Titanfall Server Updates Won't Interrupt Play, Respawn Assures

Rocky Jan 30, 2014

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    Fears that server updates on Xbox One will interrupt purely online games like Titanfall might be unfounded if the results from the game's recent closed alpha test are any kind of an indication. It appears that updates pushed through from the Xbox Cloud won't cause downtime, as Respawn Programmer Jon Shirling observes.

    “During our small Closed Alpha, we rolled out three new server builds and completely moved players from one build to the next without interrupting gameplay. Players never noticed a difference (other than some bugs went away),” Shirling stated on the Respawn forums.

    “We will definitely be rolling out new server builds to fix issues that we find. Not every issue can be patched entirely on the server, and so some fixes will require a client patch. But new server builds are definitely something we will be doing.”

    These seamless server updates are possible thanks to Titanfall's technology and the Xbox Azure Cloud servers, Shirling added. "Seamless updates are due to the stuff we've written," he explained. "The fact that we can somewhat-easily deploy new builds on Azure is due to the Xbox Live Compute team's hard work. This is an area that we've been working on with them for some time now. We originally told them that no-cert, fast server updates were a requirement for us, and they made that happen."

    Titanfall will be receiving a beta, Respawn has confirmed, though a date has yet to be officially revealed. Rumour has it, the beta will be surfacing on February 14th. Titanfall is out for PC, Xbox One and Xbox 360 in March 2014.

    Source - X360A

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