i have been trying to build trainers since yesterday with xpp (xpowerplay) the text files are definitley correct so i am taking it my cpp is bad , i have it making build as it says succeeded but when it starts it fails then still manages to succede . Its confusing i know i have done release & release lcg none of them work and the offsets are static
i know mate but i couldnt find tutorial for endels when using static offsets , and its said to be the easiest to use as i am just learning this
you keep forgetting that most games aren't static. personally if i was you i'd start using deadly's engine right away xpp is rubbish and is very outdated. i never got xpp to compile so i switched engines
i was looking at it mate but i could only find a tutorial for using it with breakpoints and virtual memory and not static offsets , i can not breakpoint i cant get rgloader for my xbox , i will continue to try and find a tutorial for it but its doubtfull
you can get a breakpoint from a freeboot its just the xdk is more compatible with rgloader. breakpoints can sometimes work out better then static's for instance any call of duty would require 4 static offsets to have inf ammo for both guns and inf lethal and tactical grenades. but are all controlled by one breakpoint so you wouldn't need to find the rest
yo dude i've sent you a skype message ill give you a hand with endels engine on teamviewer you can have a look at my trials evolution trainer source as it uses endels engine. i would not bother with xpp i had a nightmare of a time with that
has a new public trainer engine search "xce2 engine" with google this is the better trainer engine has a lot of new function that no other engine have you can create multi trainers in one, pointer search, multi level pointers.