TitanFall is only a matter of days away and information is leaking thick and fast about Respawn Entertainments sci-fi shooter. Community Manager Abbie Heppe has revealed that the full game will include many more weapons for pilots in the full game and that different game modes will have have different XP distribution. As well as the different weapons we also have a list of weapon mods which are basically attachments for weapons that can be earned during gameplay, you can see the list below: Weapon Mods: Iron Sights â€“ Standard-Issue Sights HCOG â€“ 1.85x Zoom Holographic Gunsight Holosight â€“ 2.1x Zoom Holographic Gunsight AOG â€“ 2.4x Zoom Advanced Gunsight 4.5x Zoom Scope â€“ Mid-range magnification scope 6x Zoom Scope â€“ Long range magnification scope Extended Magazine Extended Clip High-Capacity Drum Extended Ammo Capacity Leadwall â€“ Disperses pellets over a larger area Suppressor â€“ Reduces noise and muzzle flash Enhanced Targeting â€“ Accelerates lock-on rate and increases range Scatterfire â€“ Increases rate of fire, decreases accuracy of R-97 Compact SMG Stabilizer â€“ Reduces sway when looking down scope Match Trigger â€“ Ignores fire rate limit Starburst â€“ Hemlok BF-R 5 round burst Counterweight â€“ Maintains higher accuracy while moving Slammer â€“ Increases rodeo damage Burst Fire â€“ Fires three rounds Rapid Fire â€“ Converts the weapon to a semi-automatic rocket launcher with a high rate of fire. Accelerator â€“ Rate of Fire increases while holding fire Instant Shot â€“ No build-up, but lower max damage Capacitor â€“ Deals increased damage, but must be charged to full Mine Field â€“ Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses. Automatic Fire â€“ Fires continually without releasing the trigger Electric Rounds â€“ Deals increased damage to shields Explosive Rounds â€“ Deals damage around the point of impact Fast Reload â€“ Reduces time to reload Guided Targeting â€“ Direct the flight of the Archer missile High Density Explosive Rounds â€“ Heavy, powerful explosive grenades Hydraulic Launcher â€“ Propel grenades further by holding down the trigger Impact Fuse â€“ Explodes on contact with any surface Mortar Shots â€“ Lobbing projectiles, larger explosion Overcharge â€“ Drains shield to accelerate charge Powered Magnets â€“ Increased magnetic range, reduced damage Power Shot â€“ Higher max damage, longer charge Quick Shot â€“ Higher max damage, longer charge Sniper Assist â€“ Scope displays information about target Splitter â€“ Lightning arcs to additional targets when it splits Scatter Shot â€“ Widens the cone of fire Broadside â€“ Narrows the cone of fire Recoil Compensator â€“ Reduces recoil while firing Rolling Rounds â€“ Grenades slide further 8X Zoom 10X Zoom 12X Zoom Automatic Fire Burn Card â€“ Rapid Fire Shotgun Semi-Automatic â€“ Fires 1 shot at a time Splasher Rounds â€“ Anti-Personnel Rounds Stabilized Warhead â€“ Increased precision, slower rate of fire Tank Buster â€“ Slower, more powerful missile. Explodes after short delay Titanhammer Missile â€“ Devastating anti-Titan Missile Twin Slug â€“ Holds two slugs per magazine, but fires them simultaneously Match Trigger Burn Card â€“ Ignores fire rate limit If you were hoping for the game to make use of Xbox One trigger rumble then you are going to be disappointed because Abbie has confirmed that the game will not have this feature, personally I would have expected the flag game for Xbox One to make use of all the features! There will be 15 maps to play at launch which we have screenshots of here. The game will have a campaign mode that will feature around the multiplayer modes: TitanFall Maps: Airbase Angel City Boneyard Colony Corporate Demeter Fracture Lagoon Nexus Outpost Overlook Relic Rise Smuggler Training Ground Right now its not confirmed if stats will carry over from the Xbox 360 version to the Xbox One, but Abbie says: "I will get clarification" Obviously as soon as we have confirmation from Abbie we will update this topic. Server issues aside the beta was well received and Titanfall is set to be a smash hit which must be a relief for Microsoft who are banking on â€œTitanfallâ€ being a sucess to save the currently stalling Xbox One. Although the same title is coming to the PC as well, the multiplayer-only first-person shooter will be heavily advertised as a next-generation console exclusive for Microsoftâ€™s new platform when it launches on March 11th. The Xbox 360 port is going to come out two weeks later on March 25th.