Is there any way to put in our own values for affixes or are we still at the mercy of RNG? or is that going to be a feature in the future?
There is no way to do this you are at the mercy of the RNG Gods which is why you see ranges in the application instead of blanks to fills in this is because this is all the game allows. The only way to control the range that we know of is still experimental and doesn't allow you to pick what you want either way its still at the mercy of RNG Gods.
lol that is because the raw tab is the entire save data in simplified C# for advanced user's to do things we have yet to expose in the program itself with an easy to use tab function. You'd have to go into the items collection then manually find the item you want to mod which in this form can be difficult so i say keep the item you want to mod here on the bottom of list in the program to make it easier to find. Once inside the item collection you'd have to click on the item you want to mod then click and open the base affixes collection where then you'd proceed to click the add button to add affixes manually by hand.
ok been exploring on raw tab section... raw tab > item > item > saved item collection editor > base affixes, etc. so on 'base affixes' mostly shows what the current affixes the item have, i know that the max affix is only 6 at RoS, i haven't tried it yet but if you put more than 6 affix on an item and load it through game, will the item get deleted or save game corrupt or game crash? also what is the 'contents' does/functions? btw i know its a lil' bit too much to ask, is there a way on the raw tab section (that we dont know) that we can edit the item or affixes to get perfect rolls, or to re-enchant the item again (but still keeping the previous enchant) to get those perfect rolls stats on the item?
There is no easy way to answer this so i'll go with a simple yes and no yes its possible but no we do not know how to control it 100% to make the item perfect its all trial and error and until a perfect roll is made for each type of item there is no way to really control how it rolls as for the mystic stuff we already have this exposed as for what can be done is still in testing stages. As for Raw tab it will not be changing anytime soon because the raw tab is just that raw data its everything found in the savedata as if your looking in a hex editor but now you can read everything inside of it. Contents is the gems inserted inside the gear nothing else so i don't think i have to say much more about this.
Thanks for the reply Viper. But that's a shame I'm having even worse luck with the mystic than on the PC. Takes forever to roll perfect stats lol
no he confirmed that a save i exported to his profile from BLUS worked on his profile on PS4 BLES so we confirmed exporting auto converts region for you on import that is all.
Is there a way to kind of refresh your item in the editor other then duplicating them? For example my TnT rolled its static stat pretty poorly only at 40% so to get a better one I just keep duplicating them or is there a way to refresh the stats without duping them with the editor?
well lets look at what happens when you use the duplicate button . { it first copy's the item into a temporary item then it uses a random number generator to generate the item id_low so you don't have item id collisions then it uses a random number generator to generate a new seed so that you can have a new stat roll then it takes the temp item and adds it to the items list } how many seeds are there? i don't know is there a way to get perfect seeds? i don't think so dose every item have a seed pool of its own? i don't know can you change the seed? sure you can. will you get the results you are looking for? probably not. what affects the seed? I'm not sure but i think all affix and the item id as well as everything that makes up the item is it worth trying to find a seed manually? i would say no its faster to just generate them but if you want to waste 10 years of your life and go through every number 1 at a time the max value is 4,294,967,295 so knock your socks off I just made it give you a random number that would load in the game... and you might ask how do I know that value well the value is UINT32 according to the game so I look in my book or ask MS what is the value for a UINT32 and i get this http://msdn.microsoft.com/en-us/library/system.uint32.maxvalue(v=vs.110).aspx
Does anyone know if you edit your paragon say i put 800 or 900 does it just freeze there or can i level past that? Seems after i edit mine it won't level up anymore.
we know you can level up beyond 5000+ but when you hit 10000 it breaks so if you took a save that was 10000 and put it to 800-900 then its already broken and needs to be fixed before it can continue to increase again.
Would you know how to fix it? Or do i just need to make a new save? Also if i did make a new save could i port over a character over from that save to the new save?