Metal Gear Solid - Farewell David Hayter

zesp4 Aug 25, 2015

  1. zesp4

    zesp4 XPG Editor Gold Subscriber
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    Basically wanted to say that i was annoyed that David Hayter ( Solid Snake/ Naked Snake ) wasn't called back to do the voicing for Big Boss this time around, and the tweet he put out to show why makes it worse. ​
    If anybody is wondering Kiefer Sutherland the guy from 24 was called up to do the voicing for Venom Snake/Punished Snake. (Big Boss) and to be honest a big fan that i am, i really can't stand his voice playing Big Boss. It doesn't feel like snake when he talks in dialogue. ​
    If Konami decided to postpone MGS PP by another couple of months to do the voicing again with Hayter i would be happy to wait knowing it was made with perfection. Seriously though Hayter worked with them for 15 years and was just dropped like that, and then Konami sacked "Kojima" the mastermind behind the game... and are apparently not featuring him in credits or box art. Anyway here's the tweet so you all know Hayter isn't at fault. ​




    METAL GEAR V

    By

    David Hayter

    So,

    Here’s a recap of events:

    I have been up in Toronto, for the past eight months, directing my first film, (WOLVES -- 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.

    But I didn’t hear anything about whether I’d be needed or not.

    So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they "wouldn’t be needing me" on this game. No reason, or explanation was given beyond that.

    And that was it.

    I drove home through Laurel Canyon, bummed, and thinking about Snake.

    To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.

    Now that... Is a rare and excellent role. You know you’re making an impact.

    And I love doing it.

    In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.

    Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.

    If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.

    But the truth is -- it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.

    And I’ll get by. I am not lacking for employment on any level.

    But I didn’t want anybody to think that I was intentionally abandoning them.

    And know that I will miss this job, and this character, very much.

    My best wishes to you all,


    David Hayter

    April 1, 2013
     

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