Finding Bytes

Discussion in 'C#' started by pedro210, Nov 19, 2013.

  1. pedro210

    pedro210 Newbie
    0/47

    Can anybody link me to a good tutorial on how to find bytes for certain command or are all these gotten off of hex
     
  2. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
    105/188

  3. pedro210

    pedro210 Newbie
    0/47

    bytes {0x60,0x00,0x00,0xFF} <---- example eh?!
     
  4. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
    105/188

    i dont understand why do u want to find bytes? for what lol? peek memory? dump memory and open it in HxD and see dem bytes?
     
  5. pedro210

    pedro210 Newbie
    0/47

    ok cools
     
  6. pedro210

    pedro210 Newbie
    0/47

    to get this workiing (0x82235BC0, new byte[] { 0x60, 0xFF, 0x00, 0x00 })
     
  7. t3

    t3fury Guest

    are you trying to find the value of a offset or are you wanting to poke that value to a offset?
     
  8. pedro210

    pedro210 Newbie
    0/47

    poke a value to the offset. trying to figure out how to find the bytes needed for the offsets this one here is max ammo and working fine just like so. but you cant set these bytes on all thats what im trying to figure out is how are these bytes grabbed
     
  9. xxatawxx10

    xxatawxx10 Banned BANNED
    0/47

    O I SORTA UNDERSTAND YOU WANT TO KNOW WITCH BYTES TO USE FOR EACH OFFSET I DO NOT KNOW HOW TO EXPLAIN TO BE HONEST
     
  10. t3

    t3fury Guest

    i take it thats not the breakpoint and that its a static value? i would use { 0x0F, 0xFF, 0xFF, 0xFF }) that would give you 268435455 bullets in your gun
     
  11. pedro210

    pedro210 Newbie
    0/47

    yea buddy thats exactly what im trying to do. How do people grab these byte like say i wanted to poke another value to a certain offset
    (0x82235BC0, new byte[] { 0x60, 0xFF, 0x00, 0x00 }) <----this works for max ammo and so does this---> (0x82235BC0, new byte[] { 255 })
     
  12. pedro210

    pedro210 Newbie
    0/47

    yea but im trying to learn how to find on my own cant seem to find any tutorials anywhere. ive even looked through akatsukis trainer making guide and didnt seem to find it or maybe didnt pay enough attention to it
     
  13. t3

    t3fury Guest

    the value you poke isn't really important its finding the offsets. you can poke any value to a static offset as long as you know the value to want to poke like 0F=15 FF=255 0FFF=4095 FFFF=65535 as long as you know how many bytes long it is you can poke any value you desire
     
  14. pedro210

    pedro210 Newbie
    0/47

    but how do these work here this is by begallegal1 tutorial he made on xrpc

    x.SetMemory(0x820151F8, new byte[] { 0x42, 0x1c, 0x00, 0x00 });

    this right here is a even higher jump

    x.SetMemory(0x820151F8, new byte[] { 0x45, 0xFF, 0x00, 0x00 });
     
  15. t3

    t3fury Guest

    link me to the tut so i can give you a better explanation
     
  16. pedro210

    pedro210 Newbie
    0/47

  17. t3

    t3fury Guest

    ok basically from what i read your looking at changing the jump value so 0x42, 0x1c, 0x00, 0x00 is the default value and if you look at the line below it says 0x43, 0xFF, 0x00, 0x00 whats happened here is the value has been increased so you can jump higher so instead of been able to jump as high as 16924 (0x42, 0x1c, 0x00, 0x00) he can now jump 17407 (0x43, 0xFF, 0x00, 0x00) basically the value has been increased to jump higher
     
  18. pedro210

    pedro210 Newbie
    0/47

    but how are these exactly found do i have to dump ram with peek poker and get these off of hex editor
     
  19. pedro210

    pedro210 Newbie
    0/47

    like on his tutorial fall damage how did he know what bytes to put
     
  20. t3

    t3fury Guest

    he probably didn't he probably booted the game and did a ram dump opened it in artmoney then jumped and froze the game whist in the air and did another ram dump to compare and kept doing it until he found the offset he needed
     

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