Spoiler: Main Menu Spoiler: Videos Spoiler: Gun Skins/Main Menu Video Thanks to @Spyro Spoiler: First mission with cutscenes 720HD thanks to @Narmhag Spoiler: GamePlay Thanks To Spyro Spoiler: Photos THanks to Spyro for thos 19 Pics! Spoiler: Epic Weapon Skin Spoiler: Prize Box Spoiler: Maps Spoiler: Beast Spoiler: Mutator's GearGame.GearMut_RoadieRunComet GearGame.GearMut_InstagibMelee GearGame.GearMut_SuperActiveReload GearGame.GearMut_InfiniteSpareAmmo GearGame.GearMut_InfiniteSpareAmmo GearGame.GearMut_BigExplosions GearGame.GearMut_NoAmmoPickups GearGame.GearMut_MustDrainHealth GearGame.GearMut_MustActiveReload GearGame.GearMut_FriendlyFire GearGame.GearMut_BigHead GearGame.GearMut_Pinata GearGame.GearMut_FlowerBlood GearGame.GearMut_HeadlessChicken GearGame.GearMut_LaughTrack Spoiler: Possible DLC I will be updating allnight Spoiler: Awards (AwardName=EPIC, (AwardName=RiftDev, (AwardName=TheyreComing, (AwardName=VIP, (AwardName=GrimReaper, (AwardName=MVP, (AwardName=MVP_1, Value=5))) (AwardName=MVP_2, Value=25))) (AwardName=MVP_3, Value=100))) (AwardName=MVP_4, ,Value=500))) (AwardName=FieldService_1, ,Value=10))) (AwardName=FieldService_2,l,Value=20))) (AwardName=FieldService_3, ,Value=30))) (AwardName=FieldService_4, Value=50))) (AwardName=Veteran_1,,Value=100))) (AwardName=Veteran_2, ,Value=500))) (AwardName=Veteran_3,Value=2000))) (AwardName=Veteran_4, ,Value=4000))) (AwardName=Winner_1,,Value=50))) (AwardName=Winner_2,Value=250))) (AwardName=Winner_3, ,Value=1000))) (AwardName=Winner_4,,Value=3000))) (AwardName=Marksman_1, (StatName=("HeadshotsSP","HeadshotsMP","HeadshotsHB","HeadshotsSU"), ,Value=100))) (AwardName=Marksman_2,Value=500))) (AwardName=Marksman_3, l,Value=1500))) (AwardName=Marksman_4,,Value=4000))) (AwardName=Heavy_1, HeavyKillsSP","HeavyKillsMP"), Value=50))) (AwardName=Heavy_2,Value=200))) (AwardName=Heavy_3,,Value=500))) (AwardName=Heavy_4,,Value=1000))) (AwardName=Grenadier_1("ExplosiveKillsSP","ExplosiveKillsMP","ExplosiveKillsHB","ExplosiveKillsSU"), Value=100))) (AwardName=Grenadier_2, ,Value=500))) (AwardName=Grenadier_3, Value=2000))) (AwardName=Grenadier_4, Value=6000))) (AwardName=Executions_1, StatsToMonitor=((StatName=("ExecutionsSP"), Value=10))) (AwardName=Executions_2,,Value=50))) (AwardName=Executions_3,Value=100))) (AwardName=Executions_4, Value=500))) (AwardName=Medic_1,((StatName=("COGMedicRevivesHB","COGMedicRevivesSU"), Value=10))) (AwardName=Medic_2,,Value=50))) (AwardName=Medic_3,Value=200))) (AwardName=Medic_4,Value=500))) (AwardName=Reloader_1, ,Value=500))) (AwardName=Reloader_2, Value=2500))) (AwardName=Reloader_3, Value=10000))) (AwardName=Reloader_4, Value=25000))) (AwardName=MeleeMaster_1,("MeleeKillsMP","BayonetKillsMP","ChainsawKillsMP"), Value=100))) (AwardName=MeleeMaster_2, Value=500))) (AwardName=MeleeMaster_3, Value=1000))) (AwardName=MeleeMaster_4,Value=3000))) (AwardName=UIRMarksman_1,Value=250))) (AwardName=UIRMarksman_2,Value=1000))) (AwardName=UIRMarksman_3,("UIRMarksmanKillsSP","UIRMarksmanKillsMP","UIRMarksmanKillsHB","UIRMarksmanKillsSU"), ,Value=3000))) (AwardName=UIRMarksman_4,Value=6000))) (AwardName=HammerburstMkOne_1Value=250))) (AwardName=HammerburstMkOne_2,Value=1000))) (AwardName=HammerburstMkOne_3,Value=3000))) (AwardName=HammerburstMkOne_4,Value=6000))) (AwardName=TripWireBow_1, Value=10))) (AwardName=TripWireBow_2,Value=50))) (AwardName=TripWireBow_3, ,Value=100))) (AwardName=TripWireBow_4,((StatName=("ItsATrap"),Value=500))) (AwardName=Lancer_1,Value=250))) (AwardName=Lancer_2,Value=1000))) (AwardName=Lancer_3,Value=3000))) (AwardName=Lancer_4, Value=6000))) (AwardName=HammerBurst_1,Value=250))) (AwardName=HammerBurst_2,Value=1000))) (AwardName=HammerBurst_3, ,Value=3000))) (AwardName=HammerBurst_4,Value=6000))) (AwardName=RetroLancer_1, Value=250))) (AwardName=RetroLancer_2, ,Value=1000))) (AwardName=RetroLancer_3,Value=3000))) (AwardName=RetroLancer_4, Value=6000))) (AwardName=Gnasher_1,Value=250))) (AwardName=Gnasher_2, Value=1000))) (AwardName=Gnasher_3, Value=3000))) (AwardName=Gnasher_4,Value=6000))) (AwardName=SawedOff_1,Value=250))) (AwardName=SawedOff_2, ,Value=1000))) (AwardName=SawedOff_3,Value=3000))) (AwardName=SawedOff_4,Value=6000))) (AwardName=Pistol_1, Value=100))) (AwardName=Pistol_2,Value=500))) (AwardName=Pistol_3,Value=1000))) (AwardName=Pistol_4,,Value=3000))) (AwardName=Spotter_1,Value=1000))) (AwardName=Spotter_2,Value=3000))) (AwardName=Spotter_3,Value=7000))) (AwardName=Spotter_4,Value=15000))) (AwardName=Incendiary_1,Value=25))) (AwardName=Incendiary_2,Value=100))) (AwardName=Incendiary_3, ,Value=500))) (AwardName=Incendiary_4,Value=1000))) (AwardName=FirstBlood_1, Value=100))) (AwardName=FirstBlood_2,,Value=300))) (AwardName=FirstBlood_3,Value=1000))) (AwardName=FirstBlood_4, Value=3000))) (AwardName=GrenadeMaster_1, ,Value=200))) (AwardName=GrenadeMaster_2,Value=800))) (AwardName=GrenadeMaster_3,Value=2000))) (AwardName=GrenadeMaster_4,Value=4500))) (AwardName=SpecialTeams_1, Value=50))) (AwardName=SpecialTeams_2,Value=250))) (AwardName=SpecialTeams_3,Value=1000))) (AwardName=SpecialTeams_4,Value=3000))) (AwardName=MasterAtArms_1, Value=1500))) (AwardName=MasterAtArms_2, Value=6000))) (AwardName=MasterAtArms_3,Value=18000))) (AwardName=MasterAtArms_4,,Value=36000))) (AwardName=Rifleman_1,Value=1000))) (AwardName=Rifleman_2, ,Value=4000))) (AwardName=Rifleman_3, Value=12000))) (AwardName=Rifleman_4, Value=24000))) (AwardName=Seriously, (AwardName=EmbryStar, (AwardName=WarSupport_1, Value=5))) (AwardName=WarSupport_2,Value=10))) (AwardName=WarSupport_3, Value=20))) (AwardName=WarSupport_4, Value=30))) (AwardName=Survivalist_1,"ChaptersNotDyingSP"),Value=10))) (AwardName=Survivalist_2,,Value=20))) (AwardName=Survivalist_3,Value=30))) (AwardName=Survivalist_4, Value=40))) (AwardName=Doorman_1, Value=50)))) (AwardName=Doorman_2, Value=100)))) (AwardName=Doorman_3,Value=150)))) (AwardName=Doorman_4, ,Value=200)))) (AwardName=ObjectivesDestroyed_1,EHoleDestroyer",Value=50)))) (AwardName=ObjectivesDestroyed_2,Value=150)))) (AwardName=ObjectivesDestroyed_3,Value=300)))) (AwardName=ObjectivesDestroyed_4,,Value=500)))) (AwardName=FortsRepaired_1, ,Value=50000)))) (AwardName=FortsRepaired_2, ,Value=100000)))) (AwardName=FortsRepaired_3, Value=150000)))) (AwardName=FortsRepaired_4, Value=200000)))) (AwardName=EnemiesDebuffed_1, Value=100)))) (AwardName=EnemiesDebuffed_2, Value=500)))) (AwardName=EnemiesDebuffed_3,Value=2000)))) (AwardName=EnemiesDebuffed_4, Value=6000)))) (AwardName=AmmoGiven_1,Value=100)))) (AwardName=AmmoGiven_2, Value=500)))) (AwardName=AmmoGiven_3, Value=2000)))) (AwardName=AmmoGiven_4,,Value=6000)))) (AwardName=FriendsHealed_1, ,Value=250)))) (AwardName=FriendsHealed_2, Value=750)))) (AwardName=FriendsHealed_3,Value=1500)))) (AwardName=FriendsHealed_4,Value=3000)))) (AwardName=CampaignTour_1, (AwardName=CampaignTour_2, (AwardName=CampaignTour_3, (AwardName=CampaignTour_4, (AwardName=Infinite_1, (AwardName=Infinite_2, (AwardName=Infinite_3, (AwardName=Infinite_4, (AwardName=Coalition_1, (AwardName=Coalition_2,,Value=1000)))) (AwardName=Coalition_3, ,Value=3000)))) (AwardName=Coalition_4, Value=6000)))) (AwardName=Defender_1, Value=3)))) (AwardName=Defender_2,Value=6)))) (AwardName=Defender_3, Value=12)))) (AwardName=Defender_4, Value=25)))) (AwardName=Horder_1, ,Value=20)))) (AwardName=Horder_2, Value=100)))) (AwardName=Horder_3, ,Value=400)))) (AwardName=Horder_4,Value=1000)))) (AwardName=ClassAct_1, Value=5)))) (AwardName=ClassAct_2,,Value=25)))) (AwardName=ClassAct_3, ,Value=100)))) (AwardName=ClassAct_4, ,Value=200)))) (AwardName=FortDestroyer_1,,Value=100)))) (AwardName=FortDestroyer_2, Value=500)))) (AwardName=FortDestroyer_3, Value=1000)))) (AwardName=FortDestroyer_4, Value=2000)))) (AwardName=Anarchist_1, ,Value=100)))) (AwardName=Anarchist_2, ,Value=500)))) (AwardName=Anarchist_3, Value=1000)))) (AwardName=Anarchist_4,Value=2000)))) (AwardName=Slayer_1,,Value=250)))) (AwardName=Slayer_2, ,Value=1000)))) (AwardName=Slayer_3, Value=3000)))) (AwardName=Slayer_4,Value=6000)))) (AwardName=Champion_1, ,Value=10)))) (AwardName=Champion_2,,Value=100)))) (AwardName=Champion_3, Value=250)))) (AwardName=Champion_4,Value=500)))) Spoiler: Mission Names And COG Tags [ChapterCrh1 GearCampaignChapterData] [ChapterCrh2 GearCampaignChapterData] [ChapterCrh3 GearCampaignChapterData] [ChapterCrh4 GearCampaignChapterData] [ChapterCrh5 GearCampaignChapterData] [ChapterCrh6 GearCampaignChapterData] [ChapterCrh7 GearCampaignChapterData] [ChapterEpi1 GearCampaignChapterData] [ChapterEpi2 GearCampaignChapterData] [ChapterEpi3 GearCampaignChapterData] [ChapterEpi4 GearCampaignChapterData] [ChapterEpi5 GearCampaignChapterData] [ChapterEpi6 GearCampaignChapterData] [ChapterIsl1 GearCampaignChapterData] [ChapterIsl2 GearCampaignChapterData] [ChapterIsl3 GearCampaignChapterData] [ChapterIsl4 GearCampaignChapterData] [ChapterIsl5 GearCampaignChapterData] [ChapterIsl6 GearCampaignChapterData] [ChapterIsl7 GearCampaignChapterData] [ChapterMan1 GearCampaignChapterData] [ChapterMan2 GearCampaignChapterData] [ChapterMan3 GearCampaignChapterData] [ChapterMan4 GearCampaignChapterData] [ChapterMan5 GearCampaignChapterData] [ChapterMan6 GearCampaignChapterData] [ChapterMan7 GearCampaignChapterData] [ChapterMus1 GearCampaignChapterData] [ChapterMus2 GearCampaignChapterData] [ChapterMus3 GearCampaignChapterData] [ChapterMus4 GearCampaignChapterData] [ChapterMus5 GearCampaignChapterData] [ChapterMus6 GearCampaignChapterData] [ChapterMus7 GearCampaignChapterData] [ChapterMus8 GearCampaignChapterData] [ChapterRof1 GearCampaignChapterData] [ChapterRof2 GearCampaignChapterData] [ChapterRof3 GearCampaignChapterData] [ChapterRof4 GearCampaignChapterData] [ChapterRof5 GearCampaignChapterData] [ChapterRof6 GearCampaignChapterData] [ChapterRof7 GearCampaignChapterData] [ChapterUni1 GearCampaignChapterData] [ChapterUni2 GearCampaignChapterData] [ChapterUni3 GearCampaignChapterData] [ChapterUni4 GearCampaignChapterData] [ChapterUni5 GearCampaignChapterData] [ChapterUni6 GearCampaignChapterData] [ChapterUni7 GearCampaignChapterData] [Courthouse_A_CogTag GearCollectableDataProvider] [Courthouse_B_CogTag GearCollectableDataProvider] [Courthouse_C_CogTag GearCollectableDataProvider] [Courthouse_D_CogTag GearCollectableDataProvider] [Courthouse_E_CogTag GearCollectableDataProvider] [Courthouse_F_CogTag GearCollectableDataProvider] [Courthouse_G_CogTag GearCollectableDataProvider] [Epilogue_A_CogTag GearCollectableDataProvider] [Epilogue_B_CogTag GearCollectableDataProvider] [Epilogue_C_CogTag GearCollectableDataProvider] [Epilogue_D_CogTag GearCollectableDataProvider] [Epilogue_E_CogTag GearCollectableDataProvider] [Epilogue_F_CogTag GearCollectableDataProvider] [Island_A_CogTag GearCollectableDataProvider] [Island_B_CogTag GearCollectableDataProvider] [Island_C_CogTag GearCollectableDataProvider] [Island_D_CogTag GearCollectableDataProvider] [Island_E_CogTag GearCollectableDataProvider] [Island_F_CogTag GearCollectableDataProvider] [Island_G_CogTag GearCollectableDataProvider] [Mansion_A_CogTag GearCollectableDataProvider] [Mansion_B_CogTag GearCollectableDataProvider] [Mansion_C_CogTag GearCollectableDataProvider] [Mansion_D_CogTag GearCollectableDataProvider] [Mansion_E_CogTag GearCollectableDataProvider] [Mansion_F_CogTag GearCollectableDataProvider] [Mansion_G_CogTag GearCollectableDataProvider] [Museum_A_CogTag GearCollectableDataProvider] [Museum_B_CogTag GearCollectableDataProvider] [Museum_C_CogTag GearCollectableDataProvider] [Museum_D_CogTag GearCollectableDataProvider] [Museum_E_CogTag GearCollectableDataProvider] [Museum_F_CogTag GearCollectableDataProvider] [Museum_G_CogTag GearCollectableDataProvider] [Museum_H_CogTag GearCollectableDataProvider] [RoofTops_A_CogTag GearCollectableDataProvider] [RoofTops_B_CogTag GearCollectableDataProvider] [RoofTops_C_CogTag GearCollectableDataProvider] [RoofTops_D_CogTag GearCollectableDataProvider] [RoofTops_E_CogTag GearCollectableDataProvider] [RoofTops_F_CogTag GearCollectableDataProvider] [RoofTops_G_CogTag GearCollectableDataProvider] [University_A_CogTag GearCollectableDataProvider] [University_B_CogTag GearCollectableDataProvider] [University_C_CogTag GearCollectableDataProvider] [University_D_CogTag GearCollectableDataProvider] [University_E_CogTag GearCollectableDataProvider] [University_F_CogTag GearCollectableDataProvider] Spoiler: Epic Reaper Medal /For killing an employee Spoiler: Aftermath/what you buy with your Stars Spoiler: VIP Become a VIP member to receive exclusive content, new add-ons, and to gain access to exclusive multiplayer options. Season Pass Spoiler: VIP Become a VIP member to receive exclusive content, new add-ons, and to gain access to exclusive multiplayer options. Season Pass Spoiler: DLC/ VIP/Skins/Character Skins/Buy Double-XP