) | 2 lines
    - Migrate some dependencies to NuGet.
    - Set up bin/bin_test directories & properties.
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    r4 | rick | 2012-10-06 20:57:18 -0400 (Sat, 06 Oct 2012) | 1 line
    Add FileFormats, ProtoBufFormats.
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    r3 | rick | 2012-10-06 20:55:05 -0400 (Sat, 06 Oct 2012) | 1 line
    Add some dependencies.
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    r2 | rick | 2012-10-06 20:46:52 -0400 (Sat, 06 Oct 2012) | 1 line
    Add GameInfo project.
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    r1 | rick | 2012-09-19 08:32:08 -0400 (Wed, 19 Sep 2012) | 1 line
    Initial repository structure.
    ------------------------------------------------------------------------
     

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