Full creds to cheez: First I would like to begin by thanks the following users... Ahaloa - Supplying the decrypted .GSC files Adv - Huge DVAR List If I missed somebody, I am sorry... NOTE: All the stuff I am posting is things I have found among the Black Ops .GSC files. Nobody can be 100% sure what they do/how they are used until a way to test them is found. This list is to help you understand the coding of Black Ops, and what to expect. THIS THREAD WE UPDATED DAILY, AS I FIND NEW THINGS. Display Text Bottom Left Code: player iPrintln Code: ("Put Text Here"); Middle Of Screen Code: player iPrintlnBold Code: ("Put Text Here"); Type Writer Code: self Code: thread maps\mp\gametypes\_hud_message::hintMessage("Put Text Here"); Editing LeaderBoards/Rank Code: self Code: maps\mp\gametypes\_persistence::statSet( dataName, value, includeGameType ); self maps\mp\gametypes\_rank::giveRankXP( type, value, devAdd ); Button Presses Code: else Code: if ( !self ButtonPressed( "DPAD_LEFT" ) ) else if ( !self ButtonPressed( "DPAD_RIGHT" ) ) else if ( !self ButtonPressed( "DPAD_UP" ) ) else if ( !self ButtonPressed( "DPAD_DOWN" ) ) GameTypes Code: dm Code: - Free-For-All dom - Domination sd - Search And Destroy sab - Sabotage tdm - Team Death Match koth - Headquarters ctf - Capture The Flag dem - Demolition oic - One In The Chamber hlnd - Stick And Stones gun - Gun Game shrp - Sharpe Shooter zom - Zombies arc - Arcade Mode (Dead Ops?) "MPUI_ARCADE_MODE" cmp - Campaign (Splitscreen?) "MPUI_CAMPAIGN_MODE" sop - Campaign/Solo (Main Menu?) "MENU_SO" Give Commands Code: self Code: giveWeapon( "WEAPON NAME" ); self switchToWeapon( WEAPON NAME ); self setSpawnWeapon( WEAPON NAME ); Multiplayer Map Names And Loading Screen Names Spoiler Code: { map "mp_array" loadscreen "loadscreen_mp_array" longname "MPUI_ARRAY" loadname "MPUI_ARRAY_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_cracked" loadscreen "loadscreen_mp_cracked" longname "MPUI_CRACKED" loadname "MPUI_CRACKED_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_crisis" loadscreen "loadscreen_mp_crisis" longname "MPUI_CRISIS" loadname "MPUI_CRISIS_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_firingrange" loadscreen "loadscreen_mp_firingrange" longname "MPUI_FIRINGRANGE" loadname "MPUI_FIRINGRANGE_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_duga" loadscreen "loadscreen_mp_duga" longname "MPUI_DUGA" loadname "MPUI_DUGA_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_hanoi" loadscreen "loadscreen_mp_hanoi" longname "MPUI_HANOI" loadname "MPUI_HANOI_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_cairo" loadscreen "loadscreen_mp_cairo" longname "MPUI_CAIRO" loadname "MPUI_CAIRO_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_havoc" loadscreen "loadscreen_mp_havoc" longname "MPUI_HAVOC" loadname "MPUI_HAVOC_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_cosmodrome" loadscreen "loadscreen_mp_cosmodrome" longname "MPUI_COSMODROME" loadname "MPUI_COSMODROME_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_nuked" loadscreen "loadscreen_mp_nuked" longname "MPUI_NUKED" loadname "MPUI_NUKED_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_radiation" loadscreen "loadscreen_mp_radiation" longname "MPUI_RADIATION" loadname "MPUI_RADIATION_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_mountain" loadscreen "loadscreen_mp_mountain" longname "MPUI_MOUNTAIN" loadname "MPUI_MOUNTAIN_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_villa" loadscreen "loadscreen_mp_villa" longname "MPUI_VILLA" loadname "MPUI_VILLA_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_russianbase" loadscreen "loadscreen_mp_russianbase" longname "MPUI_RUSSIANBASE" loadname "MPUI_RUSSIANBASE_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } Code: Models/Items Spoiler ( "frag_grenade_short_mp" ); ( "dogs_mp" ); ( "dog_bite_mp" ); ( "explosive_bolt_mp" ); ( "t5_weapon_law_stow" ); ( "weapon_rpg7_stow" ); ( "t5_weapon_strela_stow" ); ( "t5_weapon_mp_crossbow_stow" ); ( "weapon_claymore_detect" ); ( "weapon_c4_mp_detect" ); ( "t5_weapon_acoustic_sensor_world_detect" ); ( "t5_weapon_scrambler_world_detect" ); ( "t5_weapon_camera_spike_world_detect" ); ( "t5_weapon_camera_head_world_detect" ); ( "t5_weapon_tactical_insertion_world_detect" ); ( "t5_weapon_camera_head_world" ); ( "napalmblob_mp" ); ( "scavenger_item_mp" ); ( "hud_scavenger_pickup" ); ( "minigun_wager_mp" ); ( "m202_flash_wager_mp" ); Stances Code: Standing Code: - ???? Crouch - ???? Prone - if ( !self isOnGround() ) Custom Class Names Code: level Code: .classMap["custom1"] = "CLASS_CUSTOM1"; level.classMap["custom2"] = "CLASS_CUSTOM2"; level.classMap["custom3"] = "CLASS_CUSTOM3"; level.classMap["custom4"] = "CLASS_CUSTOM4"; level.classMap["custom5"] = "CLASS_CUSTOM5"; level.classMap["prestige1"] = "CLASS_CUSTOM6"; level.classMap["prestige2"] = "CLASS_CUSTOM7"; level.classMap["prestige3"] = "CLASS_CUSTOM8"; level.classMap["prestige4"] = "CLASS_CUSTOM9"; level.classMap["prestige5"] = "CLASS_CUSTOM10"; Full List Of Visions (247) Spoiler Code: berserker.vision camera_spike_mp.vision cheat_bw.vision cheat_bw_invert.vision concussion_grenade.vision creek_1.vision creek_1b.vision creek_1_ambush_path.vision creek_1_dark.vision creek_1_helicopter.vision creek_1_helicopter_start.vision creek_1_helicopter_water.vision creek_1_helicopter_water_exit.vision creek_1_interior.vision creek_1_rain.vision creek_1_tunnel.vision creek_1_tunnel_cave_light_end.vision creek_1_tunnel_cliffhanger.vision creek_1_tunnel_collapse.vision creek_1_tunnel_enter.vision creek_1_tunnel_off.vision creek_1_village.vision creek_1_war_room.vision creek_1_water.vision creek_drown.vision cuba.vision cuba_car.vision cuba_compound.vision cuba_courtyard.vision cuba_drive.vision cuba_end.vision cuba_flame.vision cuba_mansion.vision cuba_runway_base.vision cuba_runway_vista.vision cuba_streets.vision cuba_streets_floodlights.vision cuba_sunrise.vision cuba_zipline.vision death.vision default.vision default_night.vision drown.vision flare.vision flashpoint.vision flashpoint_night.vision flashpoint_slide_a.vision flashpoint_tunnels.vision flash_grenade.vision fullahead_base.vision fullahead_betrayal.vision fullahead_flashlight.vision fullahead_nova6.vision fullahead_post_flashlight.vision fullahead_reznov.vision fullahead_ship_out.vision fullahead_start.vision huey_city.vision hue_city.vision hue_city_streets.vision infrared.vision infrared_rebirth.vision infrared_snow.vision interrogation_escape.vision int_brainwash.vision int_castro_reveal.vision int_esc.vision int_esc_numbers.vision int_first_junction.vision int_frontend_char_trans.vision int_frontend_default.vision int_frontend_menus.vision int_frontend_narrative_1.vision int_frontend_narrative_2.vision int_frontend_narrative_3.vision int_frontend_narrative_4.vision int_frontend_narrative_5.vision int_frontend_narrative_6.vision int_frontend_terminal.vision int_hudson_control.vision int_rocket_hallway.vision in_country.vision khe_sanh.vision khe_sanh_e1_intro.vision khe_sanh_e1_intro_flash.vision khe_sanh_e2_trenchbattle.vision khe_sanh_e2_trenchbattle_bunker.vision khe_sanh_e3_trenchdefense.vision khe_sanh_e4_hillbattle.vision khe_sanh_e4_hillbattle2.vision khe_sanh_e5_airfieldbattle.vision khe_sanh_e6_siege.vision kowloon.vision kowloon_level_start.vision kowloon_rooftop.vision kowloon_rooftop_lightning.vision kowloon_rooftop_slidearea.vision laststand.vision low_health.vision macv_main.vision macv_stairwell.vision mpintro.vision mpoutro.vision mp_array.vision mp_berlinwall.vision mp_cairo.vision mp_cosmodrome.vision mp_cracked.vision mp_crisis.vision mp_discovery.vision mp_duga.vision mp_firingrange.vision mp_hanoi.vision mp_havoc.vision mp_mountain.vision mp_munich.vision mp_nuked.vision mp_nuked2.vision mp_radiation.vision mp_russianbase.vision mp_underwater.vision mp_vdm_cosmopoc.vision mp_villa.vision neutral.vision pentagon.vision pentagon_highway.vision pentagon_interior.vision pentagon_kennedy.vision pentagon_kennedy_bloom.vision pentagon_limousine.vision pentagon_security.vision pentagon_speed_elevator.vision pentagon_speed_security.vision pentagon_tarmac.vision pentagon_warroom.vision pow.vision pow_base.vision pow_bloom.vision pow_cage.vision pow_cave.vision pow_endfight.vision pow_face_up.vision pow_landing.vision pow_midcave.vision pow_mountain.vision pow_office.vision pow_office2.vision pow_roulette.vision pow_tunnels.vision quagmire_1.vision quagmire_2.vision quagmire_3.vision quagmire_4.vision quagmire_default.vision rebirth.vision rebirth_btr_rail.vision rebirth_cargo_container.vision rebirth_docks.vision rebirth_elevator_shaft.vision rebirth_gas_attack.vision rebirth_lab_exterior.vision rebirth_lab_interior.vision rebirth_lab_interior_2.vision rebirth_stairwell_security_room.vision rebirth_steiner_kill.vision rebirth_tunnel_exit.vision revive.vision river.vision river_boat.vision river_burn.vision river_land.vision river_plane.vision river_village.vision tvguided_mp.vision tvguided_sp.vision ui_viewer.vision underwaterbase.vision underwaterbase_swimming.vision uwb_bigigc.vision uwb_broadcastcenter.vision uwb_chopper.vision uwb_corridor_01.vision uwb_corridor_02.vision uwb_dive.vision uwb_dragofight.vision uwb_end.vision uwb_escape.vision uwb_moonpool.vision uwb_shipdeck.vision uwb_shipint.vision uwb_swimtosurface.vision vorkuta_bike.vision vorkuta_exterior.vision vorkuta_inclinator.vision vorkuta_interior.vision vorkuta_mines.vision vorkuta_slingshot.vision vorkuta_warehouse.vision water.vision wmd.vision wmd_avalanche.vision wmd_gforce.vision wmd_jumpcut.vision wmd_lower_valley.vision wmd_lower_valley_interior.vision wmd_pilot.vision wmd_power_station.vision wmd_radar_station.vision wmd_runway.vision wmd_snow_hide.vision wmd_sr71.vision wmd_sr71barracks.vision wmd_sr71cam.vision wmd_sr71_rts_barracks_destroy.vision wmd_sr71_rts_interior.vision wmd_takeoff.vision zombie.vision zombietron_afternoon.vision zombietron_afternoon_death.vision zombietron_day.vision zombietron_evening.vision zombietron_evening_rooftop.vision zombietron_morning.vision zombietron_morning_island.vision zombie_coast.vision zombie_cosmodrome.vision zombie_death.vision zombie_frontend_default.vision zombie_frontend_menus.vision zombie_last_stand.vision zombie_mountain.vision zombie_neutral.vision zombie_pentagon.vision zombie_pentagon_electrician.vision zombie_pentagon_lab.vision zombie_pentagon_offices_poweroff.vision zombie_pentagon_warroom.vision zombie_sumpf_dogs.vision zombie_theater.vision zombie_theater_erooms_pentagon.vision zombie_theater_eroom_asylum.vision zombie_theater_eroom_girlnew.vision zombie_theater_eroom_girlold.vision zombie_turned.vision [/spolier] Full List Of Vehicles (117) Spoiler Code: apc_btr40_flashpoint apc_btr60 apc_btr60_grenade apc_m113 apc_m113_khesanh_outcasts apc_m113_khesanh_plain apc_m113_khesanh_warchicken boat_patrol_nva boat_patrol_nva_river boat_pbr boat_pbr_player boat_sampan boat_sampan_physics boat_sampan_pow civ_pentagon_limousine civ_pentagon_motorcycle civ_pentagon_sedan civ_pentagon_sedan_police civ_sedan_luxury cuba_player defaultvehicle defaultvehicle_mp heli_ai_mp heli_chinook heli_chinook_uwb heli_cobra_khesanh heli_gunner_mp heli_hind_doublesize heli_hind_doublesize_uwb heli_hind_player heli_hind_river heli_hip heli_hip_flashpoint heli_hip_sidegun heli_hip_sidegun_spotlight heli_hip_sidegun_uwb heli_hip_spotlight heli_huey_assault heli_huey_assault_river heli_huey_heavyhog heli_huey_heavyhog_creek heli_huey_medivac_khesanh heli_huey_medivac_river heli_huey_player_uwb heli_huey_side_minigun_uwb heli_huey_usmc_heavyhog_khesanh heli_huey_usmc_khesanh heli_huey_usmc_khesanh_std heli_huey_vista heli_mini_zt heli_player_controlled_firstperson_mp heli_player_controlled_mp heli_seaknight heli_supplydrop_mp jeep_uaz jeep_uaz_closetop jeep_uaz_physics jeep_ultimate jeep_willys misc_camera misc_flare misc_freefall motorcycle_ai motorcycle_player plane_blackbird plane_hercules plane_hercules_cuba plane_mig17_gear plane_mig21_lowres plane_phantom plane_phantom_gearup_lowres plane_phantom_gearup_lowres_camo police rc_car_medium_mp rebirth_heli_hip_sidegun_spotlight tank_snowcat_plow tank_snowcat_troops tank_t55 tank_t55_bruiser tank_t55_bruiser_phys tank_t55_lite_memory tank_t55_mini tank_zsu23_low train_car_boxcar train_car_enginecar train_car_fuelcar truck_bm21 truck_eve_river truck_gaz63_canvas_low truck_gaz63_flatbed_low truck_gaz63_player_single50 truck_gaz63_player_single50_nodeath truck_gaz63_player_single50_physics truck_gaz63_quad50_low truck_gaz63_quad50_low_no_deathmodel truck_gaz63_single50_low truck_gaz63_tanker truck_gaz63_tanker_low truck_gaz63_troops_bulletdamage truck_gaz63_troops_low truck_gaz66_canvas truck_gaz66_physics truck_gaz66_player_single50 truck_gaz66_snow_physics truck_gaz66_tanker truck_gaz66_troops truck_gaz66_troops_attacking_physics truck_gaz66_troops_physics truck_plain_river truck_rebel_river wpn_bm21_sam_launcher wpn_zpu_antiair wpn_zpu_antiair_lowres wpn_zpu_antiair_player_cuba Code: World Spawn Settings Spoiler mp_villa { "maxlightgridcolors" "32000" "single_reflection_probe" "1" "exposure" "1.1" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "9" "_sunshadowcolor" "0.5803 0.6196 0.6196" "sunlight" "13.5" "suncolor" "0.779 0.748 0.695" "ambientintensity" "0.5" "_ambientcolor" "0.7686 0.7882 0.8156" "newsun" "1" "sundirection" "-35.3 52 0" "skyboxmodel" "skybox_mp_villa" "classname" "worldspawn" } mp_mountain { "maxlightgridcolors" "32000" "exposure" ".9" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "7" "_sunshadowcolor" "0.521569 0.545098 0.729412" "sunlight" "11" "suncolor" "0.996078 0.984314 0.952941" "ambientintensity" "0.5" "_ambientcolor" "0.643137 0.772549 0.92549" "newsun" "1" "skyboxmodel" "skybox_mp_mountain" "sundirection" "-40 -201 0" "classname" "worldspawn" "northyaw" "90" "sky_intensity_factor1" "1.64" "sky_intensity_factor0" "1.64" "sky_intensity_angle1" "-90" "sky_intensity_angle0" "90" } mp_nuked { "maxlightgridcolors" "32000" "exposure" "1.0" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "7" "_sunshadowcolor" "0.709804 0.803922 0.984314" "sunlight" "14" "suncolor" "0.996078 0.976471 0.886275" "ambientintensity" "0.1" "_ambientcolor" "0.803922 0.815686 0.988235" "newsun" "1" "skyboxmodel" "skybox_mp_nuked" "sundirection" "-37 221 0" "classname" "worldspawn" } mp_firingrange { "maxlightgridcolors" "32000" "exposure" "1.1" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "6" "_sunshadowcolor" "0.854902 0.941176 0.996078" "sunlight" "16" "suncolor" "0.878709 0.862286 0.743116" "ambientintensity" "0.5" "_ambientcolor" "0.694118 0.780392 0.972549" "newsun" "1" "skyboxmodel" "skybox_mp_firingrange" "sundirection" "-68 134 0" "maxlightgridcolors" "32000" "classname" "worldspawn" } mp_radiation { "maxlightgridcolors" "32000" "exposure" "0.95" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "6" "_sunshadowcolor" "0.792157 0.854902 0.956863" "sunlight" "13" "suncolor" "0.992157 0.960784 0.843137" "ambientintensity" "0.5" "_ambientcolor" "0.396078 0.388235 0.537255" "newsun" "1" "skyboxmodel" "skybox_mp_radiation_v2" "sundirection" "-54 200 0" "classname" "worldspawn" "sky_intensity_angle0" "90" "sky_intensity_angle1" "-55" "sky_intensity_factor0" "1.79" "sky_intensity_factor1" "7.1" } mp_duga { "maxlightgridcolors" "32000" "sky_intensity_factor1" "3.35" "sky_intensity_factor0" "1.5" "sky_intensity_angle1" "-30" "sky_intensity_angle0" "90" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "12" "_sunshadowcolor" "0.8352 0.8627 0.9098" "sunlight" "20" "suncolor" "0.958 0.849 0.681" "ambientintensity" "0.8" "_ambientcolor" "0.4352 0.4313 0.4901" "newsun" "1" "skyboxmodel" "skybox_mp_duga" "sundirection" "-30 78 58" "classname" "worldspawn" "exposure" "0.64" } mp_havoc { "maxlightgridcolors" "32000" "exposure" "1.0" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "12" "_sunshadowcolor" "0.819608 0.894118 0.945098" "sunlight" "18" "suncolor" "0.941176 0.917647 0.807843" "ambientintensity" "0.8" "_ambientcolor" "0.807843 0.85098 0.94902" "newsun" "1" "skyboxmodel" "skybox_mp_havoc" "sundirection" "-63.2 -92.4 0" "classname" "worldspawn" "sky_intensity_angle0" "90" "sky_intensity_angle1" "-55" "sky_intensity_factor0" "1.5" "sky_intensity_factor1" "1.5" } mp_cairo { "maxlightgridcolors" "32000" "exposure" "1.2" "sunshadowintensity" "5" "_sunshadowcolor" "0.717647 0.776471 0.882353" "sunlight" "13" "suncolor" "0.984314 0.917647 0.709804" "ambientintensity" "0.5" "_ambientcolor" "0.733333 0.835294 0.933333" "newsun" "1" "sundirection" "-40 19.7 0" "skyboxmodel" "skybox_mp_havana" "treescatteramount" "0.0" "treescatterintensity" "0.0" "classname" "worldspawn" "waterlightmapsamplesize" "2048" } mp_cosmodrome { "maxlightgridcolors" "32000" "exposure" "0.75" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "8" "_sunshadowcolor" "0.62 0.78 0.84" "sunlight" "15" "suncolor" "0.976471 0.917647 0.67451" "ambientintensity" ".5" "_ambientcolor" "0.75 0.75 0.75" "newsun" "1" "skyboxmodel" "skybox_mp_cosmodrome" "sundirection" "-54.353 -236.47 0" "classname" "worldspawn" "sky_intensity_factor1" "5" "sky_intensity_factor0" "1.05" "sky_intensity_angle1" "-90" "sky_intensity_angle0" "90" } mp_hanoi { "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "4" "_sunshadowcolor" "0.819608 0.917647 0.988235" "sunlight" "8" "suncolor" "0.468 0.623 0.783" "ambientintensity" "0.3" "_ambientcolor" "0.6 0.678431 0.866667" "newsun" "1" "skyboxmodel" "skybox_mp_hanoi" "sundirection" "-54 -143 0" "maxlightgridcolors" "32000" "classname" "worldspawn" "exposure" "1.75" } mp_cracked { "maxlightgridcolors" "32000" "skyboxmodel" "skybox_mp_cracked" "sunlight" "16" "suncolor" "0.996078 0.980392 0.878431" "sundirection" "-128 35 0" "classname" "worldspawn" "newsun" "1" "exposure" "1.4" "sunshadowintensity" "8" "ambientintensity" "0.5" "_ambientcolor" "0.65098 0.705882 0.843137" "_sunshadowcolor" "0.694118 0.733333 0.803922" "sky_intensity_factor1" "1.62" "sky_intensity_factor0" "1.64" "sky_intensity_angle1" "-90" "sky_intensity_angle0" "-40" } mp_russianbase { "maxlightgridcolors" "32000" "exposure" "1.2" "treescatterintensity" "0" "treescatteramount" "0" "sunshadowintensity" "7" "_sunshadowcolor" "0.788235 0.819608 0.988235" "sunlight" "16" "suncolor" "0.890196 0.752941 0.568627" "ambientintensity" "0.4" "_ambientcolor" "0.619608 0.807843 0.921569" "newsun" "1" "skyboxmodel" "skybox_mp_russianbase" "sundirection" "-36 -16.5 0" "classname" "worldspawn" } mp_crisis { "maxlightgridcolors" "32000" "exposure" "1.4" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "5.0" "_sunshadowcolor" "0.7176 0.7450 0.8117" "sunlight" "13" "suncolor" "1 0.831 0.71" "ambientintensity" "0.7" "_ambientcolor" "0.78 0.78 0.78" "newsun" "1" "sundirection" "-152.86 -10 0" "skyboxmodel" "skybox_mp_crisis" "classname" "worldspawn" "sky_intensity_angle0" "90" "sky_intensity_angle1" "-30" "sky_intensity_factor0" "1.5" "sky_intensity_factor1" "2.5" } mp_array { "exposure" ".6" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "6" "_sunshadowcolor" "0.792157 0.854902 0.956863" "sunlight" "13" "suncolor" "1 1 1" "ambientintensity" "0.5" "_ambientcolor" "0.396078 0.388235 0.537255" "newsun" "1" "skyboxmodel" "skybox_mp_array" "sundirection" "-54 -236.47 0" "classname" "worldspawn" "sky_intensity_factor1" "8" "sky_intensity_factor0" "2.5" "sky_intensity_angle1" "-30" "sky_intensity_angle0" "90" "maxlightgridcolors" "32000" } frontend { "exposure" "0.7" "sunshadowintensity" "17" "_sunshadowcolor" "0.45 0.51 0.61" "sunlight" "4" "suncolor" "1 1 1" "ambientintensity" "1" "_ambientcolor" "0.75 0.75 0.75" "newsun" "1" "sundirection" "-143 200 0" "classname" "worldspawn" "skyboxmodel" "skybox_sp_frontend" } outro { "sunlight" "1" "suncolor" "1 1 0.882353" "sundirection" "-70 172 0" "classname" "worldspawn" "diffusefraction" "0.3" "sundiffusecolor" "0.75 0.82 0.85" "ambient" ".116" "_color" "0.5 0.5 .62 1" } wmd_sr71 { "origin" "0 0 0" "ropematerial" "techrope_grey_climbers_rope" "treescatterintensity" "0.0" "treescatteramount" "0.0" "sunshadowintensity" "1.7" "_sunshadowcolor" "0.568627 0.611765 0.737255" "sunlight" "10" "suncolor" "1 0.789 0.57" "ambientintensity" "0.8" "_ambientcolor" "0.752941 0.796078 0.839216" "newsun" "1" "sundirection" "-23 107 0" "classname" "worldspawn" "skyboxmodel" "skybox_sp_wmd" "sky_intensity_angle0" "-45" "sky_intensity_angle1" "45" "sky_intensity_factor0" "1.75" "sky_intensity_factor1" "1" "exposure" "0.8" } kowloon { "single_reflection_probe" "1" "exposure" "0.8" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "5" "_sunshadowcolor" "0.745098 0.819608 0.878431" "sunlight" "8.5" "suncolor" "0.735 0.824 0.890" "ambientintensity" "0.5" "_ambientcolor" "0.803922 0.878431 0.921569" "newsun" "1" "sundirection" "-30.5 -104 0" "skyboxmodel" "skybox_sp_kowloon" "classname" "worldspawn" "spawnflags" "0" } hue_city { "maxlightgridcolors" "48000" "sky_intensity_angle0" "-45" "sky_intensity_angle1" "45" "sky_intensity_factor0" "1.75" "sky_intensity_factor1" "1" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "4.5" "_sunshadowcolor" "0.733333 0.733333 0.733333" "sunlight" "9" "suncolor" "0.948 0.544 0.29" "ambientintensity" "0.6" "_ambientcolor" "0.85 0.85 0.85" "newsun" "1" "sundirection" "-145 -33 0" "skyboxmodel" "skybox_sp_hue_city" "classname" "worldspawn" "exposure" "1" "targetname" "post_c4_reznov_node" } rebirth { "maxlightgridcolors" "49152" "sunshadowintensity" "40" "_sunshadowcolor" "0.25 0.25 0.25" "sunlight" "8" "suncolor" "0.9 0.57 0.3" "ambientintensity" "0.5" "_ambientcolor" "0.396 0.486 0.58" "newsun" "1" "skyboxmodel" "skybox_sp_rebirth" "sundirection" "-170 44.5 0" "classname" "worldspawn" "exposure" "1" } underwaterbase { "enablePolyClamp" "0" "maxlightgridcolors" "49152" "ambient" "0" "diffusefraction" "0" "exposure" "1.58" "treescatteramount" "0" "treescatterintensity" "0" "ambientintensity" ".3" "sunshadowintensity" "50" "sunlight" "10" "_ambientcolor" ".72 .74 .77" "_sunshadowcolor" ".16 .21 .28" "suncolor" ".837 .7 .46" "newsun" "1" "sundirection" "-157.3 65.8 4" "skyboxmodel" "skybox_sp_underwater" "classname" "worldspawn" } creek_1 { "origin" "0 0 0" "treescatteramount" "0" "treescatterintensity" "0" "sunlight" "3" "sundirection" "-129 78 0" "classname" "worldspawn" "skyboxmodel" "skybox_sp_creek_1" "exposure" "1.15" "newsun" "1" "ambientintensity" "0.25" "sunshadowintensity" "23" "_ambientcolor" "0.75 0.77 0.8" "_sunshadowcolor" "0.49 0.52 0.53" "suncolor" "0.98 0.97 0.95" "sky_intensity_factor1" "3" "sky_intensity_factor0" "2" "sky_intensity_angle1" "-55" "sky_intensity_angle0" "90" } wmd { "origin" "0 0 0" "ropematerial" "techrope_grey_climbers_rope" "treescatterintensity" "0.0" "treescatteramount" "0.0" "sunshadowintensity" "1.7" "_sunshadowcolor" "0.537255 0.588235 0.721569" "sunlight" "15" "suncolor" "0.890196 0.807843 0.658824" "ambientintensity" "0.8" "_ambientcolor" "0.752941 0.796078 0.83921" "newsun" "1" "sundirection" "-23 107 0" "classname" "worldspawn" "skyboxmodel" "skybox_sp_wmd" "sky_intensity_angle0" "-45" "sky_intensity_angle1" "45" "sky_intensity_factor0" "1.75" "sky_intensity_factor1" "1" "exposure" "1" } int_escape { "exposure" "1" "sunshadowintensity" "4" "_sunshadowcolor" "0.741176 0.843137 0.87451" "sunlight" "14" "suncolor" "0.933333 0.788235 0.658824" "ambientintensity" "0.5" "_ambientcolor" "0.74902 0.847059 0.92549" "newsun" "1" "sundirection" "-141.34 -67 0" "skyboxmodel" "skybox_sp_flashpoint_sunset" "classname" "worldspawn" } vorkuta { "origin" "0 0 0" "maxlightgridcolors" "49152" "sky_intensity_factor1" "10" "sky_intensity_factor0" "1.5" "sky_intensity_angle1" "-30" "sky_intensity_angle0" "90" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "10" "_sunshadowcolor" "0.8392 0.8235 0.8235" "sunlight" "16" "suncolor" "1 0.915 0.681" "ambientintensity" "0.5" "_ambientcolor" "0.403922 0.454902 0.462745" "newsun" "1" "skyboxmodel" "skybox_sp_vorkuta" "sundirection" "-20 104 0" "classname" "worldspawn" "exposure" "0.54" } cuba { "origin" "0 0 0" "waterlightmapsamplesize" "10000000" "maxlightgridcolors" "48000" "exposure" "0.5" "sunshadowintensity" "25.5" "_sunshadowcolor" "0.45 0.45 0.52" "sunlight" "16.75" "suncolor" "1 0.813 0.7" "ambientintensity" "0.5" "_ambientcolor" "0.788235 0.870588 0.913725" "newsun" "1" "sundirection" "-33 21 0" "skyboxmodel" "skybox_sp_cuba" "classname" "worldspawn" } flashpoint { "origin" "0 0 0" "maxlightgridcolors" "48000" "exposure" "0.68" "sunshadowintensity" "4" "_sunshadowcolor" "0.741176 0.843137 0.87451" "sunlight" "6.5" "suncolor" "0.933333 0.788235 0.658824" "ambientintensity" "0.5" "_ambientcolor" "0.74902 0.847059 0.92549" "newsun" "1" "sundirection" "-158.6 -67 0" "skyboxmodel" "skybox_sp_flashpoint_sunset" "classname" "worldspawn" } pentagon { "origin" "0 0 0" "exposure" "0.5" "sunshadowintensity" "45" "_sunshadowcolor" "0.1607 0.1647 0.1686" "sunlight" "32" "suncolor" "0.4 0.48 0.55" "ambientintensity" "0.5" "_ambientcolor" "1 1 1" "newsun" "1" "sundirection" "195 245 0" "skyboxmodel" "skybox_sp_pentagon" "classname" "worldspawn" "treescatterintensity" "0.2" "treescatteramount" "0.4" } khe_sanh { "origin" "0 0 0" "maxlightgridcolors" "48000" "exposure" "0.95" "sunshadowintensity" "6" "_sunshadowcolor" "0.792157 0.854902 0.956863" "sunlight" "14.5" "suncolor" "0.992157 0.960784 0.843137" "ambientintensity" "0.5" "_ambientcolor" "0.396078 0.388235 0.537255" "newsun" "1" "skyboxmodel" "skybox_sp_khe_sanh" "sundirection" "-28 205 0" "classname" "worldspawn" "sky_intensity_factor1" "1.5" "sky_intensity_factor0" "1" "sky_intensity_angle1" "-30" "sky_intensity_angle0" "90" } pow { "maxlightgridcolors" "48000" "exposure" "0.95" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "10" "_sunshadowcolor" "0.792157 0.854902 0.956863" "sunlight" "20" "suncolor" "0.992157 0.960784 0.843137" "ambientintensity" "0.5" "_ambientcolor" "0.396078 0.388235 0.537255" "newsun" "1" "skyboxmodel" "skybox_sp_pow" "sundirection" "-34 70 0" "classname" "worldspawn" "sky_intensity_factor1" "4.0" "sky_intensity_factor0" "1.5" "sky_intensity_angle1" "-30" "sky_intensity_angle0" "90" } fullahead { "exposure" "0.65" "treescatteramount" "0.0" "treescatterintensity" "0.0" "sunshadowintensity" "6" "_sunshadowcolor" "0.8235 0.8509 0.8705" "sunlight" "10" "suncolor" "0.969 0.986 1" "ambientintensity" "0.5" "_ambientcolor" "0.41 0.41 0.41" "newsun" "1" "skyboxmodel" "skybox_sp_fullahead_overcast" "sundirection" "-23 127 0" "classname" "worldspawn" "sky_intensity_angle0" "90" "sky_intensity_angle1" "-55" "sky_intensity_factor0" "1.5" "sky_intensity_factor1" "2" } river { "origin" "0 0 0" "sky_intensity_factor1" "8.0" "sky_intensity_factor0" "2" "sky_intensity_angle1" "-30" "sky_intensity_angle0" "90" "waterlightmapsunonly" "1" "sunshadowintensity" "15" "_sunshadowcolor" "0.36 0.44 0.48" "sunlight" "16" "suncolor" "0.45 0.54 0.63" "ambientintensity" "0.7" "_ambientcolor" "0.396 0.486 0.494" "newsun" "1" "skyboxmodel" "skybox_sp_river" "sundirection" "-30 209 0" "classname" "worldspawn" "exposure" "1.5" } zombie_pentagon { "sunisprimarylight" "0" "exposure" "0.5" "sunshadowintensity" "45" "_sunshadowcolor" "0.1607 0.1647 0.1686" "sunlight" "32" "suncolor" "0.4 0.48 0.55" "ambientintensity" "0.5" "_ambientcolor" "1 1 1" "newsun" "1" "sundirection" "195 245 0" "skyboxmodel" "skybox_sp_frontend" "classname" "worldspawn" "treescatterintensity" "0.2" "treescatteramount" "0.4" "model" "p_rus_mop" } zombie_theater { "maxlightgridcolors" "32000" "exposure" "1.234" "treescatteramount" "0" "treescatterintensity" "0" "ambientintensity" "1" "sunshadowintensity" "8" "sunlight" "13" "_ambientcolor" "0.5960 0.6078 0.6196" "_sunshadowcolor" "0.8 0.8235 0.8509" "suncolor" "0.82 0.76 0.62" "newsun" "1" "sundirection" "-48.9 -74.2 0" "skyboxmodel" "skybox_zombie_theater" "classname" "worldspawn" } zombietron { "exposure" "1.5" "treescatteramount" "0" "treescatterintensity" "0" "ambientintensity" "1" "sunshadowintensity" "16" "sunlight" "8" "_ambientcolor" "0.50 0.50 0.50" "_sunshadowcolor" "0.50 0.50 0.50" "suncolor" "0.75 0.75 0.75" "newsun" "1" "sundirection" "-45 45 0" "skyboxmodel" "skybox_sp_flashpoint_sunset" "classname" "worldspawn" "targetname" "island_pickup" } Hidden/Weird/Cool Things Stopping Power, Juggernaut, and Danger Close (Sonic Boom) Still In Black Ops? Code: initPerkDvars Code: () { level.cac_armorpiercing_data = cac_get_dvar_int( "perk_armorpiercing", "40" ) / 100;// increased bullet damage by this % level.cac_bulletdamage_data = cac_get_dvar_int( "perk_bulletDamage", "35" ); // increased bullet damage by this % level.cac_fireproof_data = cac_get_dvar_int( "perk_fireproof", "95" ); // reduced flame damage by this % level.cac_armorvest_data = cac_get_dvar_int( "perk_armorVest", "80" ); // multipy damage by this % level.cac_explosivedamage_data = cac_get_dvar_int( "perk_explosiveDamage", "25" ); // increased explosive damage by this % level.cac_flakjacket_data = cac_get_dvar_int( "perk_flakJacket", "35" ); // explosive damage is this % of original level.cac_flakjacket_hardcore_data = cac_get_dvar_int( "perk_flakJacket_hardcore", "9" ); // explosive damage is this % of original for hardcore } Old School Mode? Code: onPlayerConnecting() { for(;;) { level waittill( "connecting", player ); if ( !level.oldschool ) { if ( !isDefined( player.pers["class"] ) ) { player.pers["class"] = ""; } player.class = player.pers["class"]; player.lastClass = ""; } player.detectExplosives = false; player.bombSquadIcons = []; player.bombSquadIds = []; player.reviveIcons = []; player.reviveIds = []; } } Spoiler Code: Treyarch MIGHT have the ability to reset players Rank, erase all stats, and basically set EVERYTHING back to 0. Here are the files I ran across... prestige_reset.cfg Spoiler Code: // Reset all of the stats // Mark all of the items, attachments and options as unpurchased PrestigeStatsReset // inits default unlocked weapons and class loadouts // this includes all the weapons and perks from the default classes equipdefaultclass customclass1 class_custom_smg equipdefaultclass customclass2 class_custom_cqb equipdefaultclass customclass3 class_custom_assault equipdefaultclass customclass4 class_custom_lmg equipdefaultclass customclass5 class_custom_sniper equipdefaultclass prestigeclass1 class_custom_smg equipdefaultclass prestigeclass2 class_custom_cqb equipdefaultclass prestigeclass3 class_custom_assault equipdefaultclass prestigeclass4 class_custom_lmg equipdefaultclass prestigeclass5 class_custom_sniper equipdefaultglobalitems // resets custom class default names setFromLocString customclass1 @CLASS_SLOT1_CAPS setFromLocString customclass2 @CLASS_SLOT2_CAPS setFromLocString customclass3 @CLASS_SLOT3_CAPS setFromLocString customclass4 @CLASS_SLOT4_CAPS setFromLocString customclass5 @CLASS_SLOT5_CAPS setFromLocString prestigeclass1 @CLASS_PRESTIGE1_CAPS setFromLocString prestigeclass2 @CLASS_PRESTIGE2_CAPS setFromLocString prestigeclass3 @CLASS_PRESTIGE3_CAPS setFromLocString prestigeclass4 @CLASS_PRESTIGE4_CAPS setFromLocString prestigeclass5 @CLASS_PRESTIGE5_CAPS // xp statwriteddl playerstatslist rankxp 0 statwriteddl playerstatslist rank 0 statwriteddl playerstatslist plevel ( GetPrestige() + 1 ) statwriteddl playerstatslist codpoints 0 statwriteddl purchasedAttachments reflex 0 statwriteddl purchasedAttachments elbit 0 statwriteddl purchasedAttachments acog 0 statwriteddl purchasedattachments lps 0 statwriteddl purchasedattachments vzoom 0 statwriteddl purchasedattachments ir 0 statwriteddl purchasedattachments gl 0 statwriteddl purchasedattachments mk 0 statwriteddl purchasedattachments silencer 0 statwriteddl purchasedattachments grip 0 statwriteddl purchasedattachments extclip 0 statwriteddl purchasedattachments dualclip 0 statwriteddl purchasedattachments saddle 0 statwriteddl purchasedattachments fmj 0 statwriteddl purchasedattachments hp 0 statwriteddl purchasedattachments rf 0 statwriteddl purchasedattachments ft 0 statwriteddl purchasedattachments bayonet 0 statwriteddl purchasedattachments auto 0 statwriteddl purchasedattachments speed 0 statwriteddl purchasedattachments upgradesight 0 statwriteddl purchasedattachments snub 0 statwriteddl purchasedattachments dw 0 prestigerequest updategamerprofile uploadstats playerstats_reset.cfg Spoiler Code: // clears all XP stats statsetbyname VERSION 0 statsetbyname RANKXP 0 statsetbyname SCORE 0 statsetbyname KILLS 0 statsetbyname KILL_STREAK 0 statsetbyname DEATHS 0 statsetbyname DEATH_STREAK 0 statsetbyname ASSISTS 0 statsetbyname HEADSHOTS 0 statsetbyname TEAMKILLS 0 statsetbyname SUICIDES 0 statsetbyname TIME_PLAYED_ALLIES 0 statsetbyname TIME_PLAYED_OPFOR 0 statsetbyname TIME_PLAYED_OTHER 0 statsetbyname TIME_PLAYED_TOTAL 0 statsetbyname KDRATIO 0 statsetbyname WINS 0 statsetbyname LOSSES 0 statsetbyname TIES 0 statsetbyname WIN_STREAK 0 statsetbyname CUR_WIN_STREAK 0 statsetbyname WLRATIO 0 statsetbyname HITS 0 statsetbyname MISSES 0 statsetbyname TOTAL_SHOTS 0 statsetbyname ACCURACY 0 statsetbyname PLEVEL 0 statsetbyname RANK 0 statsetbyname MINXP 0 statsetbyname MAXXP 0 statsetbyname LASTXP 0 statsetbyname SESSIONBANS 0 statsetbyname GAMETYPEBAN 0 statsetbyname BLOB_REV_NUM 0 statsetbyname TIMEWHENNEXTHOST 0 statsetbyname BADHOSTCOUNT 0 statsetbyname KEYARCHIVEFLUSH 0 statsetbyname LEADERBOARDFAILURES 0 statsetbyname LASTSTATSBACKUP 0 statsetbyname STATSBACKUPVERSION 0 statsetbyname MAPPACKMASK 0 statsetbyname RANKXPZM 0 statsetbyname PLEVELZM 0 statsetbyname RANKZM 0 statsetbyname MINXPZM 0 statsetbyname MAXXPZM 0 statsetbyname LASTXPZM 0 Code: playerstats_prestige_reset.cfg Spoiler // clears all XP stats statset 2300 0 statset 2301 0 // don't clear score //statset 2302 0 statset 2303 0 statset 2304 0 statset 2305 0 statset 2306 0 statset 2307 0 statset 2308 0 statset 2309 0 statset 2310 0 statset 2311 0 statset 2312 0 statset 2313 0 statset 2314 0 statset 2315 0 statset 2316 0 statset 2317 0 statset 2318 0 statset 2319 0 statset 2320 0 statset 2321 0 statset 2322 0 statset 2323 0 statset 2324 0 statset 2325 0 // don't clear prestige level //statset 2326 0 statset 2327 0 statset 2328 0 statset 2329 0 statset 2330 0 statset 2350 0 statset 2351 0 statset 2352 0 statset 2353 0