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X360A Reviews: Medal of Honor: Warfighter & 007 Legends

Rocky Oct 29, 2012

  1. Ro

    Rocky Guest

    Everyone loves a good first-person shooter, don't they? So surely having a set of two FPS reviews, both of them moderately exciting, has to be a good thing, right? Hmm... Well that all depends now, doesn't it?

    We've got both Medal of Honor: Warfighter - the shooter 'inspired by' true events featuring international soldiers shooting bad guys and doing generally heroic stuff - and everyone's favourite spy, Bond, James Bond, making his return in 007 Legends as Skyfall hits cinemas.

    Will Medal of Honor: Warfighter have you saluting your flag or burning it? And will 007 Legends leave you shaken, stirred or just (Casino) Royale-y pissed off?

    Medal of Honor: Warfighter.

    Inspired by true events is an interesting strapline, especially when you watch it appear time and time again before each chapter of the bewildering, high octane, do or die story in Medal of Honor: Warfighter. Was a watery boat escape through a flooded town, as you bombard foes on partially submerged houses, a true event? Or the initial level that sees an entire dockyard explode in near apocalyptic fury, while you blast a helicopter from the sky singlehandedly, also a true event? Because if they were then you have to wonder how badly journalists the world over are actually doing their jobs.

    Danger Close clearly wanted to make an authentic game and the “Inspired by” tag is undoubtedly a way for the developer to shoehorn realistic elements into a fictional campaign. The problem is that, by clinging to that veneer of true life happenings, they actually make the events that transpire seem more ridiculous, even more outlandish. As you careen through city streets crashing through market stalls, it's more likely that you’ll be rolling your eyes than enjoying the view.

    It’s an unfortunate problem, particularly as the game does try to offer a few glimpses behind the usual array of gung-ho imagery. We get to see life outside of the battlefield as a soldier struggles against his duty to his country and colleagues against that of his family. Some of the dialogue is stilted and clichéd but at least the game has its heart in the right place. Unfortunately you then have to go back to the grisly business of killing people and things become blander than store brand bread.

    The campaign offers up its excitement in chunks of about twenty to thirty minutes, before dumping you back into a teary eyed slice of family life (with what can only be described as the creepiest looking child since The Ring). You and a team, of what can only be described as badly scripted morons, are tasked with taking down a global terrorist group any way you can. Only the game takes a long time explaining exactly what is going on and often deviates from the main plot entirely, with some missions feeling like additions to just string out events. By the time the plot has finished twisting and turning and you’ve hunted down the main villain it feels less like an emotional rollercoaster and more like you’ve just been dragged from pillar to post.

    It doesn’t help that the combat and AI is so appalling in every regard. Your own team will run into the same spots of cover, potentially dislodging you in the process, or just wander in front of your scope. The enemies will jump over walls, slowly, almost inviting you to kill them. If you fail to do so then they will jog to the nearest cover and pretty much stay there, popping out at regular intervals, until you kill them. At one point your teammate, Mother, states, “Be careful, the enemy are well-armed and know the area.” At which point you can only laugh as the next clueless wave wanders into your sights. You then get to jog up to a door, perform a slow motion breach, kill everyone and proceed to the next open area full of foes. For all the criticism levelled at COD, at least it provides spectacle whereas this game feels like a paint by numbers shooter.

    Even when the game attempts to inject some variety into proceedings it tends to fall down spectacularly. Heavily scripted driving sections are neither challenging or fun, boats and choppers are rendered as on rails slugfests and even the sniping segments are somehow made tiresome and unwieldy. When you can’t even make headshots from on high a fun experience then you know something has gone wrong. It doesn’t help that things are generally badly signposted and your team offers only the scarcest amount of support possible, making you feel like you are doing everything solo even when surrounded by would be allies.

    Mercifully it’s not a game you’ll have to endure for long, as even sitting through the cutscenes, you're likely to blitz through it in five hours. The odds on you wanting to replay the campaign are pretty slim and the only reason you might do so is to mop up any of the achievements along the way, as actually wanting to suffer through this mish mash of ideas and idiosyncrasies is slim. If anything it will merely help you appreciate all of the good shooters out there even more.

    On the plus side, at least Danger Close managed to get the online portion of the game into something resembling fighting shape. Though even here there are still issues in abundance. Hopping online can be a bit of an effort in itself unless you are prepared to play quick matches forever and a day. Actually setting things up, or searching for a specific game, can mean wading through countless menus and putting up with cluttered and confused walls of text. It’s hardly a welcoming experience.

    It’s a fairly novel idea to let players choose between a variety of spec-ops from different countries, all of them tooled up with varied loadouts and gear. It would have been an even nicer touch if the game actually explained that you’d be stuck with your original choice until you could unlock another one, or even laid out the differences between them in a clear way, but instead you get dropped in at the deep end and then get to rue your choice as you are picked off time and time again. At least you can always use the basic soldier types should the desire for change grow too strong.

    The multiplayer itself plays fairly well, with more than a passing familiarity to Battlefield and that same deliberate sense of pacing and control. Once you start fighting against players that actually think, and react, cleverly seems to make the mechanics that felt so bland in campaign feel so much more enticing to use. Weapons and actions feel more deliberate and you get a much larger sense of satisfaction from doing well than you did from running amok on your own.

    The main issue comes in the frankly shoddy map design, as all of the arenas feel cramped and enclosed. The game wants large teams of players to butt heads over control points in certain modes but instead generally boils down to a lopsided kill fest. Spawn points are badly placed and successful teams can exploit this issue time and time again, with a bloodbath of kills being racked up and successful support actions only exacerbating the problem. All the effort that seems to have been put into creating a distinct experience is lost as you struggle getting five paces from where you emerge before being gunned down. Even slugging away for achievements will feel like far too much effort and, with the big hitters in the genre so close at hand, you never feel like it will keep you engrossed for too long.

    Medal of Honor:Warfighter is a medley of ideas pulled from a variety of titles, but it doesn’t have one interesting or truly unique mechanic that it can truly call its own. The campaign is short, dull and at times ridiculous, and that 'Inspired By' tagline has never felt so overused. Multiplayer is better, but only because human interaction pretty much guarantees it. Seemingly endless menu choices, woefully placed spawn points and dubious map design take away any fun that you might have been having and lands the game back in the doldrums. For a title that promised so much, all that has been delivered with Medal of Honor: Warfighter is a bland and fairly rote experience




    007 Legends Review.

    It must have all been a dream. As we all slept, maybe fitfully as a result of that last crushing defeat on FIFA, someone re-launched Bond, made him into a more brooding, more real, version of his old self. Maybe they called the film Casino Royale, you know like that original camp one, and they followed it up with a couple of equally cool sequels that did equally well. Only it can’t have happened because, if it did, then we surely would be inclined to expect a damn sight more from a Bond game than this.

    The idea sounds ingenious, like a Bond gadget of old, as you get to dip your toes into five different movies from the back catalogue – with Skyfall to be added in the near future. What joy, what variety... What an unmitigated disaster. The thing that made these old Bond films great were the various Bonds that were actually present, along with some diabolical villains, clever dialogue and spy-related shenanigans. So how about we replace that series of old Bonds with a bad approximation of Daniel Craig (with someone else's voice) and slap a gun in his hand? Cue a shooter clone that has none of the verve or enjoyment of even the worst Bond films.

    The story, such as it is, sees Bond wounded and flashing back to some of his previous missions. Only he seems to forget that he looked like Sean Connery or Roger Moore at the time and instead of doing much spy work, as you may recall, he just blasts the living crap out of everything in sight. If that doesn’t sound much like any of the movies, then have a cookie, as you’d be spot on. Instead this is a thinly veiled clone of pretty much every first-person shooter with a free James Bond character DLC skin pack thrown on top.

    Running through the levels sees you given little in the way of guidance or direction, but that really doesn’t matter as you get to blast apart clueless henchmen that offer pretty much nothing in the way of resistance. Occasionally you might actually require a touch of stealth, but wait, don’t get excited because the game actually gets even worse when that happens. Enemies don’t react as they might in Metal Gear Solid, or Splinter Cell or even the crappy sneaking sections in any of a dozen other games. No, instead they might see you while facing the other way or miss you while standing a yard away. Your progression coming down to a wonderful mix of luck and bloody mindedness.

    Occasionally you also get to use a few gadgets which, in reality, boils down to a fairly dull mini game. What fun. You also get to go behind the wheel of a fancy gadget ridden car, which handles like a bucking bronco and is half as much fun. Also, whoever thought adding a driving section on ice would be a valid and entertaining distraction was horribly, horribly wrong. Then you get to the boss fights. Do they still have those you cry? Well not like this. For some reason you get to go toe to toe, melee style, with various villains and get to defeat them by using the analog sticks to follow a series of prompts. Has a boss ever been thwarted in a more humiliating way? Doubtful.

    Assuming you can stomach more single-player action after cruising through the drab, and emotionally harrowing, story (that, by the way, technically will not be complete until the Skyfall DLC rears its head in November) then you can try the various challenges too. You could also put your hand in a blender (please don’t though) as that would probably be just as much fun. At least completing all of the game and challenges can net you a good chunk of fairly easy achievements, which is pretty much the only reward this game has to offer.

    The online offering is much the same and suffers from practically zero population even this soon after the game's launch. In fact the majority of people online are probably the aforementioned achievement hunters, hoping to chalk the game off quickly. The modes are exactly as you would expect, with the fun Legends mode being the real pick, though obviously it has been cribbed from a previous title wholesale. Blasting apart people over the interweb is as fun as ever but the selection of maps doesn't do much to make things compelling and the only real draw is the ability to play some old-school four-player splitscreen which is a nice touch.

    All 007 Legends does is prove that shameless movie cash ins are still alive and well, as it offers none of the intrigue or thrills that the recent film reboots have done so well. Instead it decides to make Bond into a gun toting soldier, mowing down an endless stream of idiotic enemies that are just as likely to run into a wall as they are to shoot back. Even the multiplayer mode, so often the bastion of Bond gaming goodness, feels like a hollow representation of former glories. Bond would be ashamed to put his name to this and so should Activision.




    Source - xbox360ach
  2. ChaseB72

    ChaseB72 The Idiots Are Taking Over

    May 14, 2012
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    North Carolina
    I see a plane on MoH: Warfighter. And that, is why I'm getting it :) How's the plane flying in that game if anyone has flown yet?
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