I have a file from the 360 version of minecraft that is used in the tutorial world. It is what generates the different structures in the tutorial world and allows for custom spawns and messages. The problem is that this file is compressed with a unique format that I cannot decompress and cannot find anyone else who can that is willing to share. There is one person that has decompressed it but he refuses to let anyone else have access to it. If anyone could me or lead me in the right direction for decompressing this file it would be greatly appreciated. There are a variety of phrases that I know are used in this file. I don't know if it helps with decompression but I will tell you them anyway. MapOptions ApplySchematic GenerateStructure GenerateBox PlaceBlock PlaceContainer PlaceSpawner AddItem AddEnchantment enchantmentId enchantmentLevel itemId quantity food health filename Thanks for the help.
Yes but the problem is that the file is not in a readable or editable format right now. Hence why I am looking for help decompressing it
Yeah i know i been trying to learn how to reformat it so its a readable format and looked at the way its hexed we need a decompressure to change it into a readable format that we could edit if you have had any luck with this tell me what you know and how you got the file and anything else you have learned ok?
QuickBMS will do the job for you. http://aluigi.altervista.org/quickbms.htm You might have QuickBMS.exe already on your machine if you have either one of oPryzeLP's MC360 mod tools installed. To keep it simple. Create a new folder/directory. Copy QuickBMS.exe, extractGRF.bms, compressGRF.bms and requiredGameRules.grf to the folder you created. (extractGRF.bms and compressGRF.bms can be found in the attachment.) View attachment QuickBMS scripts for GRF files.zip Open a command prompt and change directory to new folder/directory you created. Run following from command line. quickbms.exe -o extractgrf.bms requiredGameRules.grf This will decompress the data to a file named requiredGameRules.dmp in the new folder you created. You can now edit the file in a binary editor of your choice. To compress the file use the following command quickBMS -o compressGRF.bms requiredGameRules.dmp This will recreate the requiredGameRules.grf file. I found that the four bytes starting at position 16 are critical, changing them causes MC to hang.