C&Pasted from another post i created somewhere..., i tought i could share it here Stats Offsets & Cool stuff : 0x834DF62C //Entry Stats + 0x5D //Deaths + 0x9A //Suicides + 0x85 //Kills + 0x89 //Kill Streaks + 0x75 //Game Played + 0x8D //Losses + 0xD6 //Wins + 0xAE //Score + 0xCA //Time Played + 0x6D //Hits + 0x92 //Misses + 0x4C30 //Squad Points + 0x4F28 //Prestige + 0xFE6 //Rank Xp ( + 0x564 per Squad Player ) _________Classes ____________ + 0xCE2 // Primary Gun + 0xCDC // Camo Primary + 0xCEF // Secondary Gun + 0xCE9 // Camo Secondary + 0xCE3 // Accesoire Primary 1 + 0xCE5 // Accesoire Primary 2 + 0xCE7 // Accesoire Primary 3 + 0xCF1 // Accesoire Secondary 1 + 0xCF3 // Accesoire Secondary 2 + 0xCF7 // Lethal Grenade + 0xCF9 // Tactical Grenade + 0xD0D // Killstreak 1 + 0xD0F // Killstreak 2 + 0xD11 // Killstreak 3 + 0xD39 // Perk 1 + 0xD3B // Perk 2 + 0xD3D // Perk 3 (note: + 0x80 per class and + 0x4598 Private Match Class) _________Some Weapon Hex Value__________ <19 = Null 1E = M9A1 1F = P226 20 = MP-443 Grach 21 = .44 Magnum 22 = .44 Magnum 23 = CBJ-MS 24 = Bizon25 25 = Vepr 26 = Vector CRB 27 = MTAR-X 28 = K7 29 = PDW 2A = SA-805 2B = AK-12 2C = SC-2010 2D = Honey Badger 2E = ARX-160 2F = FAD 30 = MSBS 31 = Remington R5 32 = MK32 33 = Kastet 34 = Panzerfaust 35 = VKS 36 = L115 37 = USR 38 = Lynx 39 = IA-2 3A = MR-28 3B = MK14 3C = SVU 3D = MTS-255 3E = FP6 3F = BullDog 40 = Tac 12 41 = M27-IAR 42 = Ameli 43 = Lsat 44 = Chain Saw 45 = Minigun 46 = Riot Shield 47 = Knife 48 = Null _________Camo Swag :O ____________ 01 = No Camo 02 = Snow 03 = Autumn Camo 04 = Ocean Camo 05 = Scale Camo 06 = Red Camo 07 = Caustic Camo 08 = Crocodile Camo 09 = Green Camo 0A = Net 0B = Trail 0C = Woodland 0D = Gold 0E = Body Count 0F = Kiss of Death 12 = Red Camo temp 13 = Green savana Camo 14 = Blue Camo Coding for Unlock All, 35 perk in all classes, Minigun in All Classes and Rank 60 for Every Squads : //------------Unlock All------------// byte[] buffer = new byte[2] { 4, 4 }; uint Offset; for (uint iO = 0x4300; iO < 0x4B00; iO += 0x0002) { Offset = EntryStats + iO; Gz.SetMemory(Offset, buffer); } for (uint iO = 0x7700; iO < 0x7750; iO += 0x0002) { Offset = EntryStats + iO; Gz.SetMemory(Offset, buffer); } //------------35 Perk in Every Class------------// for (uint h = 0; h < 10; h++) { for (uint i = 0; i < 6; i++) { Gz.SetMemory(EntryStats + (h * 0x564) + (i * 0x80) + 0xD39, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }); } } //------------Minigun Every Class------------// for (uint x = 0; x < 10; x++) { for (uint y = 0; y < 6; y++) { Gz.SetMemory(EntryStats + (x * 0x564) + (y * 0x80) + 0xCE2, new byte[] { 0x45 }); } } //------------Rank 60 All Suads------------// for (uint c = 0; c < 10; c++) { Gz.SetMemory(EntryStats + (c * 0x564) + 0xFE8, new byte[] { 0xFF }); } GodMode In classes : Code: public static uint EntryStats = 0x834DF62C; private byte[] GodValue1 = new byte[] { 0x5e, 0x31, 0x49, 0x6e, 0x76, 0x69, 0x63, 0x69, 0x62, 0x6c, 0x65, 0x20, 0x43, 0x6c, 0x61, 0x73, 0x73 }; private byte[] GodValue2 = new byte[] { 0x11 }; private byte[] GodValue3 = new byte[] { 0x2E }; private byte[] GodValue4 = new byte[] { 0x33 }; private byte[] GodValue5 = new byte[] { 0x2A }; private byte[] GodValue6 = new byte[] { 0x6B }; for (uint Y = 0; Y < 10; Y++) { for (uint Z = 0; Z < 1; Z++) { XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xCC8, GodValue1); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD02, GodValue2); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1A, GodValue3); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1C, GodValue4); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1E, GodValue5); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD2A, GodValue6); } } Credits : GuTuIce Tea
Thank you guys aha another present : (could be optimized) Code: public static uint EntryStats = 0x834DF62C; private byte[] GodValue1 = new byte[] { 0x5e, 0x31, 0x49, 0x6e, 0x76, 0x69, 0x63, 0x69, 0x62, 0x6c, 0x65, 0x20, 0x43, 0x6c, 0x61, 0x73, 0x73 }; private byte[] GodValue2 = new byte[] { 0x11 }; private byte[] GodValue3 = new byte[] { 0x2E }; private byte[] GodValue4 = new byte[] { 0x33 }; private byte[] GodValue5 = new byte[] { 0x2A }; private byte[] GodValue6 = new byte[] { 0x6B }; Code: for (uint Y = 0; Y < 10; Y++) { for (uint Z = 0; Z < 1; Z++) { XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xCC8, GodValue1); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD02, GodValue2); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1A, GodValue3); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1C, GodValue4); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD1E, GodValue5); XBOX.SetMemory(EntryStats + (Y * 0x564) + (Z * 0x80) + 0xD2A, GodValue6); } }