public static class YuGiOh { private static uint[] crc; public static uint YuGiOhCRC(this byte[] data) { uint maxValue = uint.MaxValue; for (int i = 0; i < data.Length; i++) { maxValue = (maxValue >> 8) ^ crc[(int)((IntPtr)((maxValue & 0xff) ^ data))]; } return maxValue; } } pretty simple one but nice work nonetheless >.> and before you ***** no I didn't steal this shitty one from you lol it is pointless to do so. it was simple as hell to figure out, I was going to release it public but I noticed you made this tool. Good job on tool, didn't bother checking if your tool works or not but I will assume it is correct and working.
I'm glad u know the crc homura. Im sure I speak for everyone, we don't care. I made this as it was requested in a pm I got. More than half of the modding scene is stolen work, do I care no. People use other people stuff all the time. Then you have the ones who get help from a ton of people but claim they did it all their selfs. Again I don't care nor does anyone else. Thank you bullet and gold. To the person who pm ed me let me know if all is good. Thanx
What exactly is this Crc Fixer? Im a modding?(moding?) noob who's trying to get all cards and wondering if this has anything to do with it.
It fixes the security in the save after you manually mod it, so it can be used on your xbox without errors.