Few offsets i used when making a trainer maybe good to someone. Spoiler public static uint Stats = 0x83A9E898; public static uint G_GivePlayerWeapon = 0x824E2A40; public static uint BG_GetWeaponIndexForName = 0x826D6C10; public static uint G_InitializeAmmo = 0x8253A080; public static uint Gamertag = 0x843EA190; public static uint redBoxes = 0x826B828C; public static uint jumpHeight = 0x820635E0; public static uint fallDamage = 0x826F4104; public static uint CBuf = 0x824C5F30; public static uint SV_GameSendServerCommand = 0x8242BC40; public static uint noRecoil = 0x8210FCBC; public static uint allAmmo = 0x828313D4; public static uint chams = 0x8268B344; public static uint playerState_s = 0x8381EF00; public static uint laser = playerState_s + 0x59; public static uint laserColor = playerState_s + 0xD; public static uint gEntity_s = 0x83854F00; 0x826BDE70 | On - 0x39400001 | Off - 0x550AF7FE //UAV 0x826BDE74 | On - 0x3B200001 | Off - 0x5519EFFE 0x826BDE78 | On - 0x3B000001 | Off - 0x5518D7FE 0x826BDE7C | On - 0x3B400001 | Off - 0x551A37FE AntiCheat_AnswerChallenges = 821E3C78 BG_GetPerkIndexForName = 8243C488 CG_Player = 8268ADF0 CL_SetViewAngles = 82329450 CL_WritePacket = 82633578 CloneBrushModelToScriptModel = 824EECD8 Dvar_FindMalleableVar = 8239C748 Dvar_RegisterBool = 8239F548 EndFunc = 8246F110 GScr_AllocString = 8247E7B0 GScr_Earthquake = 825087C8 GScr_Spawn = 8251AC18 GScr_SpawnHelicopter = 824FFCD8 GScr_SpawnTurret = 8251BE08 G_CallSpawnEntity = 824EC0A8 G_FindConfigString = 828358A8 G_FreeEntity = 824E6DB0 G_ModelIndex = 82835B58 G_SetModel = 824E7440 G_SetOrigin = 824E4FB0 G_Spawn = 824E58C8 G_SpawnHelicopter = 8281B138 G_SpawnTurret = 824D9A70 G_TempEntity = 824E5CF8 GetLocalXUID = 82625440 IsTalking = 825453A0