Press Start: Frontend and Pause Menu: Once you have pressed start, you are taken to the frontend menu which takes the shape of a book. The book theme is used for both the frontend and the pause menu, and strengthens the paper theme which runs through the Inventory as well as other HUD features. HUD: Players also have complete control over the HUD opacity. If you want to raise the difficulty of your game, try setting it to 0%!!! Inventory: The inventory screen was one of the biggest changes to the UI. The original game had many levels of options which you had to go back and forth through to find what you were after. The Xbox 360 Controllers trigger and bumper buttons control which section you are viewing and their sub-sections. The two thumb sticks and D-pad are put in control of filtering the content and reading item descriptions. Using this new layout players can quickly flick from choosing their equipment to reading about their current quest with minimal button presses. Quest Complete: The Quest Start and Quest Completed screen follows the paper visual style by presenting you with an actual quest card. The card presents a summary for the active quest on its front side, it can then be flipped to show a more in-depth breakdown on its reverse side. When you have completed a quest successfully, all rewards gained are listed and the card is given a Guild stamp of approval! Region and World Map: The Region Map screen now has more space to show the map and text for each location, making it easier to see region information at a glance such as which shops a town has or if any houses are for sale. Players can also filter the location list so only regions that have active quests are displayed.