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[Rel] [Coding] Stats smart unlock All And Custom Classes Stuff

XeShARk Nov 24, 2013

  1. XeShARk

    XeShARk Black Ops II XPG Developer
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    C&Pasted from another post i created somewhere..., i tought i could share it here :)

    Stats Offsets & Cool stuff :

    0x834DF62C //Entry Stats



    + 0x5D //Deaths
    + 0x9A //Suicides
    + 0x85 //Kills
    + 0x89 //Kill Streaks
    + 0x75 //Game Played
    + 0x8D //Losses
    + 0xD6 //Wins
    + 0xAE //Score
    + 0xCA //Time Played
    + 0x6D //Hits
    + 0x92 //Misses
    + 0x4C30 //Squad Points
    + 0x4F28 //Prestige
    + 0xFE6 //Rank Xp ( + 0x564 per Squad Player )

    _________Classes :D____________

    + 0xCE2 // Primary Gun
    + 0xCDC // Camo Primary
    + 0xCEF // Secondary Gun
    + 0xCE9 // Camo Secondary
    + 0xCE3 // Accesoire Primary 1
    + 0xCE5 // Accesoire Primary 2
    + 0xCE7 // Accesoire Primary 3
    + 0xCF1 // Accesoire Secondary 1
    + 0xCF3 // Accesoire Secondary 2
    + 0xCF7 // Lethal Grenade
    + 0xCF9 // Tactical Grenade
    + 0xD0D // Killstreak 1
    + 0xD0F // Killstreak 2
    + 0xD11 // Killstreak 3
    + 0xD39 // Perk 1
    + 0xD3B // Perk 2
    + 0xD3D // Perk 3
    (note: + 0x80 per class and + 0x4598 Private Match Class)

    _________Some Weapon Hex Value__________

    <19 = Null
    1E = M9A1
    1F = P226
    20 = MP-443 Grach
    21 = .44 Magnum
    22 = .44 Magnum
    23 = CBJ-MS
    24 = Bizon25
    25 = Vepr
    26 = Vector CRB
    27 = MTAR-X
    28 = K7
    29 = PDW
    2A = SA-805
    2B = AK-12
    2C = SC-2010
    2D = Honey Badger
    2E = ARX-160
    2F = FAD
    30 = MSBS
    31 = Remington R5
    32 = MK32
    33 = Kastet
    34 = Panzerfaust
    35 = VKS
    36 = L115
    37 = USR
    38 = Lynx
    39 = IA-2
    3A = MR-28
    3B = MK14
    3C = SVU
    3D = MTS-255
    3E = FP6
    3F = BullDog
    40 = Tac 12
    41 = M27-IAR
    42 = Ameli
    43 = Lsat
    44 = Chain Saw
    45 = Minigun
    46 = Riot Shield
    47 = Knife
    48 = Null

    _________Camo Swag :O ____________

    01 = No Camo
    02 = Snow
    03 = Autumn Camo
    04 = Ocean Camo
    05 = Scale Camo
    06 = Red Camo
    07 = Caustic Camo
    08 = Crocodile Camo
    09 = Green Camo
    0A = Net
    0B = Trail
    0C = Woodland
    0D = Gold
    0E = Body Count
    0F = Kiss of Death
    12 = Red Camo temp
    13 = Green savana Camo
    14 = Blue Camo

    Coding for Unlock All, 35 perk in all classes, Minigun in All Classes and Rank 60 for Every Squads :

    //------------Unlock All------------//
    byte[] buffer = new byte[2] { 4, 4 };

    uint Offset;
    for (uint iO = 0x4300; iO < 0x4B00; iO += 0x0002)
    {
    Offset = EntryStats + iO;
    Gz.SetMemory(Offset, buffer);

    }
    for (uint iO = 0x7700; iO < 0x7750; iO += 0x0002)
    {
    Offset = EntryStats + iO;
    Gz.SetMemory(Offset, buffer);
    }
    //------------35 Perk in Every Class------------//

    for (uint h = 0; h < 10; h++)
    {
    for (uint i = 0; i < 6; i++)
    {
    Gz.SetMemory(EntryStats + (h * 0x564) + (i * 0x80) + 0xD39, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F });
    }
    }

    //------------Minigun Every Class------------//

    for (uint x = 0; x < 10; x++)
    {
    for (uint y = 0; y < 6; y++)
    {
    Gz.SetMemory(EntryStats + (x * 0x564) + (y * 0x80) + 0xCE2, new byte[] { 0x45 });
    }
    }

    //------------Rank 60 All Suads------------//

    for (uint c = 0; c < 10; c++)
    {
    Gz.SetMemory(EntryStats + (c * 0x564) + 0xFE8, new byte[] { 0xFF });
    }


    GodMode In classes :
    Code:
    public static uint EntryStats = 0x834DF62C;
    private byte[] GodValue1 = new byte[] { 0x5e, 0x31, 0x49, 0x6e, 0x76, 0x69, 0x63, 0x69, 0x62, 0x6c, 0x65, 0x20, 0x43, 0x6c, 0x61, 0x73, 0x73 };
    private byte[] GodValue2 = new byte[] { 0x11 };
    private byte[] GodValue3 = new byte[] { 0x2E };
    private byte[] GodValue4 = new byte[] { 0x33 };
    private byte[] GodValue5 = new byte[] { 0x2A };
    private byte[] GodValue6 = new byte[] { 0x6B };
    for (uint Y = 0; Y < 10; Y++)
    {
    for (uint Z = 0; Z < 1; Z++)
    {
    XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xCC8, GodValue1);
    XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD02, GodValue2);
    XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1A, GodValue3);
    XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1C, GodValue4);
    XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1E, GodValue5);
    XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD2A, GodValue6);
    }
    }

    Credits :
    GuTu
    Ice Tea
     
  2. max7703

    max7703 Lifetime Gold Lifetime Gold
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    :p Nice my friends
     
  3. AD

    ADDZ Guest

    Very sexy :D thanks for the share ;)
     
  4. Bu

    Bullet Guest

    Nice share buddy ;)
     
  5. Tattoo

    Tattoo XPG Mentor Lifetime Gold
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    Thanks for this mate ;)
     
  6. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    Nice release, finally something what isnt C&P XD ;)
     
  7. dnq6

    dnq6 Daniel
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    you got the leet hax0rs
     
  8. XeShARk

    XeShARk Black Ops II XPG Developer
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    Thank you guys aha ;) another present :
    (could be optimized)
    Code:
    public static uint EntryStats = 0x834DF62C;
    private byte[] GodValue1 = new byte[] { 0x5e, 0x31, 0x49, 0x6e, 0x76, 0x69, 0x63, 0x69, 0x62, 0x6c, 0x65, 0x20, 0x43, 0x6c, 0x61, 0x73, 0x73 };
    private byte[] GodValue2 = new byte[] { 0x11 };
    private byte[] GodValue3 = new byte[] { 0x2E };
    private byte[] GodValue4 = new byte[] { 0x33 };
    private byte[] GodValue5 = new byte[] { 0x2A };
    private byte[] GodValue6 = new byte[] { 0x6B };
    
    Code:
    for (uint Y = 0; Y < 10; Y++)
                {
                    for (uint Z = 0; Z < 1; Z++)
                    {
                        XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xCC8, GodValue1);
                        XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD02, GodValue2);
                        XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1A, GodValue3);
                        XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1C, GodValue4);
                        XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1E, GodValue5);
                        XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD2A, GodValue6);
                    }
                }
    
     
  9. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
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    nice job mate as always ;)
     
  10. HOKKUSPOKKUS

    HOKKUSPOKKUS XPG
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    :heart: cool thanks. keep up the good work :heart:​
     

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