Halo: TMCC Collection Is Getting A Fix For Matchmaking Today

Bullet Nov 20, 2014

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    Bullet Guest

    343i are releasing a patch that they will fix the matchmaking issues (again) today. Halo:TMCC was just one in a long line of broken games to be released lately, to follow trend it has also had a succession of failed patches to fix issues with the game.

    However the good folk over at 343 Industries have been working hard since the failed launch of the iconic game, and a patch will start rolling out today that will address not only the problems with matchmaking, but also UI, gameplay, and title-specific issues.

    Make some space on your Hard drives folks because this patch looks like a whopper given the amount of issues it is going to address according to the patch list which you can see below:
    • Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
    • Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
    • The improved matchmaking flow is as follows:
      • Searching
      • Searching for more players
      • Players found
      • Finalizing matchmaking process
      • Connecting session
    • Made an update to ensure that parties stick together when returning from the post-game carnage report
    • Prevented the ability for players “kick” other players from matchmaking games
    • Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players
    • Removed the possibility to boost ranking through a custom games exploit
    • Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
    • Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay
    • Made an update to the “team creation” phase that allows players to be grouped by team
    • Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen
    • Improved roster / matchmaking lobby stability
    • Made improvements to the accuracy and stability of the “Game Session Details” UI
    • Improved version compatibility

    • Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
    • Corrected career stats that did not update uniformly across different profiles in multiple titles
    • Improved Forge map display names in Theater
    • Corrected various medal inconsistencies across titles

    • Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”
    • Improved Halo: CE career stat tracking
    • Resolved scoring and time HUD reset and display issues
    • Made an update to ensure that rival emblems are displayed correctly

    Halo: CE
    • Improved consistency and reliability of shot registration
    • Improved headshot hitboxes
    • Fixed an issue where respawning players could momentarily appear at their death location
    • Made an update to ensure that the match ends when the entire opposing team quits
    • Improved fall damage consistency (specifically in regards to uneven surfaces)
    • Improved Halo: CE menu and loading screen stability
    • Improved consistency with multikill rewards
    • Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
    • Updated default language settings

    Halo 2
    • Made an update to ensure that the team color shown in pre-game lobby matches in-game
    • Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
    • Improved a variety of networking issues to allow for improved gameplay consistency
    • Made an update to service tag functionality, allowing for service tags to appear for all players
    • Improved the post-game carnage report to correctly display team color
    • Made an update to ensure that the match ends when the entire opposing team quits
    • Improved “original” medal icon functionality in split-screen
    • Improved host migration functionality
    • Corrected “headshot” stat tracking
    • Addressed a crash that occurred with the Scarab skull
    • Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”

    Halo 2: Anniversary
    • Made an update to prevent players from gaining achievements in Forge
    • Improved Forge item display names
    • Resolved text overlapping issues
    • Improved split screen stability
    • Made an update to resolve the notorious “-1th” scoreboard text
    • Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
    • Improved host migration functionality
    • Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report
    • Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
    • Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
    • Improved Forge mode stability
    • Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
    • Improved Shrine objective spawn points
    • Improved King of the Hill and Ninjanaut mode stability
    • Addressed an issue where controller vibration could persist during the pause menu
    • Improved Race mode respawn zones
    The update will begin rolling out around mid-late afternoon Pacific time which will be sometime Friday for the UK.
    Last edited: Nov 20, 2014

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