New patch for Black Ops 3 now live on PS4 (version 1.07)

Discussion in 'Articles' started by ADDZ, Mar 1, 2016.

New patch for Black Ops 3 now live on PS4 (version 1.07)

ADDZ Mar 1, 2016

  1. ADDZ

    ADDZ ( * Y * ) Lifetime Gold XPG Retired Staff TeamXPG
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    New patch for Black Ops 3 now live on PS4 (version 1.07)
    New patch for Black Ops 3 live on PS4. Version is 1.07.
    Patch Notes:
    MULTIPLAYER:
    General
    • Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.
    • Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.
    • Updated visuals for Prestige Kill Counter and Clan Tag.
    • Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.
    • Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.
    • Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.
    • Updated Official Custom Variants for CWL Competitive Game Modes.
    • Added a Live Event viewer to allow Players to watch the Call of Duty World League games from the Main Menu.
    General Gameplay
    • Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.
    • Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.
    • Added ricochet damage for Care Package owners in Hardcore Modes.
    • Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.
    Scorestreaks
    • Wraith – Addressed issue where the Wraith was being destroyed by one less rocket than intended.
    • Rolling Thunder – Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.
    • Maps
    • Combine – Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.
    • Fringe – Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.
    • Infection – Prevented Player from escorting Safeguard robot from inside building.
    • Redwood – Spawned model near S&D Bomb Site B to prevent bad line of sight.
    • Skyjacked – Prevented Players from escorting the Safeguard robot from 2nd floor of buildings. Adjusted Hardpoint Zone so players are unable to hold it from outside the building.
    • Splash – Spawned in additional collision to prevent Yellow Tube exploit. Carved out collision in the Red tube to allow for better Player movement.
    Weapons
    • ICR-1 – Increased accuracy. Now has less recoil.
    • Iron Jim – Fixed consecutive attack speed to be consistent with other melee weapons.
    • Challenges
    • Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.
    • Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.
    • Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.
    • Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.
    Arena – General
    • Improved matchmaking in Arenas.
    • Fixed issues where Parties would occasionally be split when searching for a new Arena match.
    • Added neutral state to ban/protect options.
    • Players are now able to continue editing classes and streaks after pressing ‘Done.’
    • Custom Games
    Added NX ShadowClaw to custom game competitive options.
    Social:
    Fixed issue where reporting a Player would not update with the correct name.
    ZOMBIES:
    General
    • Addressed exploit in Daily Challenge system.
    • Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.
    • Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.
    • Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
    • Alternate ammo types have received a balancing pass.
    Der Eisendrache
    • Fixed multiple Zombie pathing exploits on Der Eisendrache.
    • Addressed a variety of exploits where Players were able to exit the playable area on Der Eisendrache.
    • Fixed issue where the Death Machine wasn’t doing appropriate damage at higher rounds.
    • Resolved bug around the Ragnarok DG-4’s slam ability.
    • Fixed bug where the Ragnarok DG-4’s FX would not turn off correctly when two were planted in sequence.
    • The Panzer Soldat has received a balancing pass.
    • Fixed issue where Players were able to duplicate upgraded Bows.
    • Addressed several bugs surrounding the main Easter Egg quest.
    • Addressed invisible collision issues during the Keeper battle.
    • Resolved bug with the plunger melee weapon.
    • Fixed issue where the jump pads would not activate.
    • Resolved issue where in-game characters could be heard speaking to one another during cinematic sequences.
    Dead Ops Arcade II
    • Fixed a bug where Firepower fate weapon did not upgrade to purple version.
    • Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.
    • New pickup added post round 24; Coat of Arms.
    • Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.
    • Increased the health of the Golden Egg by 3x.
     
    Last edited by a moderator: Mar 1, 2016

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