Borderlands Save Editor Revision 92

lavaguy96 Oct 22, 2012

  1. lavaguy96

    lavaguy96 Slayer Of 32Bit
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    HIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbed.


    THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

    How to use
    1 - You will need either Modio or Horizon downloaded and open.
    2 - Drag your gamesave into Horizon/Modio
    3 - Click on the contents tab
    4 - Extract the SaveGame.sav from the save file
    5 - Open it up in the editor
    6 - Make changes then hit save (Rename it to SaveGame in a different location than the original)
    7 - Replace(not inject new file) SaveGame.sav with the modded one.
    8 - Rehash and Resign

    Huge Weapons/Item List ( should help with weapon modding)
    http://www.mediafire...4a6h426m9wddb9c

    Download Link
    http://www.mediafire...jtwtx1f90baz4gb


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    r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line
    Implemented loading of travel station information in GameInfo.
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    r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line
    Cleanup of protobuf member names.
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    r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines
    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line
    Use a static unique ID (0) instead of a random one for copied codes.
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    r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line
    Display a warning when attempting to paste codes and none were found.
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    r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines
    Not mentioned in previous commit:
    - Player classes are now provided via GameInfo.
    - DownloadableContent and DownloadablePackage info provided via GameInfo.
    - CustomizationSet removed from GameInfo (due to previous line).
    ------------------------------------------------------------------------
    r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines
    - Cleaned up member naming in BaseItem/BaseWeapon.
    - Retooled most of the GameInfo project for better organization and data loading.
    - With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
    - BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
    - Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
    - Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
    - Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    ------------------------------------------------------------------------
    r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line
    Prevent editing of IsBadassModeSaveGame.
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    r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines
    - Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
    - CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
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    r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines
    - Corrected LockoutData definition.
    - Fixed some field names in MissionData and RegionGameStageData.
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    r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line
    Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
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    r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines
    - Update Weapon Types and Item Types in GameInfo, as well as their backing code.
    - Update SaveEdit to reflect previous change.
    ------------------------------------------------------------------------
    r73 | rick | 2012-10-15 19:02:21 -0400 (Mon, 15 Oct 2012) | 1 line
    Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
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    r72 | rick | 2012-10-15 18:34:23 -0400 (Mon, 15 Oct 2012) | 1 line
    Clarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.
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    r71 | rick | 2012-10-15 18:06:31 -0400 (Mon, 15 Oct 2012) | 3 lines
    - Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.
    - PlayerView now assumes CharacterName is UTF8 data.
    - Set quite a few bindings to update on property change.
    ------------------------------------------------------------------------


    IF you get a Re-Encode mismatch or any other strange error like 'Invalid SHA1' on your xbox or PC save post and upload the SaveGame.sav giving you the error in the thread or send gibbed a message with it.

    Credit
    @gibbed - for creating this fantastic program

    Kryptos1018, lockdown6435 and corogast from MPGH.net. - for compiling it and sharing it.

    @BorderlandsModz - For his helpful tips on things you can do with the editor.
     
  2. lavaguy96

    lavaguy96 Slayer Of 32Bit
    0/47

    Joined:
    Jul 29, 2012
    Messages:
    369
    Likes Received:
    105
    Trophy Points:
    0
    Gender:
    Male
    Location:
    Slaying Pixels
    Console:
    Other
    Sorry guys accidently posted 2
     

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