Skyrim Multi-Utility Mod (Console Commands for 360)

isaacgar12345 Dec 31, 2012

  1. isaacgar12345

    isaacgar12345 Lifetime Gold Lifetime Gold
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    CREATOR of mod and of (most) of this thread: Selyb
    If you have comments or questions, don't hesitate to post here.
    Current features...
    FormIDs for items, abilities, and weathers can be found at http://www.skyrimsearch.com/"]SkyrimSearch.com[/url]
    Regarding Form IDs for installed mods:
    If you look up a Quest Form ID in TESVSnip (or similar) it will give you a normal looking number e.g. 02000DE6. The 02 at the beginning will be different depending on the load order of your mods. To determine load order, look at the Add-Ons menu and count from bottom up, change this to hexadecimal, and this will be close to the number you need. The reason this is not acccurate is because load order is determined by the number of ESM/ESP's loaded. Some mods (Vanilla Mannequin Script Fix) have no ESM/ESP, while others have many (Belua Sanguinare Revisited has 6). I will try to inform on the release page if any mod does not contain only one ESM/ESP per container.

    So here is an example:
    I have 27 mods on my Add-Ons list. The 3rd from the top is Convenient Horses and I need this number so I can stop the CH quest. Counting from the bottom, Convenient Horses is #25. In hexadecimal, this is 19. TESVSnip showed the Form ID for quest 'CH' is 01020329. My first attempt to stop the quest will be 19020329. If I get the failed message, I try close numbers so I will try 1A020329, 18020329, 1B020329, 17020329, etc.


    Usage:

    Open the .xls files with Microsoft Excel for info and useful spreadsheets.
    Merge the "Content" folder with yours on your HDD.
    Merge the "data" folder with your copy of skyrim jtag rip.


    Equip Multi-Utility from the Powers menu. For Add/Remove Item, enter the ItemID (Official ones can be found on UESP or Wikia). Next enter an amount to add/remove.

    For Add/Remove spell, just enter the Spell ID.

    For Quests, if you enter an invalid ID, it will say so. IsRunning and IsStopped give a message Success if true and Failed if false.
    Note: It is possible that a quest may be stopping or starting and since I can't test that scenario, my function may tell you an invalid ID. If anyone figures out a way to confirm this please let me know.

    For SetAV, Enter the Actor Value from the included list then enter the value to change.



    Known Issues:

    1) When entering an ID, the current number shown is not the number you entered. The number you enter is in hexadecimal. The current number shown is in decimal. In all my research, I have found no way to get around this. You can use a calculator to convert the decimal number to hexadecimal to make sure you put it in right but that's about it.

    2) Sometimes the number you enter isn't what is shown as current (Put in 4.2 and it shows 4.199999). This is not a bug with the mod but has to do with the way Skyrim handles it's variables. I don't understand it myself. I thought long and hard about a way to fix this but I've got nothing :-/

    Credits:

    This mod was inspired by Command360 by rankstar over at that one site but I rewrote my own from scratch. Source for the script(s) is included.


    Future Plans
    I am currently working on adding things like Disable, MarkForDelete, etc. This is tough and will take some time.


    Disclaimer: This use of this mod requires a modified console. I do not condone piracy. By downloading and using this work, you agree that you take full responsibility for the use or misuse of these files. I am relieved of any liability associated with how you use or misuse these files.

    DOWNLOAD
    By typing I_AGREE for the password, you agree to the disclaimer above

    NEW Alpha Stage
    Download aplha006 here or
    from Mediafire.
    Extracted already alpha 006 here

    Current

    v6.1 4Shared or Mediafire

    Old Versions

    4Shared or Mediafire
    Changelog:
    v6.1



    • Added
      new features to messageboxes:
    • Tapping
      left or right now loops through beginning <-> end. (If you press
      and hold it acts a little funny though.)
    • Up
      skips to very left, Down skips to very right
    • Back
      will automatically push the first button labelled exit, quit, done, back,
      !, return, cancel, no, or ok.

    • fixed
      a bug in the Spells menu when trying to add a Perk, Shout, or Word of
      Power
    • Renamed
      Items menu to Objects menu
    • Using
      PlaceAtMe for multiple objects on the objects menu will now display a
      warning that you will not be able to delete them later.
    • Using
      PlaceAtMe for a single object on the objects menu will now dislpay the
      form id of the spawned object so you can write it down and delete it
      later.


    v6.0



    • Major
      menu code overhaul to accomodate the new hexadecimal feature in messages.
    • Data\interface\messagebox.swf
      is included in the bsa so other mods that inlcude this will not be
      compatible with Multi-Utility.
    • Added
      a few mods to the info menu.
    • Added
      a history feature to entered IDs. Now the last ID entered is remembered
      and you will be asked if you want to use it or enter a new one.
    • Changed
      form id entry so you can only enter 8 chars.
    • Added
      a confirmation after form id entry which can be cancelled.
    • Added
      many more checks for invalid ids and such.


    v5.1



    • Fixed
      the formID entry bug introduced with v5.0
    • Revamped
      the quest menu. Now you enter a quest ID and you can see status and toggle
      it instead of having to check each thing.
    • Added
      an Info menu which shows load order of many common mods. The numbers are
      shown in decimal and you need to convert to hex but it's still better than
      counting and guessing.


    v5.0



    • Revamped
      most of the menu system
    • Added
      new Actor menu with 4 pages of options!
    • Fixed
      a syntax error that may have been preventing SetWeather Permanent but it
      still isn't permanent :-/
    • Fixed
      a stupid logic error where Teach Word was no longer working
    • Added
      an uninstall option
    • Added
      a history system so that Multi-Utility now remembers the last ID you
      entered for 8 different ID types
    • Added
      some more invalid ID messages so it is more verbose as to what was wrong
      with the entry
    • Added
      an excel sheet with Faction IDs
    • Changed
      some code for the FormID entry. If anyone had errors trying to enter large
      IDs, it may work better now (or worse?)
    • Added
      a notification that Multi-Utiltiy was installed and equip it from the
      powers menu but I haven't seen it work yet.


    v4.8





    • Fixed
      Quest.SetStage (stupid logic error)
    • Added
      Player.AddPerkPoints (This will only work with TU9+)


    v4.7



    • Added
      100+ Actor Values


    v4.6



    • Added
      DispelAllSpells by request
    • Added
      SetRelationshipRank for myself


    v4.5



    • Added
      ShowRaceMenu and ShowLimitedRaceMenu by request
    • Moved
      Moveto to Player menu
    • Added
      invalid ObjRef message for Moveto


    v4.4



    • Added
      Music menu by request.
    • Fixed
      some evaulations that were not supported by papyrus (&& works for
      logical AND but not bitwise)
    • AV
      Menu no longer requires you to type the whole variable name, instead use a
      number defined in the included ActorValues.txt file
    • Now
      includes the excel sheets that I previously uploaded to Google Docs
    • Added
      some message boxes to more appropriately display if the old number was an
      Integer or a Float


    v4.2



    • Fixed
      a couple minor cosmetic bugs that I can't remember now.
    • Changed
      main Multi-Utility quest to add power and stop so it doesn't run all the
      time now. Shouldn't be any noticible difference, but I feel better about
      it now
    • Added
      a backspace button to the Number Input menu.


    v4.1



    • Fixed
      a bug with Quest.SetStage if the current stage was not 0.
    • Added
      Player.Moveto, IncrementSkill, AdvanceSkill


    v4.0



    • Added
      GlobalVariable.Set, GlobalVariable.Mod
    • Fixed
      Quest.Stop
    • Fixed
      invalid quest checks
    • Added
      checks/messages for invalid weather and variable ids


    v3.1



    • Added
      Quest.GetStage, Quest.IsRunning, Quest.IsStopped
    • Added
      some checks to determine if a valid ID was entered for a quest


    v3.0



    • Added
      Weather functions, Quest.CompleteObjective, Quest.FailObjective,
      CompleteQuest, TeachWord, UnlockWord


    v2.0



    • Added
      EquipItem, UnEquipItem, AddPerk, RemovePerk, AddShout, RemoveShout,
      Quest.CompleteAllObjectives, Quest.FailAllObjectives, ModAV


    v1.0



    • Initial
      Release
     
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  2. isaacgar12345

    isaacgar12345 Lifetime Gold Lifetime Gold
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    Has anyone tried it out yet? Any questions? I was expecting a few because it's a bit advanced.
     
  3. Doyen

    Doyen Newbie
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    Thank you very much for sharing! Quite a useful tool. A great way to add items & npc reactions. It works fine with the latest TU. I just wish there was a way to delete quests & "revive" npc via console commands with it.
     
  4. sh

    shaunhthr Newbie
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    I've merged the specified folders ("content" "data"), yet when I look in my powers menu in the game I don't see anything. I'm not too experienced with JTAGs; are there any simple mistakes I might have made that you can think of?
     
  5. Doyen

    Doyen Newbie
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    Might be useful to some people. When you select a function, got to "items", "PAM" and use these codes to give you all items...just watch where you put them since it may freeze your game (try using them in a house):

    all skill books= 10D9FF
    all potions= 0C2CE2
    all standard weapons= 0C2CE0
    all enchanted weapons= 0C2CDF
    all staffs= 0C2CDE
    all soul gems= 0C2CDD
    all keys= 0C2CDB
    all spell tomes= 0C2CD9
    all clothing & jewelry= 0C2CD8
    all misc. items= 0C2CDC
    all ingredients= 0C2CDA
    all ammo= 0C2CD4
    all standard armor= 0C2CD6
    all enchanted armor= 0C2CD7
    all scrolls= 0C2CE1
    all books= 0C2D3B
     
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  6. se

    selyb Newbie
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    Updated to v5.1
    • Fixed the formID entry bug introduced with v5.0[/*]
    • Revamped the quest menu. Now you enter a quest ID and you can see status and toggle it instead of having to check each thing.[/*]
    • Added an Info menu which shows load order of many common mods. The numbers are shown in decimal and you need to convert to hex but it's still better than counting and guessing.[/*]

    Xbox Chaos thread
     
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  7. Doyen

    Doyen Newbie
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    Thank you very much Selyb!
     
  8. Doyen

    Doyen Newbie
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    I was able to "divorce" my spouse and take another. I thought that other players out there besides me were interested in doing so as well. First make sure that you take off any unwanted items from your current spouse before you start because they will "reset" with their standard gear after this process and those items will be deleted. To get actor values, I would suggest using elderscrolls wikia website search engine and use their ref values. Now activate the multi-utility mod:

    1. Go to actor and type in the console code for your current spouse. Now under that menu, go to removefac. Type in 51596. If you are in your home, your old spouse will immediately exit the house and travel to their default location.

    2. Select actor again and type in 14. This is your character's "actor" menu. Go to removefac and type in C6472.

    3. Select quest and type in 74793 then select reset.

    4. Select quest again and type in 21382 then select reset.

    5. select quest for the final time and type in 74793 then select stage with a value of 10.

    Wait 24 hours and then, with an amulet of mara, you can begin finding a suitable spouse again. I hope this info helps those that have been desiring to do this like I was!
     
  9. t3

    t3fury Guest

    why dont you start porting skyrim pc mods to the 360 a fella i know taught me how to do it ages ago here a mini guide as i cant really remember every step so this is off the top of my head

    open a bsa file with archive tool or creator tool (one or the other)
    make it compatible with the 360
    save or repack
    open xlast from xbox xdk
    creator a new dlc file (or maybe you have to inject it into a jtag dlc file cant really remember)
    inject the bsa and the esa file into it
    copy to your xbox and play

    like i said its just off the top of my head i never done it myself (but i saw him do it) and i might of missed a step but thats pretty much how its done
     
  10. JSDragon

    JSDragon Newbie
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    Ok so i download the latest version but it will not allow me to extract the files to put into another folder so that I can put them onto my jtag?
     
  11. isaacgar12345

    isaacgar12345 Lifetime Gold Lifetime Gold
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    The password is "I_AGREE" it says it above, but its hard to read all of that info lol.
     
  12. JSDragon

    JSDragon Newbie
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    I'll excuse this and hope that it is not sarcasm as I can read I did not say that I had a password issue I said I had an issue with extracting and never once mentioned anything about a password.....
     
  13. isaacgar12345

    isaacgar12345 Lifetime Gold Lifetime Gold
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    Just trying to be helpful :( . Maybe try the new download link i put up...
     
  14. JSDragon

    JSDragon Newbie
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    ok how is the new down link you put up say its in alpha stage yet the one that says current version of this mod says 6.1 ??? I am very confused?
     
  15. isaacgar12345

    isaacgar12345 Lifetime Gold Lifetime Gold
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    there are 2 versions now, one that is completely stable (6.1) then the alpha one that has more features but is less stable. I recommend the alpha version, there aren't many bugs.
     
  16. Fe

    FederalGOKU Member
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    i type that pass and nothing happens it freezez my 7zip
     
  17. JSDragon

    JSDragon Newbie
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    yeah i extract and it pops like 15 errors extracts the files except they are all 0 kb in size
     
  18. isaacgar12345

    isaacgar12345 Lifetime Gold Lifetime Gold
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    use winrar, it works on that program for me.
     
  19. JSDragon

    JSDragon Newbie
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    dude that is the program I am using if I could team view you, you would possibly understand better what I am referring to?
     
  20. isaacgar12345

    isaacgar12345 Lifetime Gold Lifetime Gold
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    Yeah, we can try, but first ill upload an extracted version to see if that works.
     
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