Titanfall doesnâ€™t contain a single-player campaign because only a small percentage of players will finish the mode.
Speaking with GI International, Respawn studio head Vince Zampella said it takes a seperate team months to create such a campaign, and if no virtually one will finish it, thereâ€™s no point.
Plus, the studio is rather â€œsmall startup,â€ with only â€œ60-some developers.
â€œWe make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes,â€ said Zampella.
â€œAnd how many people finish the single-player game? Itâ€™s a small percentage. Itâ€™s like, everyone plays through the first level, but 5% of people finish the game.
â€œReally, you split the team. Theyâ€™re two different games. Theyâ€™re balanced differently, theyâ€™re scoped differently. But people spend hundreds of hours in the multiplayer experience versus â€˜as little time as possible rushing to the endâ€™ [in single-player]. So why do all the resources go there?
â€œTo us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.â€
Titanfall is coming to PC, Xbox 360 and Xbox One in early 2014.