[Release] Borderlands 2 Save Editor r133 + ID List *DLC Support Added*

BlitZxSiN Oct 15, 2012

  1. BlitZxSiN

    BlitZxSiN Smooth Operator Lifetime Gold
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    Joined:
    Sep 11, 2012
    Messages:
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    Gender:
    Male
    Location:
    South Florida
    Console:
    Xbox
    NOTE: THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER/SETID FIXER WAS Kryptos1018.

    Program Pictures
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    To use you need to extract the savegame.sav from horizon or equivalent and that, NOT save****.sav

    UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET.


    THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

    Working as of 10/17/2012 6:38 PM​


    LIST OF CUSTOM WEAPONS AND ITEM CODES SUBMITTED:
    --------------------------------------------------------------

    To get the weapon code: Go to the backpack tab and right click the "Backpack weapon/Backpack item" and choose copy code.​
    To use the weapon code to create a new weapon: Copy the code of the weapon you want and click paste code. This will add the item in a new slot to your backpack.​

    Shields

    Max Amp Damage Bee Shield Corrosive Resistance
    BL2(BzrpwwbOnWYTrd2zRZvCc5+ZepkS0q95+PoRncNU6Ilhzmg7uAA=)​

    Max Amp Damage Bee Shield Shock Resistance BL2(B3uU2VhKSuMpHMBC0DX68rU7q34or8G30xc0BVtGNgUxasK7cnY=)​

    Max Amp Damage Bee Shield Fire Resistance BL2(B18B7EVXug0YuBN6ZvxVg9zGd7TDY0oi6VjMDBfKUL8nj3V1QJw=)​

    Grounded Love Thumper w/ 39304 Roid Damage
    BL2(B2YpUsQ4TLlCtVC+irdro7cg6iKqcWY/AW9woHYK/TxOU8YzXmg=)​

    Maxed Effect Neogenerator
    BL2(ByljCSzyGRlKcyAYwlIDLED1306CMjGUzjJTYyeUFRc5KcnLm44=)​

    Fabled Tortoise
    BL2(B5RV2vkR7ysJhQXfl8v1nRLlvtqvzJp2ZBtfyYW/kw/XD2axxG8=)


    Pistols

    Infinity 10.4 Firerate
    BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)​

    Corrosive Infinity 10.4 Firerate
    BL2(h5QiV53rMvaq4vd55NURZZORv969Seh9yk4qeEjD2/wEtv4tVBmE)​

    Shock Infinity 10.4 Firerate
    BL2(hxAhZz5bfUSHmRN+LUJXVNTESbux319gygutw8ZkFEycqmA76T38)​

    Fire Infinity 10.4 Firerate
    BL2(h/fUO8e0BnEw3Ax/hxDuBhZkmxxN9Nf+E0EybfchIKw3uJS94WW1)


    Sniper Rifles

    180% Critical Hit Skullsmasher
    BL2(h3WuzAr60VwNpHPUoYZieWeoj+rN7UhIyJRXGskRqKpgeo6nwCDP)


    Shotguns

    Conference Call 5788x7
    BL2(h2b30V2CBKuvMvEvXrDkvKbZwIhp3DjftJpgU2XciuJX+tPx1/SL)​

    Corrosive Conference Call 5788x7
    BL2(h9wrxtwOuWM6IfVJgeDdyeq0XG4OMqoLM1NWaN84BP72ZVu+xFxo)​

    Shock Conference Call 5788x7
    BL2(hzmkOWcUre7Aqt2wsYwpOMbMcXJFK80rY6VWeXCp3iu3cPiUo4sG)​

    Fire Conference Call 5788x7
    BL2(h8ZN6Nd0I95N5e+CTNT6H2KAOpnePMWxBqSkFQ/iJ9b46tUGbNwC)​

    Slag Conference Call 5788x7
    BL2(hyAT0W9K8vz2lHebjwWCLbYLEwvOH0UPE3qxlRSf0OuCEFScgxZi)


    Relics

    Best Sheriff's Badge
    BL2(Bwn78CLBShj5njbmNSuvxZQD372ygtAXCCxlJVmUzLo=)

    Allegiance Relic - Bandit Damage +30% / Bandit Reload Speed +40% BL2(B+AI+UHD9P1vFBfn7oCrDHfvohyoKdzsMXWDFLbvczc=)​

    Allegiance Relic - Bandit Damage +30% / Bandit Fire Rate +24%
    BL2(B9y4fy5whKkebE9Tl7Wqh95LyyjICU+VkKkn3tKSxho=)​

    Allegiance Relic - Dahl Recoil -53.5% / Dahl Magazine Size +70% BL2(B7MsZEkU5QQSRUqZ9XZrlqYc8atfOVCgzONYs/UgOeY=)​

    Allegiance Relic - Dahl Recoil -53.5% / Dahl Burst Delay - 53.5% BL2(B+y8aQhRWW3Vsi5Ni+6Wz/wqSQV9hxyZpMJV/qw9JZc=)​

    Allegiance Relic - Hyperion Damage +30% / Hyperion Reload Speed +40%
    BL2(ByZUSuXmZu3zDL5fLqOy0KnHNQtBpGMAx8TBkvtgZ1I=)​

    Allegiance Relic - Hyperion Damage +30% / Hyperion Max Accuracy +53.5% BL2(B+gosX4f4XFtyzxufIkrj9RJcZu+pldxuFHJ6dxnc20=)​

    Allegiance Relic - Jakobs Recoil -53.5% / Jakobs Magazine Size +70% BL2(B7wgvIwalMh6FhgXKGs8JSajGoFkEhsgyxtSZ+/4shM=)​

    Allegiance Relic - Jakobs Recoil -53.5% / Jakobs Acc. Recovery +100%
    BL2(BwVECx36yg62r79o14CaINOFlio0dYyB31Z7e3R7e44=)​

    Allegiance Relic - Maliwan Damage +30% / Maliwan Reload Speed +40% BL2(B1TlsmiPCilR0J1VW2sBwtEZyHW0nzoUFl6r8R/cZmM=)​

    Allegiance Relic - Maliwan Damage +30% / Maliwan Fire Rate +24%
    BL2(Bwn6V6WNYjgWEboPFCjgIbqet+pjtG0So6afJWbWVo4=)​

    Allegiance Relic - Tediore Damage +30% / Tediore Recoil -53.5% BL2(B4+KsUwg3V31otI5GVWH7JyzW9K145fdPQz7PrHrT4Q=)​

    Allegiance Relic - Tediore Damage +30% / Tediore Magazine Size +70% BL2(B7HKK4vnSborSEaIRsfCbs8F2tIp0o+lviqy+R9QsqU=)​

    Allegiance Relic - Torgue Fire Rate +24% / Torgue Magazine Size +70% BL2(B15TXx0C47Ufw9mW4WkFjpSwOQnlXNX69+hI0cTUomI=)​

    Allegiance Relic - Torgue Fire Rate +24% / Torgue Acc. Recovery +100% BL2(B9utsUUuyntr/xIfm6vAt4L6h9zem/rWhEd3G8gGafA=)​

    Allegiance Relic - Vladof Damage +30% / Vladof Recoil -53.5% BL2(BxKN+6x4ERiW0CZEH90hWFvjucUZYLOFkXgEojE7inM=)​

    Allegiance Relic - Vladof Damage +30% / Vladof Acc. Recovery +100% BL2(B3gvqgprtICUCbFUsaqcfKkbn9KI2tV46DZk7iEASzo=)

    Aggression Relic - Assault Rifle Damage - 30.0%
    BL2(B6BjTREH1JMZIFqmY/Wqp9PP1XxwtdIWrsdDz11Zbus=)​

    Aggression Relic - Launcher Damage +30%
    BL2(B0fyJ5OPAFcdIWjYBrN80plSPjifHyPzuw7c1jfJrSA=)​

    Aggression Relic - Pistol Damage +30%
    BL2(B5VpQsNIALELyvb72kfu6adq7q3phM3rdUMJEl+CGvk=)​

    Aggression Relic - Shotgun Damage +30%
    BL2(B76PERK4JO8J+b8PXfdByb8JFTQtdKXQOSzoqqo7mk8=)​

    Aggression Relic - SMG Damage +30%
    BL2(Bx12+PplgSlwdYw6U8tc4zN0TiB6C0pjE1tZfuN1Rmg=)​

    Aggression Relic - Sniper Rifle Damage +30%
    BL2(B/+m5j7CUTa8uxjo8IzNKoYV0eopN2IbRdhlCIgqY1Q=)​

    Blood of Terramorphous - Health Regen/second +0.5%
    BL2(B1I5GOPu+Zw1KFhO9Yt31DvCAZlTOTc94OCPCBnKvrc=)

    Blood of the Seraphs - Max Health / Health Regen/second BL2(ByfJzd85DQ7DHg8LLUMBAoYv+ODbZDnAtd8xEVQxC9o=)

    Elemental Relic - Corrosive Damage +30%
    BL2(B3lEXxgRhJ3UIxnQFnbjrKJnhuYjywaBnTS6sHmTgEE=)​

    Elemental Relic - Explosive Damage +30%
    BL2(B/DHLPEd6QPr+bji1PR6fG1R/2To17QV0vc7X7cUcPo=)​

    Elemental Relic - Fire Damage +30%
    BL2(Bzj92DpCvE5QSW6PfUVoQT7zd1SdCb/GQTQ9bo4kWOU=)​

    Elemental Relic - Shock Damage +30%
    BL2(B6JSwh4r/VZQXaBJRJil3VFzwnUKSQK8Q3wASD+Cd1Q=)​

    Elemental Relic - Slag Damage +30%
    BL2(B8ATVlV9kFt7Ub6ey6nMJQ0pt5ZLdqddjberICje96I=)

    Proficiency Relic - Cooldown Rate +35%
    BL2(B+Lq6TaLTx0hFzXQ9QNdPDl7+Kuwr/gwuZPsrhsTIuY=)

    Protection Relic - Shield Capacity +30% / Shield Recharge Rate +30% BL2(B9VwTYghEVkhnIvcwHQPMhPo/frDh21ac0Mjv14y3XE=)

    Strength Relic - Melee Damage +30% / Override Cooldown Rate +30% BL2(B60OdnBLaY37U3ZA2bZdQu+cEg/rlehGhlXNP5BWAtk=)

    Tenacity Relic - FFYL Time +30% / Second Wind Health +151% BL2(B2isf7Mpuis+NBJr6Y0wzkJChCKxuJF5LSDkk7KEdLE=)​

    Vault Hunter's Relic- Rare Loot Drops +5%
    BL2(Bxmpm5T6HMCZ7gMLEsnUMzzoJTpxYgPlNG12/FeLQy8=)

    Vitality Relic - Max Health +50%
    BL2(BxxbUfsoQnPX7lUv1lkosgyoeVGmb8m6BkyOHH4qYls=)


    Class Mods

    Legendary Siren
    BL2(B6SNQDZE9d0lVmy4snKHJr3R5cGS55e2g+hJZrB4Mf8/EdvB0Mc=)​

    Legendary Assassin
    BL2(B33KDJEYXlR5JYdBlKUqfTprbF6kGE+Eg2WbIMggxVpqEEXivtU=)​

    Legendary Gunzerker
    BL2(BxSdWGGpxMOu/5t0CW7YjU8b8IRbRNKk/M1x6AvJFQIrn9IVoHg=)​

    Legendary Soldier
    BL2(B+VlyqywrTP5IzslaERpns45Ur15es8r5I8a6WLtHr+HrKNBnnE=)​

    Legendary Mechromancer
    BL2(BzdZNEhby3PrRLv1e4GnUInM6q749LR34TaI0E+Snm3nrSr2iTE=)​

    Slayer of Terramorphous - Commando
    BL2(B1cR5SluF+M8KCfylsRcnC+zfZenWFNmt1wtQSWUazjGUqParUs=)​

    Slayer of Terramorphous - Assassin
    BL2(B+Ak0OcaFUIpnk3x+iFuitrdQa+gaw2ZKL0Op8DZhX3Wgd81piY=)​

    Slayer of Terramorphous - Gunzerker
    BL2(B2+9/OEpjUi6lJWNaNiDUQ8XW2zU2bmYYOWOn0Py0nFcKldyMCU=)​

    Slayer of Terramorphous - Siren
    BL2(B9+tqNoq1Yzci6Hs0ygd6qpbLu7r7xSThv0zXvCUd8/BS7syKwk=)​

    Slayer of Terramorphous - Mechromancer
    BL2(B9WORBcefev3BsLAnpThC8YBhCNyk1JibMGZI7haP/JhJz4mcxI=)​


    To use you need to extract the savegame.sav from horizon or equivalent and that, NOT save****.sav

    UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET.​


    Downloads and Tutorials

    Save Editor Download: http://www.mediafire.com/?ffa2yd1w3cc20b9 (Updated to Revision 133)​

    You will need to make sure you have at least .net framework 4.0 installed.
    Download here: http://www.microsoft...s.aspx?id=17851

    Borderlands 2 Gun & Item ID List:​

    Master Weapon Code List:
    http://www.xpgamesav...t/#.UH7rwIbpQ74

    Quick Video tutorial on how to get your save into the editor: http://www.youtube.c...&v=eRXybb0oU8Y#!

    Tips on features and how to use the editor: http://www.xpgamesav...r/#.UHyXzobpQ74
    Video: http://www.youtube.c...d&v=dsbVmN-UoYs
    MrBlackOp's Guide on Inventory Editing: http://www.xpgamesav...952#entry235952

    IF YOU HAVE A QUESTION, PLEASE POST IN THIS THREAD. PLEASE DO NOT PM ME FOR SUPPORT

    Revisions Changelog:
    r132 | rick | 2012-11-14 06:44:42 -0500 (Wed, 14 Nov 2012) | 2 lines

    - Add support for MissionItem to GameInfo.
    - Fix ItemnamePartDefinition so name is not required.
    ------------------------------------------------------------------------
    r131 | rick | 2012-11-14 06:40:32 -0500 (Wed, 14 Nov 2012) | 1 line

    Update GameInfo resources for Mr. Torgue's Campaign of Carnage DLC.
    ------------------------------------------------------------------------
    r126 | rick | 2012-11-14 06:29:04 -0500 (Wed, 14 Nov 2012) | 1 line

    Correct RegionGameStagedata definition, again (broke due to Mr. Torgue's Campaign of Carnage DLC being prepatched into the PC version)
    ------------------------------------------------------------------------
    r125 | rick | 2012-11-06 19:47:18 -0500 (Tue, 06 Nov 2012) | 1 line

    Correct RegionGameStagedata definition.
    ------------------------------------------------------------------------
    r124 | rick | 2012-11-06 16:59:02 -0500 (Tue, 06 Nov 2012) | 2 lines

    - Support for casting save game Guid type to System.Guid.
    - More reasonable default values for some save structures.
    ------------------------------------------------------------------------
    r123 | rick | 2012-11-06 16:57:29 -0500 (Tue, 06 Nov 2012) | 1 line

    Set a value of None to LastVisitedTeleporter in new save games.
    ------------------------------------------------------------------------
    r122 | rick | 2012-11-06 16:52:53 -0500 (Tue, 06 Nov 2012) | 5 lines

    - Link to duncanfogg's gear calculator on the backpack and bank views.
    - Remove the dummy image on the backpack and bank view lists until they're actually implemented.
    - Tabs are no longer directly locked before loading a save.
    - Added About tab.
    - Implemented New button.
    ------------------------------------------------------------------------
    r121 | rick | 2012-10-30 19:55:19 -0400 (Tue, 30 Oct 2012) | 1 line

    Didn't mean to leave that pause there.
    ------------------------------------------------------------------------
    r120 | rick | 2012-10-30 19:52:42 -0400 (Tue, 30 Oct 2012) | 1 line

    Call vsvars32.bat in the dist batch.
    ------------------------------------------------------------------------
    r119 | rick | 2012-10-29 15:50:50 -0400 (Mon, 29 Oct 2012) | 1 line

    Fixing a silly typo.
    ------------------------------------------------------------------------
    r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line

    Correcting some protobuf definitions.
    ------------------------------------------------------------------------
    r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line

    Use Gearbox's name for packed weapon/item data.
    ------------------------------------------------------------------------
    r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

    Add level sync buttons to Backpack, Bank tabs.
    ------------------------------------------------------------------------
    r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines

    - Removed unused Weapon Parts and Item Parts resources from GameInfo.
    - Added Weapon Name Parts and Item Name Parts resources to GameInfo.
    - Weapon and item name generation in SaveEdit.
    ------------------------------------------------------------------------
    r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line

    Group level transitions by DLC.
    ------------------------------------------------------------------------
    r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line

    Sort level transitions by resource name.
    ------------------------------------------------------------------------
    r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines

    - Updated Travel Stations dump.
    - Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
    - Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.
    ------------------------------------------------------------------------
    r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line

    Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.
    ------------------------------------------------------------------------
    r105 | rick | 2012-10-23 07:23:05 -0400 (Tue, 23 Oct 2012) | 1 line

    Correct teleporter names in the LastVisitedTeleporter combobox on FastTravelViewModel.
    ------------------------------------------------------------------------
    r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line
    Better short URL for IsBadassModeSaveGame info.
    ------------------------------------------------------------------------
    r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line
    Clear IsBadassModeSaveGame on load, now with notification about it.
    ------------------------------------------------------------------------
    r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line
    Clear IsBadassModeSaveGame on load.
    ------------------------------------------------------------------------
    r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line
    Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
    ------------------------------------------------------------------------
    r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line
    Fix teleporter display name in FastTravelViewModel.
    ------------------------------------------------------------------------
    r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines
    - Implemented loading of fast travel station ordering information in GameInfo.
    - Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    ------------------------------------------------------------------------
    r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line
    Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
    ------------------------------------------------------------------------
    r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines
    - ResourceName for TravelStationDefinition in GameInfo.
    - Updated Travel Stations resource in GameInfo.
    - Implemented Fast Travel tab in SaveEdit.
    ------------------------------------------------------------------------
    r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines
    - Minor cleanup of some GameInfo loader code.
    - Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    ------------------------------------------------------------------------
    r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line
    Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
    ------------------------------------------------------------------------
    r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line
    Implemented loading of travel station information in GameInfo.
    ------------------------------------------------------------------------
    r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line
    Cleanup of protobuf member names.
    ------------------------------------------------------------------------
    r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines
    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line
    Use a static unique ID (0) instead of a random one for copied codes.
    ------------------------------------------------------------------------
    r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line
    Display a warning when attempting to paste codes and none were found.
    ------------------------------------------------------------------------
    r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines
    Not mentioned in previous commit:
    - Player classes are now provided via GameInfo.
    - DownloadableContent and DownloadablePackage info provided via GameInfo.
    - CustomizationSet removed from GameInfo (due to previous line).
    ------------------------------------------------------------------------
    r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines
    - Cleaned up member naming in BaseItem/BaseWeapon.
    - Retooled most of the GameInfo project for better organization and data loading.
    - With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
    - BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
    - Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
    - Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
    - Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    ------------------------------------------------------------------------
    r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line
    Prevent editing of IsBadassModeSaveGame.
    ------------------------------------------------------------------------
    r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines
    - Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
    - CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    ------------------------------------------------------------------------
    r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines
    - Corrected LockoutData definition.
    - Fixed some field names in MissionData and RegionGameStageData.
    ------------------------------------------------------------------------
    r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line
    Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    ------------------------------------------------------------------------
    r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines
    - Update Weapon Types and Item Types in GameInfo, as well as their backing code.
    - Update SaveEdit to reflect previous change.
    ------------------------------------------------------------------------
    r73 | rick | 2012-10-16 01:02:21 +0200 (Tue, 16 Oct 2012) | 1 line
    Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    ------------------------------------------------------------------------
    r72 | rick | 2012-10-16 00:34:23 +0200 (Tue, 16 Oct 2012) | 1 line
    Clarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.
    ------------------------------------------------------------------------
    r71 | rick | 2012-10-16 00:06:31 +0200 (Tue, 16 Oct 2012) | 3 lines
    - Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.
    - PlayerView now assumes CharacterName is UTF8 data.
    - Set quite a few bindings to update on property change.
    ------------------------------------------------------------------------
    r70 | rick | 2012-10-15 22:32:42 +0200 (Mon, 15 Oct 2012) | 2 lines
    - LZO code updated to support offsets into byte buffers.
    - Support for "fat" save files, this should fix LookbehindOverrun load failures.
    ------------------------------------------------------------------------
    r69 | rick | 2012-10-15 17:29:53 +0200 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
    ------------------------------------------------------------------------
    r68 | rick | 2012-10-15 17:28:31 +0200 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
    ------------------------------------------------------------------------
    r67 | rick | 2012-10-15 17:26:53 +0200 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
    ------------------------------------------------------------------------
    r66 | rick | 2012-10-15 17:25:45 +0200 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
    ------------------------------------------------------------------------
    r65 | rick | 2012-10-15 17:00:06 +0200 (Mon, 15 Oct 2012) | 1 line
    Wrap CopySelectedSlotCode in a DelegateResult.
    ------------------------------------------------------------------------
    r64 | rick | 2012-10-15 16:48:17 +0200 (Mon, 15 Oct 2012) | 1 line
    Yet another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r63 | rick | 2012-10-15 16:13:11 +0200 (Mon, 15 Oct 2012) | 1 line
    Resharper recommendations.
    ------------------------------------------------------------------------
    r62 | rick | 2012-10-15 16:02:43 +0200 (Mon, 15 Oct 2012) | 1 line
    Another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r61 | rick | 2012-10-15 15:36:20 +0200 (Mon, 15 Oct 2012) | 1 line
    Handle every clipboard COM result.
    ------------------------------------------------------------------------
    r60 | rick | 2012-10-15 15:27:41 +0200 (Mon, 15 Oct 2012) | 1 line
    Fix handling of exceptions in MyClipboard.
    ------------------------------------------------------------------------
    r59 | rick | 2012-10-15 15:12:08 +0200 (Mon, 15 Oct 2012) | 1 line
    Implement wrapper around WPF Clipboard since it prefers to blow up.
    ------------------------------------------------------------------------
    r58 | rick | 2012-10-15 14:18:38 +0200 (Mon, 15 Oct 2012) | 1 line
    Temporary try/catch handler in CopySelectedSlotCode for Kyle873.
    ------------------------------------------------------------------------
    r57 | rick | 2012-10-15 13:58:38 +0200 (Mon, 15 Oct 2012) | 1 line
    dist updates.
    ------------------------------------------------------------------------
    r56 | rick | 2012-10-15 13:15:23 +0200 (Mon, 15 Oct 2012) | 5 lines
    - Renamed ISlot to IBaseSlot.
    - BaseWeapon and BaseItem now both use the IBaseSlot interface.
    - Added BankView, BankViewModel to SaveEdit.
    - Renamed PackedData in BankSlot to Data.
    - Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses the standard Windows message box dialog.
    ------------------------------------------------------------------------
    r55 | rick | 2012-10-15 09:51:47 +0200 (Mon, 15 Oct 2012) | 3 lines
    - Add CustomizationSet and related resource file to GameInfo.
    - Renamed GameInfo resource Customization to Customizations.
    - Implemented grouping of head and skin assets in PlayerView.
    ------------------------------------------------------------------------
    r53 | rick | 2012-10-15 09:14:07 +0200 (Mon, 15 Oct 2012) | 1 line
    Add ErrorCode enum to LZO code.
    ------------------------------------------------------------------------
    r52 | rick | 2012-10-15 06:44:57 +0200 (Mon, 15 Oct 2012) | 1 line
    Assign a new unique ID to copy and pasted slots.
    ------------------------------------------------------------------------
    r51 | rick | 2012-10-15 06:30:01 +0200 (Mon, 15 Oct 2012) | 1 line
    Implement duplicate, delete, copy code, paste code in BackpackView.
    ------------------------------------------------------------------------
    r50 | rick | 2012-10-14 08:08:13 +0200 (Sun, 14 Oct 2012) | 1 line
    Didn't mean to update the set IDs.
    ------------------------------------------------------------------------
    r49 | rick | 2012-10-14 08:03:41 +0200 (Sun, 14 Oct 2012) | 1 line
    Load json via unmanaged resource stream.
    ------------------------------------------------------------------------
    r48 | rick | 2012-10-14 07:34:37 +0200 (Sun, 14 Oct 2012) | 3 lines
    - Update GameInfo & co to reflect small name change in balance data.
    - Redumped most json files.
    - Add Fast Travel Stations json file.
    ------------------------------------------------------------------------
    r40 | rick | 2012-10-13 04:38:19 +0200 (Sat, 13 Oct 2012) | 1 line
    Updated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBalanceDefinition.
    ------------------------------------------------------------------------
    r38 | rick | 2012-10-12 23:32:31 +0200 (Fri, 12 Oct 2012) | 1 line
    Add extra configuration for building distributable SaveEdit to solution.
    ------------------------------------------------------------------------
    r37 | rick | 2012-10-12 23:32:04 +0200 (Fri, 12 Oct 2012) | 1 line
    Add build_distributable_saveedit.bat & co.
    ------------------------------------------------------------------------
    r33 | rick | 2012-10-11 01:03:42 +0200 (Thu, 11 Oct 2012) | 2 lines
    - Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly flagged as IsPacked.
    - Temporary workaround with PendingMissionRewards packed weapon and item data.
    ------------------------------------------------------------------------
    r32 | rick | 2012-10-10 17:16:02 +0200 (Wed, 10 Oct 2012) | 1 line
    Improved handling of data on PlayerView.
    ------------------------------------------------------------------------
    r31 | rick | 2012-10-10 15:21:34 +0200 (Wed, 10 Oct 2012) | 1 line
    Forgot to fire off NOPCs in BaseItemViewModel.
    ------------------------------------------------------------------------
    r30 | rick | 2012-10-10 15:20:13 +0200 (Wed, 10 Oct 2012) | 1 line
    Don't default to raw tab.
    ------------------------------------------------------------------------
    r29 | rick | 2012-10-10 15:17:58 +0200 (Wed, 10 Oct 2012) | 1 line
    Oops.
    ------------------------------------------------------------------------
    r28 | rick | 2012-10-10 15:16:20 +0200 (Wed, 10 Oct 2012) | 1 line
    Revert default new weapon/item to set 0 (not set 1).
    ------------------------------------------------------------------------
    r27 | rick | 2012-10-10 15:15:40 +0200 (Wed, 10 Oct 2012) | 8 lines
    - Moved packable related code out of SaveEdit to FileFormats.
    - PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.
    - Lots of reorganization & refactoring on SaveEdit.
    - PropertyGrid now uses an accessibility style, which is a WIP.
    - PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.
    - Added ViewModel wrappers around BackpackWeapon/BackpackItem.
    - And due to above, reimplemented how combobox data is built from balance information.
    - Seraph crystals moved back out of reserved expander. Plus icons.
    ------------------------------------------------------------------------
    r26 | rick | 2012-10-10 02:05:43 +0200 (Wed, 10 Oct 2012) | 3 lines
    - Reorganized AssetLibraryManager (and co.) to better support asset library sets properly (since everything broke with the new DLC release).
    - Redumped asset library manager, customizations, item balances, item types, weapon balances (they now include Orchid / Tulip information).
    - PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets properly.
    ------------------------------------------------------------------------
    r25 | rick | 2012-10-09 21:53:18 +0200 (Tue, 09 Oct 2012) | 1 line
    Enable Gaige AssetDisplay now that I know its asset path.
    ------------------------------------------------------------------------
    r24 | rick | 2012-10-09 21:51:15 +0200 (Tue, 09 Oct 2012) | 1 line
    Flag MarketingCodesNeedingNotification as IsPacked.
    ------------------------------------------------------------------------
    r23 | rick | 2012-10-09 05:58:01 +0200 (Tue, 09 Oct 2012) | 1 line
    Fix some issues with the default values on BackpackWeapon/BackpackItem (ie, they don't start out as marked as trash).
    ------------------------------------------------------------------------
    r22 | rick | 2012-10-08 12:20:41 +0200 (Mon, 08 Oct 2012) | 1 line
    Disable the UI in SaveEdit until a save is loaded.
    ------------------------------------------------------------------------
    r21 | rick | 2012-10-08 09:28:21 +0200 (Mon, 08 Oct 2012) | 1 line
    Let's try that again.
    ------------------------------------------------------------------------
    r20 | rick | 2012-10-08 09:25:29 +0200 (Mon, 08 Oct 2012) | 2 lines
    - Save reading/writing is now wrapped in an IResult.
    - Fix another silent crash occurring when save path wasn't being found.
    ------------------------------------------------------------------------
    r19 | rick | 2012-10-08 09:06:12 +0200 (Mon, 08 Oct 2012) | 3 lines
    - Fix a silent crash occurring when save path wasn't being found (todo: move save read/writing to a custom IResult).
    - Move seraph crystals under reserved section, since they're unused.
    - Ability to modify endian of the save file.
    ------------------------------------------------------------------------
    r18 | rick | 2012-10-08 08:42:58 +0200 (Mon, 08 Oct 2012) | 1 line
    VerifySaves support for big-endian save files (probably should migrate it to use SaveFile directly).
    ------------------------------------------------------------------------
    r17 | rick | 2012-10-08 08:40:54 +0200 (Mon, 08 Oct 2012) | 1 line
    Support for big-endian save data (360, probably PS3).
    ------------------------------------------------------------------------
    r16 | rick | 2012-10-07 15:07:19 +0200 (Sun, 07 Oct 2012) | 1 line
    Fix handling of 'None' balance.
    ------------------------------------------------------------------------
    r15 | rick | 2012-10-07 14:43:28 +0200 (Sun, 07 Oct 2012) | 3 lines
    - Add CustomizationDefinition (and underlying data) to GameInfo.
    - SaveEdit now has dropdown data for Head / Skin customization choices.
    - New Weapon / New Item now function in SaveEdit backpack view.
    ------------------------------------------------------------------------
    r14 | rick | 2012-10-07 10:52:02 +0200 (Sun, 07 Oct 2012) | 1 line
    Move to a custom built version of CMContrib to fix a stack overflow crash.
    ------------------------------------------------------------------------
    r13 | rick | 2012-10-07 07:43:31 +0200 (Sun, 07 Oct 2012) | 1 line
    Prevent loading of XBOX 360 CON files (because some people are just stupid).
    ------------------------------------------------------------------------
    r12 | rick | 2012-10-07 06:24:36 +0200 (Sun, 07 Oct 2012) | 2 lines
    - Save now works in SaveEdit.
    - BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData on save.
    ------------------------------------------------------------------------
    r11 | rick | 2012-10-07 05:57:19 +0200 (Sun, 07 Oct 2012) | 1 line
    Add readme.
    ------------------------------------------------------------------------
    r10 | rick | 2012-10-07 05:55:54 +0200 (Sun, 07 Oct 2012) | 2 lines
    - Add SaveEdit project.
    - Add Test project.
    ------------------------------------------------------------------------
    r9 | rick | 2012-10-07 05:35:29 +0200 (Sun, 07 Oct 2012) | 1 line
    Add SparkTmsUnpack project.
    ------------------------------------------------------------------------
    r8 | rick | 2012-10-07 05:16:00 +0200 (Sun, 07 Oct 2012) | 1 line
    Add VerifySaves project.
    ------------------------------------------------------------------------
    r7 | rick | 2012-10-07 05:14:02 +0200 (Sun, 07 Oct 2012) | 1 line
    Forgot GameInfo todo list.
    ------------------------------------------------------------------------
    r6 | rick | 2012-10-07 05:09:42 +0200 (Sun, 07 Oct 2012) | 1 line
    Implemented SaveFile serialization.
    ------------------------------------------------------------------------
    r5 | rick | 2012-10-07 05:02:21 +0200 (Sun, 07 Oct 2012) | 2 lines
    - Migrate some dependencies to NuGet.
    - Set up bin/bin_test directories & properties.
    ------------------------------------------------------------------------
    r4 | rick | 2012-10-07 02:57:18 +0200 (Sun, 07 Oct 2012) | 1 line
    Add FileFormats, ProtoBufFormats.
    ------------------------------------------------------------------------
    r3 | rick | 2012-10-07 02:55:05 +0200 (Sun, 07 Oct 2012) | 1 line
    Add some dependencies.
    ------------------------------------------------------------------------
    r2 | rick | 2012-10-07 02:46:52 +0200 (Sun, 07 Oct 2012) | 1 line
    Add GameInfo project.
    ------------------------------------------------------------------------
    r1 | rick | 2012-09-19 14:32:08 +0200 (Wed, 19 Sep 2012) | 1 line
    Initial repository structure.
    ------------------------------------------------------------------------



    Credit to
    All those who where involved in it's creation, compiling it and posting it.​
     
  2. SavageZombie

    SavageZombie STONED 4 REAL Lifetime Gold
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    Now this is a nice tool here! Thanks for sharing!
     
  3. TRUExSKILLxKILL

    TRUExSKILLxKILL I
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    Great release.
     
  4. Vash The Stampede

    Vash The Stampede Developer XPG Developer TeamXPG
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    nice share (gibbed always makes the best tools XD)
     
  5. NaCLy AF

    NaCLy AF Lifetime Gold Lifetime Gold
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    Holly Fecal Leaking! This is awesome :heyy:
     
  6. x17dollarzx

    x17dollarzx Rookie
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    Hell yeah!
     
  7. TRUExSKILLxKILL

    TRUExSKILLxKILL I
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    Don't get banned. :LOL: JK, that would suck if you did after using the BL2 tool on your new account.
     
  8. x17dollarzx

    x17dollarzx Rookie
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    I wish I got banned before borderlands 2 came out, I have played since it came out, 5 achievements left. THIS SUCKS SO BAD!
     
  9. Gu

    Gudz Newbie
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    You can mod your ammo by setting the BlackMarketUpgrades under the raw tab. I changed each value to 99999 and can hold plenty of ammo now.

    Also setting your money to 999999999 when you spend it is does not go down. Not sure about it sticking after you pick money up or die as I haven't checked yet.
     
  10. TRUExSKILLxKILL

    TRUExSKILLxKILL I
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    The account it shows on my profile is a legit non modded account that got banned. I was ******, I had it for 5-6 years. Also I spent a lot of money on it. So don't worry, you're not the only one it has happened to.
     
  11. gdog9958

    gdog9958 Newbie
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    Best Thread in existence
     
  12. MrDack

    MrDack All work, no play. Lifetime Gold
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    SON OF A B*%TCH! lol
    I just got done installing all that python bs.
    Well I'm glad this is out. I always enjoy his editors, simple to use & never have any issues with them.
    Nice share. Thanks
     
  13. Shadow

    Shadow Watchers Staff Member XPG Moderator
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    "Fecal Leaking HAPPENS"
    Its just 1 of those random things in life.
     
  14. x17dollarzx

    x17dollarzx Rookie
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    Yeah, I had mine for 7 years. So there is no way to get my purchases back? I too have spent a lot of money. and do you think it says something in the Terms of Use or whatever cuz no one reads that.
     
  15. MrDack

    MrDack All work, no play. Lifetime Gold
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    SON OF A B*%TCH! lol
    I just got done installing all that python bs.
    Well I'm glad this is out. I always enjoy his editors, simple to use & never have any issues with them.
    Nice share. Thanks
     
  16. Or

    OrinEntity Newbie
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    Having some troubles here.
    Attempted using the editor, although it still won't work even after extraction from Horizon.
    I also attempted clicking "New File" (if that button even works)
    inb4 newfag. Please help :cry:
     
  17. BlitZxSiN

    BlitZxSiN Smooth Operator Lifetime Gold
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    What is it saying? You need to go to horizon and load your save. Then go to to the top right of the save box and click on "Contents" and then right-click on "Savegame.sav" and hit extract....Then load that into the editor.
     
  18. NekoxKawaii

    NekoxKawaii Newbie
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    That's amazing! It's kinda like WillowTree.. Thanks!
     
  19. Or

    OrinEntity Newbie
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    I must have misread what you'd said to begin with, my apologies.
    You sir, may have 1000 free internets. Thankyou~ :)

    I must have misread what you'd said to begin with, my apologies.
    You sir, may have 1000 free internets. Thankyou~ :)
     
  20. x17dollarzx

    x17dollarzx Rookie
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    Oh yay! My computer says it's "NOT SAFE" and IDK how to turn it off...
     

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