RGLoader 0v400 (16537 support)

XPG Darkside Nov 1, 2013

  1. XPG Darkside

    XPG Darkside Eating cake.... Gold Subscriber Lifetime Gold
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    Quote from JPizzle.

    Decided to release my updates to RGLoader because of increased demand lately. I have been lacking testers lately so I am going to go ahead and release the builder and files and hope that everyone will leave feedback if they run into any problems.

    THE BUILD PROCESS HAS CHANGED
    If you are going to use this and don't want to brick your xbox, you MUST read the readme.txt included in the builder rar.

    Once I receive enough feedback from this builder, I will release a separate utility that builds nand images for big block jaspers. All filesystems are on the nand, no hard drive required [​IMG]

    UPDATE: Fixed issue with xell loading on slims, sorry bout that [​IMG]



    RGLoader 0v400
    -----------------------------------------------------------------------------------------------
    \_Release Notes:_\\

    A lot of people have thought that RGLoader has been dead/abandoned. Yeah, basically it's
    been dead for a while now mostly because Stoker has been gone for over a year so there was
    only one real developer for RGLoader and real life stuff gets in the way. I've gotta put out
    a big thank you to sk1080 for releasing a usable version of RGLoader for 16202 while I've
    been gone. In either case, saying that RGLoader is dead really does not make a lot of sense
    when we have tried to make it as open as possible without sharing code that was donated by
    people who don't want it running out in the wild yet. RGBuild.exe is not obfuscated in any
    way and can be completely decompiled to source with .net reflector. The patches are provided
    in plain text and compiled when you run the image which should allow anyone to be able to
    update them for a new kernel. All you would have to do is use the existing file structures
    as a guide to add support for a new update. This said, there is no reason that some random
    person would not be able to change RGBuild for their own purpose or for a new kernel.

    RGBuild++ was another project started by stoker and abandoned and left to me to finish, and
    there's still quite a bit of work to be done on it before it's ready for a release. I felt
    bad releasing an update using the RGBuild everyone is familiar with when I have promised
    new features like jasper big block support. It's hard to devote the amount of time and effort
    needed to finish something like this when the xbox scene is slowing down and interest in
    alternative nand builders is low. This doesn't mean that I haven't been updating RGLoader for
    my own uses and adding features, it just means I didn't feel like putting in the effort to
    make it usable for the general public and releasing.

    I've seen a lot more activity in the #RGloader channel on EFNet and on the forum with
    people asking for a new update. I have no problem putting the work in when I know it's not
    going to waste, so these past couple weeks I have been porting some of the new features in
    RGBuild++ to this older builder just so you guys can enjoy what we have so far and run a much
    more stable kernel.

    I'd like to conclude with, don't be fooled and think that just because the builder looks
    the same that the xbox side hasn't changed. Please try out some of the new features added
    and PLEASE leave feedback in the shoutbox at rgloader.com with any problems or successes you
    have had. This lets us know that there are still people out there that have use for a devkit
    kernel on a retail xbox.

    -----------------------------------------------------------------------------------------------
    \_RGLoader NEW Features:_\\

    -- Avatar File Installer --

    Thanks to cOz and his badass system extended partition installer code,
    RGLoader.xex now supports creating and formatting the hard drive partitions
    for the avatar update files. Included in the hdd filesystem files is a $SystemUpdate
    folder. If RGLoader detects that this folder exists, it will reinitialize the
    partitions and automatically copy the files to it. It usually requires a reboot
    after the installation for the avatars to start showing up in the dashboard.

    -- HV Peek Poke --

    A peek poking patch has been added to the hypervisor. It uses the same call format that
    Freeboot uses with syscall0.

    -- RGLoader Plugin Loading --

    Options have been added to RGLoader.ini for loading plugins in the same format that
    dashlaunch handles. They are essentially just system dlls so you can use them for
    whatever purpose you wish.

    Format:
    [Plugins]
    Plugin1 = Hdd:\Plugin1blah.xex
    Plugin2 =
    Plugin3 =

    -- RGLP Loading at runtime --

    Not really a new feature, but not many people knew about this before. During system
    initialization RGLoader.xex will scan the systemroot for any .rglp files and will apply
    them to the kernel/xam/whatever the address is for. They are a standard patch format
    [Addr][numberofpatches][startpatches..]. There is a file named rglXam.rglp in the
    hdd filesystems folder which you can open with a hex editor and use an example. This
    feature is useful for testing extra patches without having to completely reflash your
    nand image.

    -- KDNet for Jtags --

    KDNet is kernel debugging over lan. It is basically like
    xbwatson on crack. It shows post codes and runs even before
    xbdm.xex gets launched. This utility is extremely useful
    for debugging problems in the kernel, and also inserting
    breakpoints and debugging xex modules running on the system.

    Developers who create trainers and such will find this very useful.

    In the past, using xbsetcfg to setup KDNet for jtags would
    corrupt the nand image and brick the xbox because it overwrites
    important info where the jtag payload is stored. This issue
    has been fixed in RGLoader.

    The most exciting thing about the latest RGBuild update is
    that when you build your nand image it detects the computers
    local IP address and sets up KDNet for the nand. This is very useful
    because if your xbox fails to boot or has problems, you do not need
    a uart cable or a post sniffer to figure out what the problem is.
    Simply hook your ethernet cable into your xbox and run KDNet and the
    problem will be obvious and easy to fix usually.

    Make sure you have the SDK installed (xbox neighborhood) and run one
    of the provided bat files (KDNet_win7.bat / KDNet_win8.bat) and turn
    on your xbox.

    -- Memory Protection Options --

    In the past there have been problems when running certain utilities
    made for retail kernel on RGLoader, such as trainers for games.
    This was caused by the xex being compiled to use memcpy instead of DmSetMemory.
    A lot of trainers have already been updated to fix this issue, but there
    is now an option which will disable the memory protection in this
    devkit kernel in the same way it is disabled in retail.
    This fixes most problems with trainers and such.
    In options.ini set NOMEMPROT = 1


    -----------------------------------------------------------------------------------------------
    \_Changelog:_\

    0v400
    -Added support for 16537
    -Too many fixes to name for RGBuild.exe (much better corona support in image editing)
    -Fixed JTAG KDNet support
    -RGBuild now sets up KDNet in the nand image (no need for xbsetcfg)
    -Fixed filesystem issues, can now insert payload anywhere in nand and filesystem will
    rearrange itself.
    -Overall much more stable kernel patches
    -Options.ini
    -Ability to disable memory protection
    -RGLoader.xex
    -Added plugin loading
    -Will load ini from USB drive before hdd (useful if a plugin is crashing the system)

    -----------------------------------------------------------------------------------------------
    \_Downloads:_\
    RGBuild 0v400
    RGBuild_0v400_hddfilesystems
    RGBuild_0v400_hddfilesystems_noavatar


    Alt Links :
    RGBuild
    Hdd Filesystems
    Hdd Filesystems_No Avatar

    http://ryushare.com/iclxsl6k9tk5/_RGBuild_0v400.rar
    http://ryushare.com/phmlgmzuspfx/_RGBuild_0v400_hddfilesystem.rar
    http://ryushare.com/xa70n9kmtchw/_RGBuild_0v400_hddfilesystem_noavatar.rar
     
  2. actualmanx

    actualmanx Member
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    This is all ready posted on the site

    Sent from my GT-I9100 using Tapatalk 2
     
  3. begallegal1

    begallegal1 Medicine Man Lifetime Gold TeamXPG
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  4. Renegade

    Renegade Super Special Awesome XPG Developer
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    Just for future reference, the GUI didn't work for my computer (64bit Win7 Premium) when I was installing for a customer. I had to use the RGL command line app to progress with building an image.

    Simply go into the RGbuild folder in the RGL directory and run the command line and enter..

    rgbuild /1bl:DD88AD0C9ED669E7B56794FB68563EFA /cpu:Your_console_CPUKEY /hack:The_Hack_Of_Your_Console(RGH/RGH2/JTAG) /kernel:Kernel_You_Want_to_use(15574) /guidedPath_of_your_console_nand
     
  5. AD

    ADDZ Guest

    I was just having this problem on Win 8 64-Bit, thank you.
     
  6. Renegade

    Renegade Super Special Awesome XPG Developer
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    Not a problem Addzy, enjoy.
     
  7. wayne35

    wayne35 Banned BANNED
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    just up dated to this with no problems but console seems to be buggy different trainers crashing freeing may be just my console was going to go back to freeboot but jrunner gives error 404 problem
     

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