Borderlands 2 Save Editor Revision 124

lavaguy96 Nov 7, 2012

  1. lavaguy96

    lavaguy96 Slayer Of 32Bit
    5/47

    Joined:
    Jul 29, 2012
    Messages:
    369
    Likes Received:
    105
    Trophy Points:
    0
    Gender:
    Male
    Location:
    Slaying Pixels
    Console:
    Other
    THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE IS A COMPILED PROGRAM MADE BY Rick AKA Gibbed.

    THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

    UNFORTUNATELY THERE IS NO WAY TO EXTRACT THE SAVEGAME.SAV FROM A PS3 SAVE FILE BECAUSE IT HAS AN EXTRA LAYER OF SECURITY. IN SHORT IT DOESN'T WORK FOR THE PS3, SORRY GUYS.


    Download link:
    http://www.mediafire...xw6q6prwq77wa3w

    Revision log:
    r124 | rick | 2012-11-06 16:59:02 -0500 (Tue, 06 Nov 2012) | 2 lines
    - Support for casting save game Guid type to System.Guid.
    - More reasonable default values for some save structures.
    ------------------------------------------------------------------------
    r123 | rick | 2012-11-06 16:57:29 -0500 (Tue, 06 Nov 2012) | 1 line
    Set a value of None to LastVisitedTeleporter in new save games.
    ------------------------------------------------------------------------
    r122 | rick | 2012-11-06 16:52:53 -0500 (Tue, 06 Nov 2012) | 5 lines
    - Link to duncanfogg's gear calculator on the backpack and bank views.
    - Remove the dummy image on the backpack and bank view lists until they're actually implemented.
    - Tabs are no longer directly locked before loading a save.
    - Added About tab.
    - Implemented New button.
    ------------------------------------------------------------------------
    r121 | rick | 2012-10-30 19:55:19 -0400 (Tue, 30 Oct 2012) | 1 line
    Didn't mean to leave that pause there.
    ------------------------------------------------------------------------
    r120 | rick | 2012-10-30 19:52:42 -0400 (Tue, 30 Oct 2012) | 1 line
    Call vsvars32.bat in the dist batch.
    ------------------------------------------------------------------------
    r119 | rick | 2012-10-29 15:50:50 -0400 (Mon, 29 Oct 2012) | 1 line
    Fixing a silly typo.
    ------------------------------------------------------------------------
    r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line
    Correcting some protobuf definitions.
    ------------------------------------------------------------------------
    r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line
    Use Gearbox's name for packed weapon/item data.
    ------------------------------------------------------------------------
    r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line
    Add level sync buttons to Backpack, Bank tabs.
    ------------------------------------------------------------------------
    r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines
    - Removed unused Weapon Parts and Item Parts resources from GameInfo.
    - Added Weapon Name Parts and Item Name Parts resources to GameInfo.
    - Weapon and item name generation in SaveEdit.
    ------------------------------------------------------------------------
    r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line
    Group level transitions by DLC.
    ------------------------------------------------------------------------
    r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line
    Sort level transitions by resource name.
    ------------------------------------------------------------------------
    r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines
    - Updated Travel Stations dump.
    - Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
    - Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.
    ------------------------------------------------------------------------
    r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line
    Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.
    ------------------------------------------------------------------------

    Notice
    IF you get a Re-Encode mismatch or any other strange error like 'Invalid SHA1'(see useful links) on your Xbox 360 or PC save, Please post and upload the SaveGame.sav giving you the error in the thread and quote gibbed or send gibbed a PM with it.




    Credits

    gibbed - for creating this fantastic program.

    TechnoJacker - for compiling and sharing it.
     
  2. Xo

    Xoron Newbie
    0/47

    Joined:
    Dec 19, 2012
    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    0
    Console:
    Other
    Hi,
    I think this is an awesome tool and sorry if i post this to the wrong place :/ but everytime i want to open up any of my files it says it can't be opened due to an reencode mismatch error.
    I hope someone can help me
    View attachment SaveGame.rar This is my highest charakter so far.

    EDIT: Problem solved....
     
  3. sm

    smithy19870211 Newbie
    5/47

    Joined:
    Sep 3, 2018
    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    5
    Gender:
    Male
    Console:
    Xbox One
    thanks for the save editor
     

Share This Page

Close