Thinking about getting a dual nand RGH console. Got questions...

Viper187 Oct 7, 2017

  1. Vi

    Viper187 Rookie
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    I'm interested in one of those dual Nand consoles. I've been wanting to get one for ages, and I keep putting it off. I figure I should probably do it if I can still find anyone reputable working on them.

    1. Does flashing the DVD drive bypass region lock while using the safe/legit NAND? I have 850+ retail discs and a few are from other regions.

    2. Are all RGH NANDs fully compatible with the 360 SDK for debugging etc? Dev Kernel? I think the last guide I looked at mentioned RGLoader being needed for that. What's normally on the ones people sell?

    3. Is there an easy way to get the digital games/DLC I own working on the RGH without doing a license transfer? Is there an easy way to backup one's own digital games and bypass their DRM?

    4. Can you recommend a homebrew dashboard or two? Is there a default for RGH? I strictly play/mod games and homebrew. My main concern is keeping the RGH from attempting to connect to XBL in any way but at the same time allowing it to connect to my PC and other consoles for system link play and modding.

    5. How does this thing (the safe NAND part) handle firmware updates being pushed? Any issues there? I know 360 rarely gets updated now, but it still does now and then. I'm also curious how switching between the two NANDs works.

    p.s. In case you're wondering, I'm not some hack noob. Just new to modded Xboxes. I've been hex editing and cheat searching since the N64 Gameshark. I even got into the assembly (MIPS) and rather enjoyed it. PowerPC looks very similar in context and was easy enough to pickup. I would've been content with hex editing saves if anyone had been willing to properly document all the damn different checksums every game uses instead of releasing half assed editors that later turn into dead links and not sharing the checksum info with anyone. I was actually one of the people involved with Project Artemis for PS2. Someone wrote a small library to dump the RAM across the network and I got it working with a PS2 specific version of my own cheat searching app. If I could find documentation on how things like Peek Poker etc access the 360, I might be tempted to do the same for it depending on how useful the existing tools are to me.
     

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