Fallout Vegas Mega Save

Discussion in 'Bethesda Games' started by •Σиïgмλ•, Oct 29, 2010.

  1. •Σиïgмλ•

    •Σиïgмλ• The Walrus Of Love XPG Developer Lifetime Gold
    20/47

    resign and rehash then start the game and select load then choose autosave

    IGNORE the warning about download content

    (i tested this myself and it works well)

    start the game and rinse it out :D




    This save has

    6000 bobby pins for lockpicking

    9000000 caps (plenty to buy everything)

    8000000 Stimpacks

    Every Skill at 100

    All Perks

    4Million carry weight (plenty to carry everything)

    Every Gun In The Game

    10 million Bottlecap mines

    983040 Frag Grenades

    1000000 frag mines

    10000000 holy grenades

    3Laser pistols with 9000002 rounds per gun

    Missile launcher with 4999999 rounds

    Nellis Artillery + 9999998 rounds

    all plasma weapons with 900000002 rounds

    plasma grenades= 1000000

    plasma mine= 1000000

    9000032 Energy cells for when ya energy weapons get low on rounds

    Fatman nuke gun with 89999999 rounds

    Flamerfuel=9000000

    90000000 mini nukes just incase you run low on fatman rounds

    5000000 missiles

    5000000 High Explosive Missiles

    5000000 High Velocity Missiles

    9999999 Nellis Artillery shells

    1000000 powder charge

    1000000 pulse grenades

    1000000 pulse mines

    10000000 time bombs

    all possible weapon upgrades


    enjoy and latas

    .:Enigma:.


    MegaSave Here
     
  2. xP

    xPredator Xbox Gametitles Moderator Lifetime Gold
    0/47

    Very nice.
     
  3. SC

    SCSA_316 Guest

    this save says it all massive save works a charm now im breezin throught it :thumbsup:
     
  4. •Σиïgмλ•

    •Σиïgмλ• The Walrus Of Love XPG Developer Lifetime Gold
    235/282

    cool this is the first of a 2 part megasave as i just wanted to test that it worked i have loads more Fecal Leaking to add yet so stay tuned :p
     
  5. SC

    SCSA_316 Guest

    looking forward to em there eniggy :thumbsup:
     
  6. ja

    jamace09 Newbie
    0/47

    thnx needed tht :)
     
  7. dave hudson

    dave hudson Botty Destroyer XPG Retired Staff
    0/47

    im gonna have to get this bloody game soon and ry this megasave
     
  8. dave hudson

    dave hudson Botty Destroyer XPG Retired Staff
    0/47

    Enigma mate can i use this save from the beginning as ive just bought it and was wondering do i need to play for abit before using it
     
  9. sj

    sjc138 Gold Member Gold Subscriber
    0/47

    Complete Ain't That a Kick in the Head.
    This is the starting quest. Proceed through the medical exam and it'll pop before you load mega save.Mega save starts right after the starting quest.
     
  10. madasahat

    madasahat Official XPG Spastic
    155/188


    nice thanks for the info :) +1 rep for you
     
  11. dave hudson

    dave hudson Botty Destroyer XPG Retired Staff
    0/47

    cheers sjc for the info mate appreciated
     
  12. SPARTAMERICAN

    SPARTAMERICAN Newbie
    0/47

    Just got this to work after some trial and error with 360rev what a sick ass save man you rock. Now I gotz to troll for fallout 3 and dead space 2. thanks again especially for the speed + oohhhhh thats so great!!!!!
    Its crazy how fun this is now that i can run, and nuke everything that moves.
     
  13. XPGCaboose

    XPGCaboose XPG Lifer TeamXPG
    155/188

    i'll have to give this game a shot now with this save. not a big fallout fan but when you get to cheat this much how can you not play it.
     
  14. nelliewilson

    nelliewilson Newbie
    0/47

  15. frankdatank

    frankdatank Goon
    25/47

    Does this have any dlc items?
     
  16. St

    Steve Stacey Rookie
    20/47

    Hi

    This is just what I need. Sorry to be dumb but does this megasave routine use the gamesave mod in 360rev? I've modded my game save with the tool and maxed the special skill points but still can't get past the convicts at Prinn!

    Just like to know how to do this?

    Many thanks
     
  17. St

    Steve Stacey Rookie
    20/47

    Hi

    Realised gamesave was included in thread. Just unclear as to process. I.e. Do I have to extract my gamesave to usb and extract that in 360rev, open mod tool for FNV and then go to this autosave.fxs file etc? Only really know how to mod gamesaves using new procedure in 360rev where it’s all done directly in the usb without extracting and injecting etc.
    Thanks
     
  18. XPGCaboose

    XPGCaboose XPG Lifer TeamXPG
    155/188

    extract your Fallout save
    open your save in 360revolution
    click file saveID's, and save your ID's to set 1
    drag and drop Enigma's mega save into 360revolution and use the ID Set drop down to select id set 1
    rehash/resign
    inject/replace after you have saved your original and you should be good.
     
  19. St

    Steve Stacey Rookie
    20/47

    Many thanks Caboose.

    Clear and concise. When I get my Fall Out Save from xbox to usb (before extracting with 360rev) do I copy or move? I just notice with gamesaves you can do either, unlike profiles. If I copy would then xbox prompt me to replace when I transfer the modded file back to the hard drive?

    Thanks again
     
  20. XPGCaboose

    XPGCaboose XPG Lifer TeamXPG
    155/188

    personally i always move but to make sure you have a working backup i would choose copy so if anything fails your working save will still be safe on your xbox. i would leave the modded one on the usb and just load it from there instead of overwriting just to make sure it works first. if it does work and you are happy with it and don't plan to go back to your old save then you can move your usb save back to the hdd and overwrite the original.
     

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