Call Of Duty is known for maintaining a silky smooth 60 frames-per-second and Activision are aiming for the same with the next-generation Call Of Duty: Ghosts. Vice president of production Daniel Suarez said the goal has been "somewhat challenging" due to the improved visuals afforded by next-gen. In an interview with Digital Spy, Suarez emphasised just how important 60 FPS is to the franchise. "With 60 frames, there's no compromise. You need it to be 60 frames. When you play Call of Duty multiplayer, [you need] that and the feel that no one other can match [it]. "You knock down to 30 frames per second [and] it doesn't have that same sort of feel. For us, it's that we need to be at 60 frames per second. There's no compromise.
Ya, so if they are so concerned with playability, why dont they make the guns balanced, and have serverside connections like BF3, instead of having these sh*tty host connections.