New ‪#‎BlackOps3‬ patch live on PlayStation 4 (v. 1.06)

TruebloodPs4 Feb 8, 2016

  1. TruebloodPs4

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    Multiplayer:
    General
    • Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
    • Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
    • Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
    • The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

    General Gameplay
    • Fixed issue where hit markers moved off-center when a player was taking damage.

    Specialists
    • Outrider
      • Sparrow
        • Increased ability to hit enemies.
    • Nomad
      • Rejack
        • Increased remaining Power when player terminates.
    • Prophet
      • Tempest
        • Increased ability to hit enemies.

    Create-A-Class
    • Assault Rifles
      • ICR-1
        • Increased long distance damage range.
      • HVK-30
        • Increased long distance damage range.
      • Sheiva
        • Increased long distance damage range.
      • KN-44
        • Increased medium distance damage range.
    • Submachine Guns
      • Vesper
        • Reduced recoil stability.
        • Reduced Hip-fire accuracy.
      • Weevil
        • Increased medium distance damage range in Hardcore mode.
    • Sniper Rifles
      • Locus
        • Increased weapon switch speed.

    Scorestreaks
    • Power Core
      • Cost decreased to 1250.
      • Duration increased to 60 seconds.
      • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

    Maps
    • Breach
      • Swapped #1 and #3 Hardpoint zones in rotation.
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Combine
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Havoc
      • Adjusting spawn points that would slightly drop the player to the ground when respawning
    • Infection
      • Added grenade collision on isolated area of Infection wall.
    • Redwood
      • Removed rogue pickup prompt while playing Search & Destroy.
      • Adjusting spawn points that would slightly drop the player to the ground when respawning.
    • Stronghold
      • Fixed exploit where Players were able to get atop trees in several areas.
      • Added kill brush to remove exploitable area near mansion.
    • Gauntlet
      • Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
      • Fixed issue where Players were able to get outside the map on Jungle side.
      • Resolved exploit where Players were able to view through solid geo on urban side of map.
    • Splash
      • Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
      • Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
      • Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
      • Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
      • Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

    Game Modes
    • Uplink
      • Removed aim assist while carrying the Satellite Drone.
    Zombies:
    General
    • Fixed several issues with Daily Challenges not showing the correct reward.
    • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
    • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

    Shadows of Evil
    • Fixed Shadows of Evil Easter Egg bug.

    Der Eisendrache
    • Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
    • Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
    • Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
    • Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
    • Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
    • Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
    • Addressed a rare progression break during the main Easter Egg.
    • Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
    • Various enemy pathing issues have been fixed.
    Campaign:
    General
    • Added support for the Tactical Mode “auto-on” feature.
     
    Last edited by a moderator: Feb 8, 2016
  2. XPG0

    XPG0 Member
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    Xbox One Got The Same Patch Today (7.9)gig
     
  3. TruebloodPs4

    TruebloodPs4 News Hound
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    No xbox 1 got the v.48.412.5.0 patch this playstation patch from last week , the new patch will be on xbox by the weekend


     

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