The Wii U console's first original Zelda title is attempting to introduce a 'surprise twist' to the open-world concept. In an interview with IGN, Nintendo producer Eiji Aounma said that he and the rest of the development team are striving to include what fans of the series want - based on their response to Wii's Skyward Sword. © Nintendo "We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world,'" Aonuma said. "Unfortunately, I can't go into details but I'm hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you'll look forward to it." He added: "If we put all the feedback the fans write directly into the game, there won't be an element of surprise. "If there's a comment and they're asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn't expect?' That's how we create a new element in a Zelda game. I always want to implement something new and surprising into every game." The Legend of Zelda Wii U was originally scheduled to launch this year, but it was delayed into 2016 and was a no-show at E3.