I looked on the forums and I didn't find them so I'm gonna post them Spoiler 0x82350258 = R_AddCmdDrawText 0x82350570 = R_AddCmdDrawTextWithEffects 0x821384D8 = R_AddCmdDrawStretchPic 0x82350100 = R_AddCmdDrawTextWithCursor 0x82224A28 = Cbuf_AddText 0x82138A10 = CL_StartLoading 0x82139348 = CL_DrawRect 0x82146178 = CL_DrawTextPhysical 0x82146488 = CL_RegisterFont 0x82146378 = CL_DrawTextWithCursor 0x82249E10 = BG_GetNumWeapons 0x821E8230 = TeleportPlayer 0x821D35E8 = SetClientViewAngle 0x8220E1C8 = G_SetAngle 0x8220E170 = G_SetOrigin 0x821D4410 = G_GetNonPVSPlayerInfo 0x821D3B78 = ClientUserinfoChanged 0x821D3A90 = ClientCleanName 0x821D3960 = G_GetPlayerViewOrigin 0x821D35B0 = Scr_GetClientField 0x821D3578 = Scr_SetClientField 0x821D3520 = GScr_AddFieldsForClient 0x821D3428 = ClientScr_GetArchiveTime 0x822A7738 = Info_SetValueForKey 0x82216430 = G_InitTurrets 0x821E7E40 = G_ShutdownGame 0x82210A28 = BG_TakePlayerWeapon 0x820E2308 = BG_FindWeaponIndexForName 0x820E23C8 = BG_GetViewmodelWeaponIndex 0x822106B8 = G_SetEquippedOffHand 0x820E22C0 = BG_GetWeaponDef 0x820E2450 = BG_GetAmmoClipName 0x821E1F90 = Add_Ammo 0x821E3740 = Drop_Weapon 0x821DD198 = G_GetWeaponIndexForEntity 0x82142DE0 = CG_MapRestart 0x822104F8 = G_UseOffHand 0x821D0300 = HandleClientEvent 0x82210278 = FireWeapon 0x821D0230 = AttemptLiveGrenadePickup 0x8220E1C8 = G_SetAngle 0x8220E170 = G_SetOrigin 0x821E7970 = G_InitGame 0x821DC638 = ClientCommand 0x82282210 = CG_TranslateHudElemMessage 0x8234E4F0 = Material_RegisterHandle 0x821382D0 = CL_SubtitlePrint 0x821E6660 = G_GetClientDeaths 0x821E6648 = G_GetClientScore 0x821E66A8 = G_GetClientState 0x82141308 = Key_IsDown 0x82141340 = Key_StringToKeynum 0x82141490 = Key_IsValidGamePadChar 0x821414E0 = Key_KeynumToString 0x82141E58 = Key_SetCatcher 0x82141EA8 = Field_DrawTextOverride 0x82142060 = Field_Draw 0x821420F0 = Field_KeyDownEvent 0x82142360 = Field_CharEvent 0x821425F0 = CL_KeyEvent 0x82142A10 = CL_CharEvent 0x82165740 = CL_ControllerIndexFromActiveClient 0x821657B0 = CL_LocalActiveIndexFromClientNum 0x821658A8 = CL_AllLocalClientsInactive 0x82103710 = compare_hudelems 0x821036C8 = CopyInUseHudElems 0x821023D8 = DrawHudElemString 0x821436D8 = CL_ForwardCommandToServer 0x82225950 = Cmd_ExecuteSingleCommand 0x82225670 = Cmd_ExecuteServerString 0x82253240 = SV_ClientCommand 0x82253150 = SV_ExecuteClientCommand 0x82252D20 = SV_UserinfoChanged 0x82252318 = SV_FreeClientScriptPers 0x822A02C8 = Dvar_RegisterString 0x822A0038 = Dvar_RegisterVariant 0x8229FCD8 = Dvar_Reregister 0x8220D310 = G_SetModel 0x82210BC8 = G_GivePlayerWeapon 0x82210640 = G_GetWeaponIndexForName 0x821D4A00 = G_InitializeAmmo 0x82201AB8 = GScr_AddTestClient 0x82254940 = SV_GameSendServerCommand 0x82254910 = SV_GEntityForSvEntity 0x82254988 = SV_GameDropClient 82254B28 = SV_GetMapCenter 0x82254B40 = SV_SetGameEndTime 0x822568A8 = SV_SetConfigstring 0x82256A68 = SV_SetConfigValueForKey 0x82256B38 = SV_SetXUIDConfigStrings 0x82253100 = SV_UpdateUserinfo_f 0x82253ED0 = SV_DirectConnect 0x82103B90 = CG_DrawInformation 0x82103818 = CG_Draw2dHudElems 0x822532B8 = SV_ClientCommand 0x822531C8 = SV_ExecuteClientCommand 0x822256E8 = Cmd_ExecuteServerString 0x82225180 = Cmd_TokenizeStringKernel 0x82225348 = SV_Cmd_TokenizeString 0x822253B8 = Cmd_FindCommand 0x8229EF58 = Dvar_GetBool_t
It's like they wanted us to make better menus... LOOK AT ALL THIS STUFF! You would've thought they would make menu coding harder in TU8 than it was in TU7... Guess I'm wrong. Thank you!