Call Of Duty Ghosts TU8 Offsets.

XPG Darkside Jan 30, 2014

  1. XPG Darkside

    XPG Darkside Eating cake.... Gold Subscriber Lifetime Gold
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    Cbuf_AddText = 0x82439B90;
    SV_GameSendServerCommand = 0x824C2748;
    PlayerState = 0x8328F100;
    gEntity = 0x83306580;
    jump_height = 0x820157B4;
    falldamage = 0x822227F4;
    redbox = 0x8225ED6C;
    allClientAmmo = 0x8223A0F0;
    allClientHealth = 0x823D4FF8;
    allClientMovementType = 0x822289A4;
    PreGameGamertag = 0x83E6CE38;
    AdvancedUAV = 0x82257000;
    NoRecoil = 0x822BAE9C;
    ChromePlayer = 0x82659E28;
    ThermalVision = 0x8229ED0C;//Thermal Vision TU8
    UnlimitedAmmo = 0x8223A0F0;//TU8

    uint FPSText = 0x82049CFC;//TU8
    uint UAV = 0x82257003; //Advanced Uav (01 On - 00 Off) TU8
    uint Laser = 0x82270DEB; //Laser (01 On - 00 Off) TU8
    uint ChromePlayers = 0x82659F2B; //Chrome Players (01 On - 00 Off) TU8
    uint NoRecoil = 0x822BAE9C; //Norecoil (60000000 On - 4BF8B765 Off) TU8
    uint FPS = 0x82526C1C;//TU8
    uint SP_script_model = 0x82414440;//TU8
    uint SV_LinkEntity = 0x824D96F0;//TU8
    uint SV_SetBrushModel = 0x824C2888;//TU8
    uint SV_UnLinkEntity = 0x824D9388;//TU8
    uint BrushModel = 0x8330b780;
    uint ClientX = 0x1c;
    uint ClientY = 0x20;
    uint ClientZ = 0x24;
    uint Ammo = 0x8223A0F0;//TU8
    uint autoguns = 0x82235244;//TU8
    uint Boxes = 0x8225ED6C;//TU8
    uint G_GivePlayerWeapon = 0x8241FFD8;//TU8
    uint BG_GetWeaponIndexForName = 0x8223BF28;//TU8
    uint G_InitializeAmmo = 0x823DE5B8;//TU8
    uint G_Spawn = 0x8241B6C8; //TU8
    uint SV_SendGameServerCommand = 0x824C2764;//TU8
    uint getPlayerState(uint clientNum)//TU8
    {
    return 0x8328F100 + (clientNum * 0x3600);
    }
    uint gEntity(uint clientNum)//TU8
    {
    return 0x83306580 + (clientNum * 0x280);
    }
    uint Cbuf_AddText = 0x82439B90;//TU8
    uint Gamertag_Pregame = 0x83E6CE38;//TU8
    uint jump = 0x820157B4;//TU8
    uint falldmg = 0x82222780 + 0x74;//TU8
    uint G_SetModel = 0x8241B1E8;//TU*
    typedef enum Random : int
    {
    PLAYER_DEAD,
    PLAYER_VISIBLE,
    PLAYER_3RDPERSON,
    PLAYER_LASER,
    PLAYER_MFLAG,
    PLAYER_VISION_THERMAL,
    PLAYER_VISION_THERMAL_REDBOX
    };

    bool isenabled(int clientIndex, Random enabled, int truecheck, bool ps){
    int index, maybe; index = enabled; bool returnz;
    switch(index){
    case Random::pLAYER_DEAD: index = 0x18C; break;
    case Random::pLAYER_VISIBLE: index = 0x124; break;
    case Random::pLAYER_3RDPERSON: index = 0x10; break;
    case Random::pLAYER_LASER: index = 0x124; break;
    case Random::pLAYER_MFLAG: index = 0x3218; break;
    case Random::pLAYER_VISION_THERMAL: index = 0x10; break;
    case Random::pLAYER_VISION_THERMAL_REDBOX: index = 0x13; break;}
    maybe = (((ps) ? (getPlayerState(clientIndex) + index) : (gentity(clientIndex) + index)) & truecheck);
    (maybe ? returnz = true : returnz = false);
    return returnz;
    }

    B1TW153

    bool isvisable(int clientIndex){
    int maybe = (*(int*)(getPlayerState(clientIndex) + 0x124) & 0xFFDF);
    (maybe ? return false : return true);
    }
    Code:
      public uint ButtonPressed(int p)
      {
      return Pars.ReadUInt32(getPlayerState(p) + 0x568C);
      }
    Code:
    public void GodMode(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.WriteInt32(getPlayerState(client) + 0x18, 1);
      }
      else
      {
      Pars.WriteInt32(getPlayerState(client) + 0x18, ~1);
      }
      }
    Code:
     public void Invisible(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.AND_Int32(getPlayerState(client) + 0x124, ~0x20);
      }
      else
      {
      Pars.AND_Int32(getPlayerState(client) + 0x124, 0x20);
      }
      }
    Code:
    public void ThirdPerson(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.WriteUInt32(getPlayerState(client) + 0x10, 0x2);
      }
      else
      {
      Pars.WriteUInt32(getPlayerState(client) + 0x10, 0x0);
      }
      }
    Code:
     public void Laser(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.WriteUInt32(getPlayerState(client) + 0x124, 0x10000);
      }
      else
      {
      Pars.WriteUInt32(getPlayerState(client) + 0x124, 0x00);
      }
      }
    Code:
    public void Freeze(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.SetMemory(getPlayerState(client) + 0x3218, new byte[] { 0x04 });
      }
      else
      {
      Pars.SetMemory(getPlayerState(client) + 0x3218, new byte[] { 0x00 });
      }
      }
    Code:
    public void UFOMode(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.SetMemory(getPlayerState(client) + 0x3218, new byte[] { 0x02 });
      }
      else
      {
      Pars.SetMemory(getPlayerState(client) + 0x3218, new byte[] { 0x00 });
      }
      }
    Code:
    public void NoClipping(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.SetMemory(getPlayerState(client) + 0x3218, new byte[] { 0x01 });
      }
      else
      {
      Pars.SetMemory(getPlayerState(client) + 0x3218, new byte[] { 0x00 });
      }
      }
    Code:
    public void NormalMovement(int client)
      {
      Pars.SetMemory(getPlayerState(client) + 0x3218, new byte[] { 0x00 });
      }
      public void MovePreGame(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.SetMemory(getPlayerState(client) + 0x01, new byte[] { 0x00 });
      }
      else
      {
      Pars.SetMemory(getPlayerState(client) + 0x01, new byte[] { 0x01 });
      }
      }
    Code:
    public void SetSpeed(int client, float value)
      {
      Pars.WriteFloat(getPlayerState(client) + 0x2F50, value);
      }
    Code:
    public void GiveWeapon(int client, string wName)
      {
      int wIndex = (int)Pars.Call(Tu7Offsets.G_GivePlayerWeapon, new object[] { wName });
      Pars.Call(Tu7Offsets.G_GivePlayerWeapon, getPlayerState(client), wIndex, 0, 0);
      }
    Code:
    public void RedBoxesThermal(int client)
      {
      Pars.SetMemory(getPlayerState(client) + 0x13, new byte[] { 0x18 });
      }
    Code:
     public void ThermalVision(int client, bool enabled)
      {
      if (enabled)
      {
      Pars.WriteUInt32(getPlayerState(client) + 0x10, 0x08);
      }
      else
      {
      Pars.WriteUInt32(getPlayerState(client) + 0x10, 0x00);
      }
      }
    Code:
    public void TakeAllWeapons(int client)
      {
      Pars.WriteUInt32(getPlayerState(client) + 0x41C, 0);
      for (int i = 0; i < 0xF; i++)
      Pars.WriteUInt32((uint)(getPlayerState(client) + 0x2E4 + (0x4 * i)), 0);
      }
    Code:
    public float x;
      public float y;
      public float z;
    public void GetOrigin(int client)
      {
      x = Pos.ReadFloat(PlayerState(client) + 0x1C);
      y = Pos.ReadFloat(PlayerState(client) + 0x20);
      z = Pos.ReadFloat(PlayerState(client) + 0x24);
      }
      public void SetOrigin(int client, float Ypos, float Xpos, float Zpos)
      {
      Pos.WriteFloat(PlayerState(client) + 0x1C, Xpos);
      Pos.WriteFloat(PlayerState(client) + 0x20, Ypos);
      Pos.WriteFloat(PlayerState(client) + 0x24, Zpos);
      }
    Code:
     public string GetGamertag(int Client)
      {
      if (Pars.ReadByte(getPlayerState(Client) + 0x2F9C) != 0)
      return Pars.ReadString(getPlayerState(Client) + 0x2F9C, new byte[32]);
      return "";
      }
    Code:
    public void SetClantag(int client, string str)
      {
      Pars.WriteString(getPlayerState(client) + 0x300C, str + "\0");
      }
    Code:
    public void SetGamertag(int Client, string Gamertag)
      {
      Pars.WriteString(getPlayerState(Client) + 0x2F9C, Gamertag + "\0");
      }
    Credits to, Haldorson,Unsigned Chaos, Sinize,
     
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  2. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    Also credits to B1TW153? Also i would rename it to "Offsets and Codes" ;)
     
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  3. HAWK zer0

    HAWK zer0 Lifetime Gold Lifetime Gold
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    Do you happen to know the offset for statAddr?
    I got 0x83917FA0; but Im pretty sure thats wrong?
     
  4. realism

    realism Newbie
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    Thx for posting these. Anyone figure out... uint entryStats?
     
  5. Atzenalex

    Atzenalex Newbie
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    thx for this
     
  6. La

    LaHugh Newbie
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    also stats tu8

    Code:
     public class Tu8Stats
            {
                public static uint Entry = 0x834EDDA4;//tu8
                public static uint Deaths = 0x5D;//
                public static uint Suicides = 0x9A;//
                public static uint Kills = 0x85;//
                public static uint KillStreaks = 0x89;//
                public static uint GamePlayed = 0x75;//
                public static uint Losses = 0x8D;//
                public static uint Wins = 0xD6;//
                public static uint Score = 0xAE;
                public static uint TimePlayed = 0xCA;//
                public static uint Hits = 0x6D;//
                public static uint Misses = 0x92;//
                public static uint SquadPoints = 0x4C30;//
                public static uint Prestige = 0x4F28;//
                public static uint RankXP = 0x9A;//
                public static uint PerSquadPlayer = 0x564;//
    
            }
    
     
  7. AAW

    AAW Developer XPG Developer Lifetime Gold
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    Nice, but you need to put it all under spoilers & give credit too @Hacksource, Parse, Ambition sG, Haldorson & Unsigned Chaos Sinize
     
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  8. AAW

    AAW Developer XPG Developer Lifetime Gold
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    Does the offset for StatEntry: "0x83917FA0" work through?
     
  9. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    • Like Like x 1
  10. La

    LaHugh Newbie
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    ohh and if want a fullly working bypass ...


    credits B1TW153
    Code:
                 uint byw;
                 Pars.xbCon.DebugTarget.SetMemory(0x827A8E44, 2, new byte[] { 0x48, 0x00 }, out byw);
                 Pars.xbCon.DebugTarget.SetMemory(0x827A8E2C, 4, new byte[] { 0x60, 0x00, 0x00, 0x00 }, out byw);
                 Pars.xbCon.DebugTarget.SetMemory(0x827A3DA8, 2, new byte[] { 0x48, 0x00 }, out byw);
                 Pars.xbCon.DebugTarget.SetMemory(0x827A3D90, 4, new byte[] { 0x60, 0x00, 0x00, 0x00 }, out byw);
                 Pars.xbCon.DebugTarget.SetMemory(0x827A3D84, 4, new byte[] { 0x60, 0x00, 0x00, 0x00 }, out byw);
    
     
  11. whitextrash

    whitextrash Newbie
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    No it doesnt. I think that is the last and only offset needed to get the all client stats tool to work. And for the last month I havent heard of anyone finding that offset.
    Code:
    bypass, Dont no if it works, never tried it, ive seen it posted 100x already:
    
                byte[] data = new byte[4];
                data[0] = 0x60;
                this.Jtag.SetMemory(0x826104a0, data);
     
  12. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    all client stat editing is patched...
     
  13. La

    LaHugh Newbie
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    Lol, didn't you see one I posted, that bypass mighty fine ;)
     
  14. whitextrash

    whitextrash Newbie
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    ya i was just posting another one that ive seen before,

    ya i no it is, I thought the only thing needed to get it goin was one or 2 offsets that needed updated, an assuming they removed it or hid it somewhere else. i dono, and i dont no as much about using ida, only used it a few times and its been a few years
     
  15. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    Usually when people say "patched" it doesent mean that you can update the old offsets and get it work again....
     
  16. KillerVidz

    KillerVidz Rocky BANNED
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  17. gameroms

    gameroms XPG
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    I would bet the guys you are wanting to give credit to got it from some website too. Thanks for posting & future updates..
     
  18. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    Couldnt bother at all to check it myself, but no... it has 2 options which are both taken from other threads lol and no credits at all in the release..
     
  19. La

    LaHugh Newbie
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    One option...

    Unlock all button is disabled lol
     
  20. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    O yea probably because he couldnt update statEntry which also explains that it wasnt from his own research, since anyone who actually knows how to find it can find it.. while others try to use older bytes to find it when the structure has changed.
     

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