Modern Warfare 3 Multiplayer Will Borrow Gun-on-Gun Feel of Call of Duty 4, De-Emphasize Verticality

ADDZ Jul 15, 2011

  1. ADDZ

    ADDZ ( * Y * ) Lifetime Gold XPG Retired Staff TeamXPG
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    A reduction of the number of so-called hotspots on the multiplayer maps of Modern Warfare 3 will alter and accelerate the flow of action in this fall's installment of the Call of Duty franchise juggernaut, one of the game's creators told Kotaku this week in New York City.

    The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.

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    "It simplifies it so that the less skilled player has less to think about," Robert Bowling, creative strategist at Modern Warfare development studio Infinity Ward told me yesterday. "What happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There's fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2."


    The multiplayer maps will also de-emphasize the verticality of combat that was introduced in Modern Warfare 2, Bowling said, offering that type of tiered conflict more selectively. A reliance on air support, also emphasized in the last Modern Warfare, will also be reduced, switching to something that will feel, Bowling believes, a little more like the first Modern Warfare, Call of Duty 4.

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    "Modern Warfare style is, for me, all about the high-speed, fast-paced—and I'm talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat," Bowling said. "And it's all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it's something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay."


    Infinity Ward and its publisher/owner Activision haven't shown Modern Warfare 3's competitive multiplayer mode yet, holding that reveal for the Call of Duty XP fan festival in early September. The mode and its maps will likely be the most popular element of Modern Warfare 3, given the dominant performance of previous Modern Warfare and non-Modern Warfare Call of Duty games among console and PC multiplayer gamers. Though the maps haven't been shown, it is expected that the multiplayer won't be radically different than that of recent franchise installments , pitting players against each other in first-person shooter competition, with a series of weapon upgrades and gameplay perks unlocking the better a player performs over the course of hours, days and months.

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    That map philosophy is changing a tiny bit for this new game, Bowling explained. "Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it's much, much more on allowing you to focus on what's necessary; it's making vertical combat when it makes sense but it's not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.


    Source: http://kotaku.com/58...ticality-of-mw2
     
  2. slinkmunkee

    slinkmunkee Lifetime Gold Lifetime Gold
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    Good stuff, I hate scared little cry baby campers. Maybe it's because I'm a big angry cry baby assault dude.
     
  3. ADDZ

    ADDZ ( * Y * ) Lifetime Gold XPG Retired Staff TeamXPG
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    That's a great way to put it :D

    I had to burn another copy of Black Ops last night because I snapped the disc in bits because of cowardly campers.
     
  4. grantyboy568

    grantyboy568 XPG'S FIFA KING
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    man i hate camping noobs that just sit in a corner with ghost,motion sensor and a silenced gun!

    Drives me crazy i end up sending hate mail lmao
     

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