[Video TUT] How to run and debug XNA on your Jtag-RGH (includes over 1gb of samples for testing)

Discussion in 'Jtag & RGH Tutorials' started by begallegal1, Sep 15, 2013.

  1. begallegal1

    begallegal1 Medicine Man Lifetime Gold TeamXPG
    205/282

    How to run and debug XNA on your Jtag-RGH

    http://www.youtube.com/watch?v=6ygG5FpZ6ss


    Here is every public sample and document offered by M$ for indie 360 developers ,​
    everything from beginner code snippets to full game sample projects
    (over 1 gb of samples and all the programs you need to get this started)
    https://mega.co.nz/#!8EE11Aga!au7T9znT90P8wT-Dn1mKlBWglOZBB4Yc-ad4OvbLQsI
    https://mega.co.nz/#!xB8U3SAI!NCJfk3-dBQ6ZidSyhEqb0HH1EyxXTPj7mPA_H-pi-Rw

    Here is just the XNA offline program for Jtag-RGH​
    (included in pack above,but listed separate in case anyone wants just this)
    https://mega.co.nz/#!cZdSxCgZ!G0msdiYfi351DwOFQYih81AuXIwql2I5N6mygSwYmSQ


    enjoy and dev on :D

    :begal:​
     
  2. wayne35

    wayne35 Banned BANNED
    0/47

    sorry to ask is this any think for making trainers thanks
     
  3. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

  4. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

    great shared begal mate ;)
     
  5. wayne35

    wayne35 Banned BANNED
    0/47

    ok thanks
     
  6. begallegal1

    begallegal1 Medicine Man Lifetime Gold TeamXPG
    235/282

    No these are development tools and samples for making XNA (indie) games ;)
     
  7. wayne35

    wayne35 Banned BANNED
    0/47

    Ok Thanks
     

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