Leaked TitanFall Weapon Mods list

Discussion in 'Articles' started by Bullet, Mar 1, 2014.

Leaked TitanFall Weapon Mods list

Bullet Mar 1, 2014

  1. Bullet

    Bullet XPG Original Founder EST 2000 XPG Administrator XPG Founder
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    There has been no shortage of leaked information when it comes to Respawn Entertainments 'TitanFall' but thanks to RazorUK over at NeoGAF we now have a full list of Titanfall weapon attachments, aka weapon mods that will feature in the game. This list of weapon mods seems to be legit as all the information was retrieved from the beta version of the games files.

    [​IMG]
    Check out the list and see what you think:

    Iron Sights – Standard-Issue Sights
    HCOG – 1.85x Zoom Holographic Gunsight
    Holosight – 2.1x Zoom Holographic Gunsight
    AOG – 2.4x Zoom Advanced Gunsight
    4.5x Zoom Scope – Mid-range magnification scope
    6x Zoom Scope – Long range magnification scope
    Extended Magazine
    Extended Clip
    High-Capacity Drum
    Extended Ammo Capacity
    Leadwall – Disperses pellets over a larger area
    Suppressor – Reduces noise and muzzle flash
    Enhanced Targeting – Accelerates lock-on rate and increases range
    Scatterfire – Increases rate of fire, decreases accuracy of R-97 Compact SMG
    Stabilizer – Reduces sway when looking down scope
    Match Trigger – Ignores fire rate limit
    Starburst – Hemlok BF-R 5 round burst
    Counterweight – Maintains higher accuracy while moving
    Slammer – Increases rodeo damage
    Burst Fire – Fires three rounds
    Rapid Fire – Converts the weapon to a semi-automatic rocket launcher with a high rate of fire.
    Accelerator – Rate of Fire increases while holding fire
    Instant Shot – No build-up, but lower max damage
    Capacitor – Deals increased damage, but must be charged to full
    Mine Field – Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses.
    Automatic Fire – Fires continually without releasing the trigger
    Electric Rounds – Deals increased damage to shields
    Explosive Rounds – Deals damage around the point of impact
    Fast Reload – Reduces time to reload
    Guided Targeting – Direct the flight of the Archer missile
    High Density Explosive Rounds – Heavy, powerful explosive grenades
    Hydraulic Launcher – Propel grenades further by holding down the trigger
    Impact Fuse – Explodes on contact with any surface
    Mortar Shots – Lobbing projectiles, larger explosion
    Overcharge – Drains shield to accelerate charge
    Powered Magnets – Increased magnetic range, reduced damage
    Power Shot – Higher max damage, longer charge
    Quick Shot – Higher max damage, longer charge
    Sniper Assist – Scope displays information about target
    Splitter – Lightning arcs to additional targets when it splits
    Scatter Shot – Widens the cone of fire
    Broadside – Narrows the cone of fire
    Recoil Compensator – Reduces recoil while firing
    Rolling Rounds – Grenades slide further
    8X Zoom
    10X Zoom
    12X Zoom
    Automatic Fire Burn Card – Rapid Fire Shotgun
    Semi-Automatic – Fires 1 shot at a time
    Splasher Rounds – Anti-Personnel Rounds
    Stabilized Warhead – Increased precision, slower rate of fire
    Tank Buster – Slower, more powerful missile. Explodes after short delay
    Titanhammer Missile – Devastating anti-Titan Missile
    Twin Slug – Holds two slugs per magazine, but fires them simultaneously
    Match Trigger Burn Card – Ignores fire rate limit

    The game that's set to save the Xbox One launches March 11 on the Xbox One and PC, March 25 on the Xbox 360, so i guess we will know for sure then if this list is 100% accurate!
     
    Last edited by a moderator: Mar 1, 2014

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