Just got it love the game but can someone please hex edit it see if its possible I would like as much money as I could hold thanks in advance and if not thanks anyway.
Help mod D&D daggerdale
#1
Posted 25 May 2011 - 07:06 PM
Just got it love the game but can someone please hex edit it see if its possible I would like as much money as I could hold thanks in advance and if not thanks anyway.
#2
Posted 25 May 2011 - 07:11 PM
Just got it love the game but can someone please hex edit it see if its possible I would like as much money as I could hold thanks in advance and if not thanks anyway.
Do you have a save and some stats for it and I or someone else will have a look at it for you?
#3
Posted 25 May 2011 - 08:51 PM
#4
Posted 26 May 2011 - 01:22 AM
#5
Posted 26 May 2011 - 01:13 PM
http://www.xpgamesav...d-d-daggerdale/
#6
Posted 26 May 2011 - 05:23 PM
Uploaded the test save for D & D daggerdale stats on description again thanks in advance
]
lemme know if it does or dont load up for you
#7
Posted 26 May 2011 - 05:44 PM
give this save a try load it up and see if anything has changed
]
lemme know if it does or dont load up for you
Tried it even checked see if all the ID's matched mine and looked good but when loaded said it was corrupt.
#9
Posted 26 May 2011 - 05:50 PM
more than likely got a checksum on it then
KK thanks I figured as much when I tried to hex edit but being new thought I prob made a mistake. Is there any way to find the checksum for it cause I really like this game want to edit it for it to be more fun for me.
#10
Posted 26 May 2011 - 06:31 PM
#11
Posted 26 May 2011 - 06:37 PM
I just ran my gamesave in a hex editor and saw some things that look editable. Many of the things are labeled. It seems that 360 revolution is the only tool that can get past checksums now.
So you were able to edit something and have it load without corruption ?
#12
Posted 26 May 2011 - 06:41 PM
So you were able to edit something and have it load without corruption ?
No, I gotta wait till the checksum is figured out. I don't even have a clue on how they work.
#13
Posted 26 May 2011 - 06:43 PM
gonna take a while to get it tested n workin but if i can i`ll try get you a mega save for this game
#14
Posted 26 May 2011 - 06:55 PM
im gonna work on this game but from a diffrent angle to the checksum
gonna take a while to get it tested n workin but if i can i`ll try get you a mega save for this game
KK thanks I'm in no rush I'll wait patiently and thank you so much. I know modding and hex editing a game is time consuming.
#15
Posted 27 May 2011 - 09:16 PM
Parity byte or parity word
The simplest checksum algorithm is the so-called , which breaks the data into "words" with a fixed number n of bits, and then computes the of all those words. The result is appended to the message as an extra word. To check the integrity of a message, the receiver computes the exclusive or of all its words, including the checksum; if the result is not a word with n zeros, the receiver knows that a transmission error occurred.
With this checksum, any transmission error that flips a single bit of the message, or an odd number of bits, will be detected as an incorrect checksum. However, an error that affects two bits will not be detected if those bits lie at the same position in two distinct words. If the affected bits are independently chosen at random, the probability of a two-bit error being undetected is 1/n.
[ ]Modular Sum
A variant of the previous algorithm is to add all the "words" as unsigned binary numbers, discarding any overflow bits, and append the of the total as the checksum. To validate a message, the receiver adds all the words in the same manner, including the checksum; if the result is not a word full of zeros, an error must have occurred. This variant too detects any single-bit error, but the probability that a two-bit error will go undetected is a little less than 1/n.
[ ]Position-dependent checksums
The simple checksums described above fail to detect some common errors that affect many bits at once, such as changing the order of data words, or inserting or deleting words with all bits set to zero. The checksum algorithms that are most used in practice, such as , , and (CRCs), address these weaknesses by considering not only the value of each word but also its position in the sequence. This feature generally increases the of computing the checksum.
#16
Posted 28 May 2011 - 05:23 PM
#18
Posted 28 May 2011 - 09:02 PM
#19
Posted 29 May 2011 - 02:03 AM
I have 2 save files. One with level 1, no exp. with 0 gold. Second has level 1, no exp. with 1 gold. The two hex codes seem to only differ in 2 areas.
I thought I found the check, but the file still seems to come up corrupt.
Any input?
#20
Posted 29 May 2011 - 06:00 AM













