Little Help with Tony Hawk´s pro Skater 5 Points Modding

Discussion in 'Trainer Creation' started by 740headshot, Dec 24, 2015.

  1. 740headshot

    740headshot Developer XPG Developer
    205/282

    Hi Guys i Hope someone can help me.
    I Try to modding point in Tony Hawk Pro Skater 5

    Here the Visual Studio Code

    82305A40 ED80682A fadds fr12,fr0,fr13
    82305A44 D19E0000 stfs fr12,0(r30) // Points Breakpoint
    82305A48 D19C0000 stfs fr12,0(r28)

    I will modding this line
    82305A40 ED80682A fadds fr12,fr0,fr13

    I use the WiiRd Converter,i know the point are in fr12 and fr0 I have .

    But i dont know how i mod this in WiiRd Converter :(

    Please Help :)


    Thanks
     
  2. losparo

    losparo Moderator Staff Member XPG Moderator TeamXPG
    380/564

    set a break point on the fadds as well as both stfs by clicking to the left of the address in disassembly. Gain some points, and wait for the break. Check the values of the float registers in the immediate window to check for a max points value(or even check a few offsets above/below stfs for a compare). You can then modify the PPC to add current points to max points (if a register holds that value) 82305A40 ED80682A fadds fr12,fr0,fr13.... which is the current points total, and points gained, fr0 or fr13? It might even be as simple as r30 will store your current skill points and r28 will store max (as seen from the 2 stfs). You might be able to just change 82305A44 offset to D19C0000 for max points...


    So...in the case you find a maximum value, lets say for example in fr31. You can just fmr fr12,fr31 - - move register 31 to 12 so always max on gain. You could also make it fadds fr12,fr31,fr?? (add max points to whichever register is your current point total).

    If you know how to code cave you could also cave that area for max points.

    Let me know if you need anything and id be happy to help. I got work in hour so may not see your response until tonight. Good luck ;)
     
  3. 740headshot

    740headshot Developer XPG Developer
    25/47

    I will Mod Score in the game :) not the skill points.
    In Visual studio I can Mod the Score without problems here the Pictures

    Orginal Score
    https://mega.nz/#!WtZnRYJD!MQVhLbceoxr_aze4CXyG82mAXtRWxC5lJwiqB_ZGERc

    and here the Modded Score

    https://mega.nz/#!bhpFmDYA!rKsKSHOZG-R70IYXt43jb0Yi7wUzbqjCgoYqmsCQk6Q


    My question is now how exactly I have to make this to mod in Trainer engine.
    I have not understand. I Know now the score in game are in fr12

    82305A40: ED80682A fadds f12,f0,f13

    I Not understand how code caving etc. exacly works.
    that makes me crazy :wallbash: :wallbash: :arr:

    Sorry for whack english
     
  4. gold972

    gold972 团队XPG影响 Effect XPG Developer TeamXPG
    205/282

    uhm i find skills pts and mods scores too but not realy need caves :| if i have times i will post ;) not sure yets
     
  5. losparo

    losparo Moderator Staff Member XPG Moderator TeamXPG
    380/564

    http://www.xpgamesaves.com/topic/138229-tony-hawks-pro-skater-5-code-cave-example/

    take a look at my code cave for the game. Those breakpoints are shared with ALOT in the game, and a cave is needed to seperate each option/cheat. After finishing the 1st level i ended with 3 caves and 19 options. I am not sure if the other levels use the same breakpoints or not. If you want to take a look at my notes let me know and i can share them with you.
     
  6. 740headshot

    740headshot Developer XPG Developer
    25/47

    Thanks
     

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