Resident Evil 6 Hex

Discussion in 'Xbox 360 Modding' started by BinaryX, Oct 1, 2012.

  1. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    235/282

    Is this checksumed?
    Searched for my skill points in hex and found the offset 6FA.
    Changed value from 48 76 to 7A 12 0 and when i test it in the game it says it cant load it cause the save is damaged.

    I never hex edited a savegame before so am i doing something wrong?
     
  2. AD

    ADDZ Guest

    Might very well be checked, try rehash it on the off chance though.
     
  3. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
    105/188

    always remember to rehash and resign when you modify your saves
     
  4. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    I think it is checksum'd but i have no way of removing/bypassing the check, no experience here with x360 savegames.
     
  5. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

    yep re6 have checksum hash ;)
     
  6. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

    I'm a bit lazy to make a save editor :LOL:
     
  7. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    Anyway to bypass it? i wanted RE6 to be my first game i'd make an editor for :(
     
  8. AD

    ADDZ Guest

    Until the check is fixed then the only way is live modding

    [​IMG]
     
  9. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    And the checksum check is where exactly, in the savegame or default.xex?
     
  10. AD

    ADDZ Guest

    ...the offsets are dynamic too so you would need to take your time and map them all as they change.
     
  11. AD

    ADDZ Guest

    The save but the xex would give it away if you can find it ;)
     
  12. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    So much of a hassle then :eek:hh:
     
  13. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    ;)

    I never tried this but ill think i just decomp the xex and look for a hint? lol.
     
  14. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

    uhm :| may be I teach you how to make a editor ;)
     
  15. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    Theres no need to teach me how to make an editor, i just need to know how to get rid of that checksum thing >.>
     
  16. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

    ok it a exemple

    for rid


    Dim y As New Algorithms.CRC_32
    Dim y As New Algorithms.CRC_32
    io.Position = &H1C
    Dim Buffer As Byte() = io.ReadBytes(&H6939757)
    io.Position = &H10
    Dim m As New Algorithms.CRC_32_BZIP2
    io.Position = &H20
    Dim _Buffer As Byte() = io.ReadBytes(&H6939753)
    io.Position = &H1C
     
  17. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

    you need make a checksum fixer ;)
     
  18. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    Hmm i don't know how, ill find another game thats hexable.
     
  19. BinaryX

    BinaryX Lifetime Gold XPG Developer Lifetime Gold
    0/47

    How does the checksum protection work?
    The checksum gets written to the file when it gets saved in the game, and then is the game comparing the actual checksum with the one in the offset?
     
  20. De

    DellBoy Veni Vidi Vici Lifetime Gold
    235/282

    I'd love for you to teach me DJ it would be a honor to learn from you my friend if you ever have to spare time I would be most grateful seriously, he must be crazy to turn down a offer like that I guess he doesn't know who you are.
     

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