Scripts: Inf. Health - health won't drop below specified Min Health. - Min Health default: 600. - set Min Health to 1 or 0 is equals to deactivate the script. for the script to work properly, set Min Health to 2 or above. - enemies' grab attack would be ignored if health is below 400 (a cheap precaution of grab attack from instant kill you). - enemies' heavy attack still bleeds you. - enemies' attack won't kill you unless you set the Min Health to 1 or below. - blade trap would still instant kill Clarie, but WON'T kill Moira, so you better switch to Moira when you're trying to get past the death traps. - works in both Campaign and Raid. Inf. Ammo - Ammo Clip won't drop below 1 (no reload). - works in both Campaign and Raid. Inf. Ammo Pouch - Ammo Pouch won't drop below 1. - every reload would be a full reload to the weapon's clip max, even if you've only 1 Ammo Pouch left. - works in both Campaign and Raid. Inf. Sub-Weapon - quantity still drop but won't reach 0. Inf. Herb - quantity still drop but won't reach 0. - works in both Campaign and Raid. Inf. Tourniquet - quantity still drop but won't reach 0. Inf. Torch - touch fuel stays full. Inf. Skill - quantity still drop but won't reach 0. /// Pointers: ::: for both [Campaign & Raid] mode: some [Misc.] pointers including: both players' Health and Max Health equipped Herbs some [Equipped Weapons] pointers including: Type, Ammo Clip and Ammo Pouch of the Wielding Weapon Type, Ammo and Capacity of the Equipped Weapons - in Campaign, for the [Equipped Weapons] pointers to show the correct values, you need to access the workbench once first. ::: for the [Campaign] mode: BP some [Workbench] pointers (need to access the workbench first) including: Slot, Type, and all 6 Slots of Part(s) Equipped of the [Highlighted Weapon] Type, and all 6 Slots of Part(s) Equipped of the first 2 [Weapon Box] Slots - drop down list are prepared for the Part(s) Equipped, you can add or swap parts as you see fit. - if you add a part to, for example, the 5th slot when the weapon has only 4 slot, the part's effect would still kick-in. all [Parts]' quantity pointers to all the Item Slots for both character's Inventory ([Inventory 1] and [Inventory 2]) including: the item's Type, Parts Box Type, Quantity and the Stack Size - you may change the item by using the drop down menu of the item Type. - if the item Type is a Parts Box, you can change what the Part is by choosing from the dropdown list of Parts Box Type. - to add new Weapons by using the Type pointer: 1. produce an item you don't need. e.g. transfer an extra herb to the other character so that the herb occupy an item slot alone. 2. change the Type to a Weapon you desire. 3. back to the game and discard the Weapon. 4. get the Weapon you've just dropped from the floor again, the new weapon will be added to a new weapon slot you have a free one. 5. if you don't have a free weapon slot and you've just switched a weapon you're wielding with the new weapon from the floor, the weapon you left on the floor would appear in the Workbench automatically, so just choose one you want to use currently and move on.. ::: for the [Raid] mode: GP and SP - for GP, you need to access the Workbench menu (or another other menu which show the GP) once. - for SP, you need to access the Skills menu once, or move the cursor inside the Skills menu once. some [Workbench] pointers including: Type, Lv., # of Part Slots and all 6 Slots of Part(s) Equipped of the [Highlighted Weapon] - drop down list are prepared for the Type, you should be able to swap weapons at will. - the drop down list Part(s) Equipped aren't completed. feel free to sharing your finding or add them to the table yourself. - if the pointers aren't showing the correct values, re-highlight the weapon you want to edit again. all [Parts]' slot, and their Level and Quantity - drop down list are prepared for all the [Parts]' slots, you can add or swap parts as you see fit, the list aren't completed though, feel free to sharing your finding or add them to the table yourself. - the slots are ordered by the time you obtained it, the order will be DIFFERENT than the order provided by the game. pointers to all the Item Slots in the [Inventory] (works only during mission) including: the item's Type Quantity and the Stack Size - didn't test all the item type in Raid mode, some item type may crash the game. for example, changing an item to Parts Box would crash the game, so I've removed the 2 Parts Box IDs from the Type's dropdown list. Credits to the creator UnHidden Content: View attachment rerev2.rar