Xbox Scorpio might take a while to reach its full potential, as developers wrestle with the new specs and graphical output.
Just days after the latest Xbox One Scorpio price reveal, the team behind Little Nightmares has shed some light on the console's graphical capabilities ahead of the 2017 release date.
And it could be bad news for early adopters, because despite the console's improved specs, the initial graphics boost might not be as big as fans would hope.
Dave Mervik from Little Nightmares developer Tarsier Studios said that performance boosts would come with time.
"Initially, we’ll probably see less of a boost than we’d hope for, but there are ways to improve the games for Scorpio without sacrificing the experience of the game on Xbox One," he told GamingBolt.
"With time, developers usually find a way to get the most out of the consoles in one way or another."
In terms of specifics, Mervik believes that we'll see "some really beautiful games running at a high frame rate in 4K".
"That would be a nice high bar for others to try to follow," he added.
Microsoft recently dropped a big hint about the Xbox Scorpio price, and it's good news for fans.
Microsoft previously said that Scorpio was like a high-end PC worth thousands of dollars, leading some fans to speculate that it would cost more than your average console.
Fortunately, however, Microsoft's Phil Spencer said that the company wants to compete with consoles, and not PCs.
Microsoft had previously said that it will definitely cost more than the Xbox One S, which is currently priced at £250.
The Xbox One Scorpio is being touted as the most powerful console ever created. It boasts 6 teraflops of GPU, which will deliver 4K gaming and support virtual reality.
It's so powerful that Microsoft recently had a dig at Sony's PS4 Pro console, telling one site the device won't be able to handle true 4K and that the Xbox One Scorpio is aiming higher.
"I think there are a lot of caveats they're giving customers right now around 4K. They're talking about checkerboard rendering and up-scaling and things like that.
"They're going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K."
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