[Tutorial] Campaign Walk-through Collectibles

Discussion in 'Call of Duty: Black Ops III' started by Nasyr, Nov 9, 2015.

  1. Nasyr

    Nasyr The Nice One Lifetime Gold XPG Retired Staff
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    Black Ops 3 Campaign Tutorial
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    After completing Mission 2: New World in the campaign, you can enter the safehouse at any time. In the safehouse is a data terminal (looks like a big computer screen). Access the terminal and press the secret button in the top left corner (the blue and white logo to the left of the "Data Vault") to start Dead Ops Arcade 2. After the intro sequence finishes, you will get the "Silverback In Black" achievement.

    Nightmare mode
    Successfully complete all missions in Campaign mode to unlock Nightmare mode, which is a new single player and co-op campaign that takes parts from the regular campaign and combines them with a new story, elements, and zombies.

    All collectibles locations
    Search the indicated locations to find all 56 collectibles and get the "Curator" achievement. You will also get the "Walking Encyclopedia" achievement for finding all collectibles in one mission. There are a total of 11 missions. Each collectible looks different and they come in many forms and shapes (e.g. intel, helmets, weapons, flowers, necklaces, robot parts, etc.). They usually get marked by a white icon when you are getting really close. There is a collectible tracker in mission selection that displays how many collectibles you have found in each mission. Additionally, you can pause the game anytime and see a little collectible tracker in the bottom right corner. The pause menu shows them in the order in which they can be collected, making it very easy to find what is missing. You can also replay missions at any time to find the missing items.

    Mission 1: Black Ops
    1. Infiltrate the Security Station: Immediately after the mission begins, you must crouch under some broken plane wheels. In the next room, on a computer desk, is the first collectible.

    2. Infiltrate the Security Station: In the room where you have to hack the camera control, turn around from the camera control panel to see it in a corner.

    3. Go to the Interrogation Room: You will come to a bunker where you have to breach the door to the interrogation room. After breaching the door, check the corner to your left.

    4. Go to the Extraction Point: In the hangar where you have to shoot a VTOL's rockets to destroy two armored vehicles, after destroying the vehicles, search inside the office on the left side of the hangar.

    5. Go to the Secondary Extraction Point: When you get ambushed by a large group of robots, you have to flee into a hangar. You are then told to get into an APC with your teammates. Before entering the vehicle, look at the back of the hangar for the last collectible of this mission. When you enter the vehicle, you cannot go back and will miss it -- so make sure you pick it up beforehand.

    Mission 2: New World:
    6. Locate the Generator: When you control the drone/robot, you will have to enter a large room with lots of enemies. When you enter the room, on the right side, is a collectible. You can only pick it up after you have killed the enemies with your drone and destroyed the generator.

    7. Locate the Explosives: After chasing down a high value target, you will see some cutscenes and be in a frozen train station where robots attack you. Go up the escalator on the left to find a collectible next to a trash can.

    8. Locate the Explosives: After going through a dark corridor with enemies, you will enter a large room that looks like a workshop. There is a broken part of a train with a ladder in the middle. Go downstairs and search the shelves to find it.

    9. Locate the Explosives: After a cutscene, you will be in a driving train. In the first train compartment you enter is a collectible (not the one you start in, the next one after that).

    10. Locate the Explosives: While still in the train, very shortly after the previous collectible, you will come to a train compartment that has some stairs leading to the upper deck. Go upstairs to find a collectible on a chair.

    Mission 3: In Darkness:
    11. Go to the Docks: In the area where you encounter the first group of enemies, in one of the stores on the right side behind the counter, is a collectible.

    12. Go to the Docks: In the flooded area where you get hit by waves and can use the anchor, you will come to a bulding with lots of enemies. Go around the right side of the building to find a collectible by the wall.

    13. Go to the 54i Communications Hub: When you have to dive in the water with the glowing algae, follow your teammate. As you dive down into a wreck, a collectible will show up to your left. Swim through the broken windows to collect it.

    14. Go to the 54i Communications Hub: Soon after the underwater section from the last collectible, you will enter a building with lots of enemies. Stay on the lower floor (looks like a bar/restaurant). Go to the end of the room and through the door. There is a side room where you can pick up a helmet collectible.

    15. Go to the 54i Secondary Comms Relay: After a cutscene, you will go outside to a flooded area. Follow your teammate until you reach a building with enemies. Before entering, look for some stairs leading up to the upper floor of that building. Go up and turn around. From here you can jump to the upper floor of the building where you just came from. a collectible is on the upper floor of that building, in the second room.

    16. Go to the Black Station Operations Center: You will come to a point where you have to use a zipline. Kill the enemies in the next area and go to the waypoint in a building. A collectible is in the first room of the upper floor.

    Mission 4: Provocation:
    17. Get to Cloud Mountain: Immediately after the mission begins, jump down and go into the garage on the right side to find a collectible (golden brass knuckles).

    18. Get to Cloud Mountain: In the same area as the previous collectible, search on the right side of the market square (outside). It will get marked when you are nearby.

    19. Get to Cloud Mountain: Move to the next waypoint and you will come to a village with a turret and watch tower. On the upper floor of the building on the left side is a collectible (slave collar).

    20. Get to Bald Mountain: When you get to the area with all the containers, take the path on the right side. Go around the corner to see a red container you can walk through. Climb this red container. There is a blue container on top with a collectible (golden vase).

    21. Locate 54i Servers: When you go up the tower to find the 54i Server, you will be going through one museum room. There are many rock formations in this room and also an ammo crate. In one of the display cases is a collectible (mineral).

    22. Go to the Far Super Tree: When you have to navigate between the big platforms that look like trees, you can find a collectible (necklace) on the lower deck of the second tree on the left side. Use ziplines to get there (before going to the burning tree with the objective marker).

    Mission 5: Hypocenter:
    23. Go to the Facility Entrance: At the very start of the mission, go down the hill and to the yellow tent on the right to find a collectible inside.

    24. Hack the Datapad: After fighting the big robot, you must hack a door to enter the facility. Once you are in the facility, you can find a collectible (contamination kit) at the end of the left hallway.

    25. Descend in to the Core: As you approach the bottom of the tower, you will be ambushed by some robots. They will break through windows and attack you. In the same area is a little office building. Inside, on a table, is a collectible (marketing material).

    26. Go to the Signal Source: After jumping through the pitch-black area, you enter a room with a mobile armory and an ammo crate. There is a blue eagle sign on the wall and your teammates talk about this sign. After the conversation, a door will open. Search the office on the left to find a collectible.

    27. Go to the Server Room: After seeing a cutscene, you will be in a laboratory with skeletons of test subjects in front of you. Search in the right corner of the room to find a collectible.

    28. Go to the Server Room: After leaving the flooded room where you are attacked by robots, you will find an ammo crate in the hallway. Next to this ammo crate is a room with a beeping TV screen. Under the TV screen is a collectible (Prototype DNI Implant).

    Mission 6: Vengeance:
    29. Go to the Safehouse: Turn around when the mission begins and look behind the house to find a collectible.

    30. Go to the Safehouse: This one is in Chinatown. Stay on the far right side and make your way through Chinatown. At the end, on the right side, is a collectible (luminescent flower) in the garden. It is very small and glows blue and green. It is easy to miss.

    31. Go to the Safehouse: You will reach a large courtyard where enemy sniper are shooting at you from a parking garage. After killing the enemies, a big robot will attack you. Defeat it and go through the hole in the wall to the waypoint, then look in the corner to your left to find a collectible.

    32. Go to the Safehouse Panic Room: While in the burning building, go upstairs and through the hole in the wall where robots attack you. On the right side of the room, by a table and a chair, is a collectible (necklace). Make sure you collect it before entering the panic room, as doing so will end the mission.

    Mission 7: Rise & Fall
    33. Enter the Holding Room: Follow your teammates through the camp until you enter a dark room where you are supposed to open the door to the interrogation room. In front of the interrogation room, on a computer desk, is a collectible (helmet).

    34. Clear Debris from Station Exit: When your camp gets ambushed, you can go up the escalators. In this area, behind some servers, is a collectible (piece of broken glass) on a table.

    35. Plant a Spike at the Weak Point: After the car drive/cutscene when you spawn with the spike launcher, look for a collectible (poster on a wall) on the left side of the area.

    36. Go to Safiya Square: After a cutscene, you must go to the top of a building. Then, you will come to a destroyed village. Search the homes on the right side to find a collectible (sword on a cupboard).

    37. Open the VTOL Hatch: Before interacting with the VTOL, check on the right. There is a collectible (piece of a broken statue) on a table. Make sure you do this before pulling the VTOL door (objective marker).

    38. Destroy the A.S.P.-ML: At the very end of this mission, after opening the VTOL hatch, you will be in a big courtyard and have to fight a huge machine. From the starting point, go left into the only building of this area. The collectible is upstairs.

    Mission 8: Demon Within:
    39. Pursue Sarah Hall: After the Boss fight at the start of the chapter, you come to a snowy area. From where you start, look for a small bunker in front of you on the right side. Inside is a collectible (shell casing).

    40. Pursue Sarah Hall: In the same area as the last collectible, kill the first waves of enemies and stick to the far left side of the area while you chase Sarah Hall. Behind some sandbags is the collectible. This is before the ground starts to crumble, and before it turns nighttime.

    41. Pursue Sarah Hall: When it gets dark and the ground starts to crumble below your feet, you will come to a part where you encounter the "Dire Wolves" for the first time. In the same spot where you see the first Dire Wolves is an Ammo Resupply Crate. Next to the crate is a collectible.

    42. Pursue Sarah Hall: When you get to the part with the german soldiers attacking you, look for a big wooden house. A soldier will shoot you from the window of the upper floor. Go up there to find a collectible.

    43. Pursue Sarah Hall: In the same area as the last collectible, move towards the next waypoint until you have to go into a building through a broken wall. Before going inside, turn to your left to see a little building. Go inside to find a collectible.

    44. Pursue Sarah Hall: In the area where you encounter the German Tiger Tank, search the destroyed building on the right side by the street. In a dark room is a collectible on a cupboard.

    Mission 9: Sand Castle:
    45. Land on the Mobile Refinery: Both collectibles of this mission are on the refinery platform (beginning of the mission). You can land in two different locations with your VTOL. In each one you must destroy a communications system. The first collectible is on the platform that has the communications panel on a rooftop. You must defend your teammate from this rooftop. In the same building that you are defending is a collectible (postcard) on the first floor, on a desk. It is hard to see. If you land on the other platform first, you must get the collectibles in reversed order.

    46. Go to the Communications Array: This is on the refinery platform with the second communications panel. When you exit your VTOL, go to the left side to find find a collectible (drillbit part) on the ground.

    Mission 10: Lotus Towers:
    47. Go to the Security Station: A couple of minutes after the mission begins, you will have to use an elevator to get to a shopping mall with many civilians and enemies. In the first shop on the left side is a collectible. It is hanging on the wall.

    48. Breach the Air Vent: The collectible is in the room after breaching the air vent, in a locker on the left.

    49. Go to Taylor's Holding Cell: In the area where you get attacked by the ASP (big robot with turrets and rocket launcher), look in the office upstairs to find a collectible (statue) on a table.

    50. Go to Tower Two: After pushing a container with your teammate to get outside, you will have to jump across some rubble to get to the other side. There are many robots spawning in this area. You will come to a section with some oriental market stalls. Follow your teammate until you have to climb up a structure at the end of the area with the market stalls. Then, turn around and look on the rooftop behind you to find a collectible (piece of carpet). Do this before wall-running with your teammate, as it will trigger a cutscene and bring you to a new area.

    51. Hack the Console, Go to the Mobile Shop: You will come to a burning area where many robots attack you. As you go up the hill, you will see the wreck of one of the large elevators you saw earlier in the mission. In this wreck is a collectible (golden lantern).

    52. Bring down the VTOL Leviathan: During the Boss fight against the VTOL, on the rooftop, to the right of where you start, is a collectible in a destroyed building.

    Mission 11: Life:
    53. Go to the Coalescence Building Plaza: Turn around immediately when the mission begins and check the wall behind you to find a collectible (poster).

    54. Hack the Terminal: In the room where you have to hack the terminal, to the left of the terminal is a collectible.

    55. No Objective Available: Shortly after hacking the terminal, you will find Hendricks and get trapped in a dream. You start out under some trees in a snowy area, then slide down a hill into bloody water and come to three gates that are covered by vines. You must first go through the gate on the right side. After completing this gate, you must go through the one in the middle. The middle gate brings you to a desert area where this collectible is found. Follow your teammate until you get attacked by enemies. You will reach some sort of destroyed desert village. On the rooftop of the building on the far left is the collectible. It is probably the best hidden and hardest to reach of all collectibles. Look for a crack in the wall of the building and climb the balconies to reach the rooftop.

    56. No Objective Available: At the very end of the chapter, the screen will turn grey and say "PURGING" in the middle. You will be walking very slowly and everything will get blurry. When this happens, search the first room. Your "Puring Percentage" will be 40% at this area. If it goes to 60%, you have gone too far. Look for the final collectible (feather) on the desk by the large "COALESCENCE" sign.

    Accolades:
    Good Listener accolade
    Listen to all seven audio recordings in Mission 5: Hypocenter to get the "Good Listener" accolade. You must interact with all seven computer screens to listen to the recordings, which are all in the same room. The room is in the area where Kane says "Ok. According to the GPS, the source of the signal should be through there." You will be approximately 36M from the objective. This is after descending into the core of the facility, when you get ambushed by a large group of robots. You must obtain all accolades in the game to get the "Personal Decorator" achievement.

    Mannequin Zombies Easter Egg in "Nuk3town" map
    First, download the bonus "Nuk3town" DLC map. Then, start a Multiplayer Custom Game, alone or with another player, in the "Nuk3town" map. Once the game begins, shoot all the heads off the mannequins around the map in under two minutes. If done correctly, the mannequins will disappear briefly and then reappear as zombies. The zombies will chase you and keep spawning. If you die, you will keep respawning. If you fail, you can quit the game, restart, and try again.

    Skipping rounds in Shadows Of Evil
    Use the following trick to advance to rounds 5, 10, or 15 without killing any zombies. When starting, you will spawn in a narrow alleyway. From this position, face the junction and look at the walkway above to find the Shadow Man. Hit the Shadow Man five times with your default weapon or any other wall weapon to advance to round 5 with some points scored. You can shoot him five more times to advance to round 10 with more points. Shoot him five more times to advance to round 15, and get even more points. However, after shooting him 15 times, he will disappear.

    All rituals and Pack-A-Punch machine in Shadows Of Evil
    Complete all rituals in the Shadows Of Evil map in Zombie mode to unlock the Pack-A-Punch machine for upgrading weapons. You can complete this solo and by the end of round 5 or 6. There are five collectible items you must find (Summoning Key, Golden Fountain Pen, Badge, Championship Belt, and Hair Piece). These items are used to start the five rituals. To get "The Beginning Of The End" achievement, you only need to do the first four rituals. The fifth and final ritual unlocks the Pack-A-Punch machine. You have to do all of this in one playthrough. You will also get the "From The Shadows" achievement along the way. When doing it solo, the order of the rituals does not matter, but in co-op it is important to note that you can only hold one collectible at a time (not all five at once). This means in co-op you must do a ritual before you can pick up the next collectible.

    Building Rocket Shield in Shadows Of Evil
    To build the Rocket Shield, you must find three parts. Each part is in a different district -- one in the Canal District, one in the Footlight District, and one in the Waterfront District. You only need to open the first gate to each of these districts, then use the demon form to activate the power and unlock the stairs. The exact location of the parts slightly varies on each playthrough, but they will always be in the same district in the upstairs area. They always look the same; go to the locations in the video and run around the area until you see a button prompt to pick up the object. Once you have collected all three parts, open the second gate in the Waterfront District to find a workbench where you must assemble the shield (only takes a few seconds). You can activate the burst with RT. To get the "Strike!" achievement, wait for a large group of 10+ zombies, then use the burst to kill them.

    Getting Widow's Wine perk in Shadows Of Evil
    To get the Widow's Wine, you must open a portal in the Canal District. Transform into the demon to break open a door in the Canal. Behind the door is the portal that leads to a new area. Widow's Wine is actually a perk, not just a grenade. After leaving the portal, kill the ghosts and activate the power to the Widow's Wine machine. You can then buy the perk; it costs 4,000 points. It allows you to throw special grenades that damage and slow enemies. When you are being attacked, it automatically freezes the zombies and damages them over time until they die. The perk is limited to a few uses per round. Knifing enemies also has a chance of ensnaring them for a while. To get "The Spider And The Fly" achievement, you can either throw a Widow's Wine grenade yourself or just let a large group of zombies attack you. Odds are you will get trapped by zombies in high level rounds, and the perk will automatically get activated and you will get the achievement. The zombies get damaged over time and will die automatically without you doing anything.

    Summoning Civil Protector and Fuse locations in Shadows Of Evil
    To summon the Civil Protector, you first must find three fuses and activate the fuse box. Each fuse is in a different district -- one in the Canal District, one in the Footlight District, and one in the Waterfront District. They are all on the upper floor, and you must open two gates in each district to reach them. They glow blue. Their exact location slightly varies on each playthrough, but they are always in the same area, on the upper floor. Go through the portal in Canal District to reach the fuse box. Once it is active, you can summon the Civil Protector. There are four districts, and it must be activated in each one to get the "Beat CoP" achievement. Each activation costs 2,000 points. You can only have one active at a time. Wait for the robot to explode (takes 2-3 rounds), then you can activate the next. It will probably take you until round 13 to activate them all. In Co-Op mode, you must summon all four Civil Protectors by yourself. It does not count if another player summons him, but it also does not void the achievement either, as you can simply reactivate the box later and summon him yourself.

    Easy "Biff! Bap! KaPow!" achievement
    To kill three enemies in a melee combo, you must first buy the fully upgraded "Takedown" skill in the safehouse. It is part of the Martial skill tree. The fully upgraded version is called "Rapid Strike". It allows you to do a x3 melee combo. Make sure you equip it in your loadout before starting a mission. Then, look for three enemies that are standing close together. The first three enemies in Mission 6: Vengeance are perfect to do this on. Press the Right Analog-stick to attack one after the other. You should see a button prompt when close to an enemy. When done correctly, you will see a little animation of you rushing from enemy to enemy and instantly killing them.

    Easy "Crackshot" achievement
    At the start of Mission 9: Sand Castle, you will be flying a VTOL and must destroy the defenses of an enemy base. Fly 100+ meters away from the base and start shooting the enemies from afar. This works best with the VTOL's machine gun. You can also zoom in to see enemies more easily. Odds are you will get the "Crackshot" achievement without even trying.

    Easy "Decimator" achievement
    At the end of Mission 1: Black Ops, you will be driving a truck and can use its turret against enemies. At a certain point, your truck will stop and lots of robots will attack you and try to climb the truck. They will die with one shot from the turret. Quickly shoot the large group of robots to get the "Decimator" achievement. If you fail to get it, back out to the main menu and resume from last checkpoint.

    Easy "Foe To Friend" and "Sting Like A Talon" achievements
    A few minutes after Mission 2: New World begins, your teammate will tell you to take control of a drone. You can pick from small robots and flying drones. The flying drone is the Talon -- so pick that one. Kill the enemies in the next room to get the "Foe To Friend" and "Sting Like A Talon" achievements.

    Easy "For Real This Time" achievement
    The training simulator can be accessed in the safehouse in Campaign mode, after completing Mission 2. It is a combat simulation consisting of 16 rounds. If you defeat all 16 waves, you are pretty much guaranteed a gold rating. Do it as quickly as possible to get even more points. 27,500 points are required for gold. To get the "Tried And True" decoration, you must get at least 35,000 points. You must be very quick to pull this off. The decoration is required for the "Personal Decorator" achievement. Set the difficulty to Recruit to make things easier.

    Easy "Gun Game" achievement
    A few minutes into Mission 4: Provocation, you will reach an area with lots of containers where you get ambushed by many robots. There is a mobile armory in this area. The trick is to use the mobile armory to switch loadouts. Get a kill with the primary and secondary weapons you have equipped. Then, go back to the mobile armory and switch weapons. Repeat this until you have 5 kills within 30 seconds to get the "Gun Game" achievement. There is also a checkpoint right in front of the mobile armory. Use it to retry if you fail to get the achievement.

    Easy "Hold Still!" achievement
    First, you must buy the "Blinding Swarm" cyber core upgrade in the safehouse. It is part of the Chaos skill tree. Then, unleash the swarm near a large group of human enemies and quickly kill them while they are stunned by the swarm. A good place to do this is early in Mission 4: Provocation. After killing the enemies in the first big area, you will come by a mobile armory and civilians/prisoners will come running down some stairs. There is a large group of enemies standing close together. Unleash the swarm and pick them off one by one while they are stunned. Kill yourself to restart the checkpoint if you do not get the "Hold Still!" achievement.

    Easy "In Their Sleep" achievement
    In Mission 3: In Darkness, the first group of enemies are perfect to kill 5 stunned enemies in under 3 seconds. Set the difficulty to Recruit, and make sure you have some flashbangs in your loadout. Then, wait until 5+ enemies are close together (there are more than enough enemies in this section), and throw the flashbang at them. Kill them as quickly as possible to get the "In Their Sleep" achievement. Use a machine gun or semi-automatic shotgun from close range. This only works on human enemies, not robots.

    Easy "Maximum Firepower" achievement
    To take control of an ASP, you must first buy the "Remote Hijack" skill in the safehouse. It is part of the Control Core skill tree. At the end of Mission 7: Rise & Fall, you will have to fight some large robots -- the so called "ASP". The first one you must destroy cannot be hacked. After that a smaller ASP is dropped off by a helicopter. Use the Remote Hijack ability on it. It takes a few seconds to hack it. Once you are in control of the machine, you will get the "Maximum Firepower" achievement.

    Easy "Parasite-Seeing" achievement
    The parasites always spawn in Round 5. They are yellow insects flying around and shooting at you. Go to the train station in Round 5 and ride the train (costs 500 points to activate). While you are on the train, you must kill five parasites to get the "Parasite-Seeing" achievement.

    Easy "Sorry, We're DEAD" achievement
    There are four stores in the Junction District starting area after opening the first gate. Kill ten zombies in any of them to get the "Sorry, We're DEAD" achievement. You can shoot them or use the knife. The ten kills do not have to be from one store -- they count across all stores. Always repair the barricades so you have more time to kill the zombies before they leave the store. Run from store to store and look if there is a zombie. You should get the achievement in round 6 or 7, as the spawns are a bit random.

    Easy "Throwing Flak" achievement
    The earliest opportunity to get the "Throwing Flak" achievement is in Mission 2: New World, when you have to chase down the suspect. You must cook a frag grenade and throw it at the Talons just a moment before it explodes. Talons almost always fly in swarms of three or more. It also counts when you throw the grenade on the ground and the Talons are flying over it. The achievement description is a bit misleading, as the grenade does not have to explode in mid-air.

    Achievements:
    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    A Second Chance (20 points): Complete New World on Hardened, Veteran, or Realistic.

    High Tide (20 points): Complete In Darkness on Hardened, Veteran, or Realistic.

    Into the Abyss (20 points): Complete Hypocenter on Hardened, Veteran, or Realistic.

    Blood for Blood (20 points): Complete Vengeance on Hardened, Veteran, or Realistic.

    Friends and Foes (20 points): Complete Rise and Fall on Hardened, Veteran, or Realistic.

    Understanding Madness (20 points): Complete Demon Within on Hardened, Veteran, or Realistic.

    Fly, Swim, Shoot (20 points): Complete Sand Castle on Hardened, Veteran, or Realistic.

    200 Stories of Sheer Adventure! (20 points): Complete Lotus Towers on Hardened, Veteran, or Realistic.

    Full Circle (50 points): Complete Campaign on Hardened, Veteran, or Realistic.

    Belly of the Beast (20 points): Complete Provocation on Hardened, Veteran, or Realistic.

    Curator (20 points): Discover all of the collectibles in the Campaign.

    Disavowed (20 points): Complete Black Ops on Hardened, Veteran, or Realistic.

    Hold Still! (20 points): Kill 6 enemies affected by one Blinding Swarm or Firefly Swarm.

    Rolling Heavy (10 points): Kill 5 enemies using one burst of Unstoppable Force.

    Sting like a Talon (20 points): In Campaign, kill 20 enemies while flying the same Talon.

    Decimator (20 points): In Campaign, kill 10 enemies in under 3 seconds.

    Gun Game (20 points): In Campaign, kill 5 enemies with 5 different guns in under 30 seconds.

    Personal Decorator (90 points): Earn all Decorations.

    Doing Camo Right (10 points): In Campaign, unlock all camos for any weapon.

    Maximum Firepower (10 points): Take control of an ASP.

    Walking Encyclopedia (10 points): Discover all of the collectibles in any Mission.

    Crackshot (10 points): In Campaign, kill 5 enemies from over 100m away.

    Can't Hide (10 points): In Campaign, kill an enemy through a wall or obstruction.

    Biff! Bap! KaPow! (10 points): Kill three enemies in a melee combo.

    Inertial Distance (10 points): In Campaign, wall run over 250 meters.

    For real this time (10 points): Earn a Gold Rating in the training simulator.

    Foe To Friend (10 points): Use an enemy combat robot to kill 10 enemies.

    Unlocked Potential (10 points): Fully upgrade a Cybernetics Core.

    Lock, Stock, And Then Some (10 points): In Campaign, unlock all attachments for any weapon.

    In Their Sleep (10 points): In Campaign, kill 5 stunned enemies in under 3 seconds.

    The Beginning of the End (60 points): In Shadows of Evil, complete all Rituals.

    From the Shadows (25 points): In Shadows of Evil, spot the Shadowman fives times in one game.

    Not out of Gobblegum! (25 points): In Shadows of Evil, purchase and chew every type of GobbleGum in your Pack.

    Sorry, we're DEAD (25 points): In Shadows of Evil, kill 10 zombies that are inside of a store in one game

    Strike! (25 points): In Shadows of Evil, use the rocket shield attack to kill at least 10 zombies in one burst.

    Beat CoP (25 points): In Shadows of Evil, summon the Civil Protector in every district in a single game.

    The Spider and the Fly (25 points): In Shadows of Evil, kill 10 zombies ensnared by a Widow's Wine grenade

    Margwa Party (25 points): In Shadows of Evil, kill 2 Margwas in a single round.

    Parasite-Seeing (25 points): Keep playing Zombies to unlock.

    Welcome to the Club (20 points): Reach Sergeant (Level 10) in Multiplayer while playing online.

    Battle Tested (20 points): Reach Commander (Level 55) in Multiplayer while playing online.

    Tactical Specialist (20 points): Get 5 Medals based on a Specialist Ability in a single game.

    Deadly Specialist (20 points): Get a Specialist-based medal that requires 3 or more rapid kills while
    using any Specialist Weapon.

    Additionally, there are four secret achievements:
    No One Will Believe You (50 points): Complete the Campaign on Realistic.

    Another Side of the Story (20 points): Complete the Campaign on any difficulty.

    Throwing Flak (10 points): Kill 3 Talons with a single mid-air grenade detonation.

    Silverback In Black (10 points): Hack the Data Vault and brace yourself for Cyber's Avengening in Dead Ops Arcade 2.
     

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