Hello, and welcome into my humble topic. So, you have downloaded another of Gibbs awesome programs, plan to edit your way to fame and fortune, and to Flubber every last Bullymong of the face of Pandora. But... You can't. You opened the editor, but have no idea what the f**k you have to do. Well this was made should anybody get stuck and need a push in the right direction. Well not to point out the obvious, but you have downloaded it, right? Wtf do you mean, "No"? GTFO! No, sorry that was mean. Browsing here and there I found this. Now hold up, don't get flustered, don't troll, the awesome author shall be credited at the end. I also recommend downloading or using the Borderlands 2 Gun and Item ID list, obtainable here. Problem? Gtfo. That time I mean it. But, I digress. We shall follow 2 simple steps and you shall be able to realise your wildest dreams. Shall we play? Step 1 : Getting the Edit0r By clicking on the link I provided, you should end up on a Google Doc page. Click on the most recent version. You should see a "File" tab. Either click it and select "Download", or hit CTRL+S. Choose your location Next, you want to unpack said editor. Well nothing overly complicated so far, If you have WinRAR, 7-Zip or any other file compressor/decompressor simply right-click and extract it to it's own file. Not that important, but it stops any cluttering. After that, open your edit0r by clicking Handsome Jack's face. Or with the right pointer, smash, slash, hit, etc his face. At last, we are ready... Step 2 : Using the Edit0r (I have a thing for Zer0. So wh4t?) STOP! HALT! ARRETE-TOI! ACHTUNG! WARNING! BACK UP ALL SAVES! NOW! To do so, simply navigate to your save file location, and add it to a compressed archive. Easy! If you are on PC, you can find the saves from your documents folder>My Games> Borderlands 2> WillowGame> SaveData. Same manipulation, and it can be done right in the save folder. All right, son now you want to open up your save. Click to slow down woman jogging... Woops! Anyway, click "Open", and navigate to your .sav file. Here is a topic that has some basic templates you can mod, they are level 1 with an absurd backpack space. Well we are modding, are we not? And now, the fun begins : General : Spoiler This is the first screen your met with. It is easy enough to understand, and allows you to edit your basic stats, such as level, skill points, name, gear and avatar. Avatar and not class, if you use the drop down you will start as your original class but with different vault hunter skin. To change the class, you must edit the RAW data of the save file. You can simply overwrite any variable here, nothing complicated. Currency : Spoiler This functions exactly the same way as the "General" tab. And it overwrites the same way. Simply edit to your liking. Eridium however is limited to 99 pcs. Fast Travel : Spoiler This is one of the features of the editor that has been drastically upgraded. Now, all discovered Fast Travel locations are checked, and to unlock more, simply check the others. Backpack/Bank : Spoiler This is where the magic happens. Both function exactly the same way, but the Bank is more flexible because you can add Black Rarity weapons (Weapons that have had the S41T modded out of them, taking them to a whole new level of awesomeness). However, items must be put back into the bank, because the Backpack deletes unrecognizable weapons, such as a Fire Skullmasher . RAW : Spoiler This is the place where you can edit the essence of your save game. You can add bank slots, gloden keys, change your class, etc. I never use it apart for the Bank slots, but play around with it, it can be fun And that is the Edit0r folks ! Thanks for reading ! So lo... What's that ? Hmm ? Oh, yes ! You want to make a new weapon ? Well my dear boy (and girl), nothing could be easier ! Let's get to it ! Making a new weapon : Spoiler Ok go into your bank and click « New Weapon ». After that, a blank template appears. There is no « Should appear », it will appear. You are now face with a bunch of variables. Since the <100 revisions, the drop downs have been fixed, leaving only the Title and Prefix to manually add. We shall go through this one variable at a time, no worries. Type : Spoiler This defines what type and which manufacturer you want. Pretty straightforward, so move along. Balance : Spoiler This defines the rarity of the weapon. You can also create a unique or the legendary gear of any manufacturer. Simply select the one you want. Manufacturer : Spoiler Before this had to be manually added. Now it is a single variable drop down. Select the only option for a legit weapon. Any other variable and your weapon will be Black. So remember to stash it. Manufacturer grade : Spoiler The weapon level, or the level at which you can equip the weapon. The higher the level, the more damage it deals. Simple. The max level in 127, and you cannot make a weapon higher. Trust me, I have tried. Body/Grip/Barrel/Sight/Stock/Elemental : Spoiler The default customizations will appear in the drop downs, but then again, we don't like default. To be quick, just select the Stock parts, the manufacturers parts. The link I gave to the edit0r google page has multiple pages has templates and customization codes. Very useful if you like to create an automatic Jakobs sniper. But doing so will turn it black, so remember that. Weapons that are equipped with the Valdof Infinity accessory will also show up as black. The weapon must be created in your bank. You get access to the bank very quickly in the game, so no worries. Accessory : Spoiler Only the first one works. I think. You can select the complete “None” from the drop down, but I don't think it has any effects on the weapon if you say otherwise. However the Accessory must mach the Prefix. You can find accessory information on the google doc page. Go into "Guides", then pick your weapon part file! All possible accessories for that type of weapon will be there, with all modifications that it brings to your weapons. It also includes the prefix. Accessory 2 is mostly used for noclip weapons. What's that? You want the code? Credit to DACK, he found it. Not sure I should share, but meh : it's a game. Enjoy! Code: GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity Material : Spoiler Another single variable. Select it. Prefix : Spoiler All accessory prefix's can be found in the "-Part" pdf files of the google doc. Simply find the prefix according to the manufacturer and the accessory you chose, copy/paste it and voila! So much easier than going back and forth to the wiki. Weap_SniperRifles is one variable (the last bit, not Weap_), Jakobs is one too and whatever comes after Prefix is another one. The weapon variables are : -AssaultRifle -SniperRifles -Pistol -Shotgun -SMG -Launchers The manufacturer variable is self-explanatory. Title : Spoiler Another “DIY” variable. I only use this for Legendary weapons tbh, because it is easier to do with Legendary's. And unique ones too. Code: GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher Right we will use the Skullmasher Title as a reference. The variables are the same as the Prefixes. But with titles, obviously. The Weap_ must match your weapon type, Jakobs varies with the manufacturer, and Legendary becomes Unique if you create a Unique weapon, and Skullmasher varies with the weapon name. RAW editing : Now there are a lot of things you can edit on the RAW tab. This varies from bank slots to ammo pools while going through explored areas. Cannot get that last one to work. But hey, play the game and you will do it without modding! You must open up the editor with administrator privileges before editing, else the changes don't seem to stick. I speak from experience. I cannot be bothered going through the list one by one, but here a few of the important ones. If you cannot find it, scroll down. It helps... BlackMarketUpgrades : Spoiler As DACK helpfully pointed out, you can edit your Ammunition pools and your backpack and bank slots here. He has his own tut for editing backpack space, because you cannot do it through the editor. The first 7 values are the ammo pools. Tak eit up to any value you want. I have it on my magic number, 255. The last 2 are Backpack and Bank. To edit your backpack, give yourself max eridium, buy the 5 upgrades and then chect the 6th value. It should be on 5. Revert it back to 0, reload your caracter (Your caracter must not be showng on the game. In fact, close the game to be sure) and then buy 5 ypgrades again. This should work, because it only affects the number of upgrades bought, not the actual backpack. For the bank, there is a MaxBankSlots part where you can edit. ;p CurrencyOnHand : Spoiler These values are edited under the "Currency" tab, but you can also edit them here. First value is your cash, second your eridium and third id the Seraph crystals. LastPlaythroughNumber : Spoiler Self-explanatory. Seems to be linked to level 100 mobs. you can add as many times as you like. It will ask you if you want to activate TVH mode if it has worked and it s the first time you have edited the value NumberGoldenKeysNotifified : Spoiler Edits the number of your golden keys. ResourceData : Spoiler Here you can edit how much ammunition you have. Just type in an absurd number, and the game wil correct itself when you load the game. And that's about it! Save your edited file, open up your game and you have your new weapon! Have fun! Tidus. Now for the credits : -Gibbs, for another awesome program, -BlitZxSiN, for his release topic, -DACK, for some help along the way, -tycox94, for the templates, -TRUExSKILLxKILL, for telling me that the ID list had been updated -Bullet, for the forums and because I like his profile pic. -Cheat Engine user TechnoJacker for the updater. -Anybody who worked with Gibbs or who worked with ANYBODY mentionned above. To do : Shield Tutorial.