As the title really. I've poked around a little and can see the offsets for cash, but hex editing those values results in a save that isn't usable. Not corrupt, after rehashing and resigning, but just doesn't load. Returning the cash values to their previous and rehashing and resigning results in a working save again. The offsets i've found are: Offset D6DC, blocks D6DC-D6DF - responsible for the initial cash info in the 'header' of the campaign save for slot 1. Offset DF7C, blocks DF7C-DF7F - responsible for the initial cash info in the 'header' of the campaign save for slot 2. Followed by: Offset E8FC, blocks E8FC-E90F are responsible for the 'cashInfo' of the saves, up to a maximum of 5 save slots. So for instance, slot 1 is E8FC-E8FF, slot 2 is E900-E903, and so on. Like I said - changing these results in an unusable save, so there must be some trickery at play but I can't see where. I can only assume there's a checksum somewhere that doesn't like those values changing but as for where? Not sure. Published by Midway, made by Blue Shift for info if it helps. I'll upload a relevant save for info: Slot 1: KID FRANCHISE - Cash = 113000 Slot 2: KID FRANCHISE - Cash = 796000 File located on 4shared for reference: http://www.4shared.com/file/lPM5_X2T/BTLSave.html So. If someone could a) create a mod tool to do it, and/or show me where i'm going wrong, it'd be appreciated. It's bugging me.