Ubisoft has released a new patch for Far Cry Primal today, addressing a multitude of minor issues in the game, with a variety of fixes, tweaks and changes, including UI, menu and HUD options.Among these is the option to turn off the HUD completely for full immersion in the game's vibrant Stone Age setting. The patch also brings stability and performance upgrades, gameplay adjustments, lighting fixes and more besides.This second Far Cry Primal update is available now, and you can get the full patch notes below, as per the Ubisoft Forums. Far Cry Primal Title Update #2 Stability & Performance Improved performance and stability Fixed low occurrence specific crashes Gameplay Improved the overall difficulty of a mission Fixed an edge case issue where the XP is not updated Fixed issue where the kills from companion animals does not update under specific condition Fixed a bug where a weapon switched automatically when using the speed boost Fixed a rare issue where the player is vulnerable when trying to heal Fixed a low occurrence issue where the player is unable to loot Fixed an issue where the player can be teleport outside the mission zone when riding any animals Fixed issues with Hardsave not functional if the user performs specific action Fixed a trophy update issue when taming one of the beasts Fixed a player’s movement issue when capturing an outpost Fixed a 2 seconds freeze when player pauses the game during few specific animations Fixed a waterfall effect issue during a cinematic Fixed an edge case issue where the player cannot pet smaller companions Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain Fixed a blood trail visual issue when using the hunting vision Lighting and FX Fixed some lighting issues in specific areas Wildlife and AI Improved the AI navigation in a specific outpost Fixed low occurrence navigation issues with the companions Fixed some edge case animation issues with animals and companions Missions/Activities/World Fixed Missions and Activities blockers when performing specific actions Fixed few spawning issues with the players and specific animals Fixed an issue where the player can complete one of the mission twice Fixed issues where the player can’t climb a vine when performing certain actions Fixed edge case issues where the player can remain stuck if he interacts with stones and plants Fixed an issue where the player is unable to fast travel Fixed objective issues when performing specific actions Fixed edge cases navigation issues in the World Menu/UI/Map Added an option to not show enemies in the minimap Added a button to disable the HUD option Added new tutorial page to match description and picture Fixed an issue where a button is misplaced in the reward stash Fixed some displaying issues with the HUD and the World Map Fixed an issue where a fail prompt does not appear under specific conditions Fixed an issue where the XP prompt remains present on the HUD Fixed icons issues in specific activities Fixed few minor issues where a waypoint is not displayed properly Fixed an issue where the outpost counter does not update Added a visual guideline for one of the achievements Audio Fixed a sound issue with burning fire during the playgo Added a missing SFX during a specific Quick Time Event attack Added a missing Audio line during a cinematic Localization/Text Fixed issues when subtitles go past menu borders in some languages Fixed an issue where collectibles text can be overlapped by an event notification Added missing subtitles when skipping a cinematic Fixed incorrect messages appearing on screen after specific actions
Thanks for sharing, I have this game but haven't really had a chance to play it yet. Hopefully will find the time to soon