While Sony is keen to highlight the much discussed advantage in processing speed PS4 has over Xbox One, veteran Japanese games developers Shinji Mikami and Keiji Inafune have said there is little separating the two systems on a technical specifications level.
"There's no real difference between them," Resident Evil creator Shinji Mikami told Edge. "When Xbox One was first announced it had lower specs than PS4, but now they're almost identical."
Mega man co-creator Keiji Inafune also told the site: "I don't think there's a major difference between them. If you get down to the tiny details then maybe each is better at one thing than the other, but it doesn't really impact the way you make a game.
"It's not like PS4 or Xbox One are particularly hard to develop for," he added. "Quite the opposite: you can make whatever you want on either one, and that should be enough for anyone."
In August, shortly before Xbox One entered full production, Xbox corporate vice president Marc Whitten said the platform holder had increased the clock speed on the console's GPU by about 6.6 per cent.
And in mid-October, Xbox vice president Phil Harrison claimed the next-gen console is capable of gradual performance increases over time. "With Xbox One using the power of cloud we can add features, we can add functionality, we can have performance increases over time," he said. "I think that will keep the platform very fresh over a long period of time."