Bungies Weekly Update

muckywalrus Sep 4, 2010

  1. muckywalrus

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    So this week week we got some info on the what Legendary Edition buyers will be getting in addition to what we already know about. See below.

    Quote: And since we’re already on the subject of sweet Halo: Reach content, we might as well drop details covering the Bonus Content destined to grace the eyes and ears of those lucky enough to wield a Legendary Edition of Halo: Reach.

    Go inside Bungie and get direct access to the team that created the franchise as they play through their last and most ambitious entry in series, Halo: Reach. To celebrate the event – and to commemorate those fans who picked up the Legendary Edition of Halo: Reach – Creative Director, Marcus Lehto, Audio Director and Composer, Marty O’Donnell, Cinematics and Story Lead, Lee Wilson, and Effects Lead, Steve Scott sit down together to deliver two full hours of exclusive, behind-the-scenes campaign commentary covering unrevealed aspects of Halo: Reach’s production. From concept to cutting room floor, this last look back is the final word on Halo: Reach’s development, straight from the team that built the game.

    The bonus content covers a full campaign play-through, from start to finish, judiciously edited to excise the downtime and deliver only the most impactful moments. The end result is a potent combination of intense campaign gameplay fused with insightful, and dare I say whimsical, commentary from some of our studio’s brightest minds (and Marty, too!).

    It should go without saying that there are massive spoilers included in the Legendary Edition Bonus Content, so you’ll want to steer clear until you’ve experienced the story for yourself firsthand. But once you’ve finished up your inaugural run, this is a definitely a piece you won’t want to miss. As mentioned in the description, it’s likely the final word on the Halo series from the team that created thefranchise (that’s us). They also commented on the Halo Reach leak and rest assured, those who got their copy early will be no further ahead of you. In terms of multiplayer, rank, credits, it will all be wiped clean on launch day.

    Quote: Some of you are playing Halo: Reach a little bit early. It happens. With millions of copies out of manufacturing quickly making their way into the massive global retail chain, it’s not terribly uncommon for a few discs to “accidentally” slip into a few lucky customers’ hands. Que sera.

    If you count yourself among that lucky few, there are a handful of things you need to be aware of that will likely impact your pre-launch Halo: Reach experience. First, you’re playing in what we consider a test environment. Several key services are disabled, or in various states of fluctuating functionality, and core elements ofthe game , including big ticket items like matchmaking, credit acquisition, and the daily challenge system are all running at less than optimal levels.

    In addition, any Credits you earn during this slim pre-Launch window are going to be summarily and systematically reset prior to launch. Don’t get too attached to any fancy new gear you might have already acquired. Consider any expenditures or investments you’ve made in the Armory the cost of doing business early. It’s nothing personal; we just want to make sure the playing field is kept nice and level upon launch. It's only fair.

    On a similar note, I’ve been seeing some chatter about the prospect of mass quantity credit dumps that can be earned through offline play in various game modes. Some of the laziest among us are no doubt already plotting out their path of least resistance, thinking of ingenious new ways to rubber band a controller to achieve a Zen like state of ridiculous effortlessness.

    Not so fast. When you escort your offline profile into the wonderful world of Xbox LIVE, our servers will identify your newly connected status and instantly notify you that our online credit scale operates on a completely different level. (That fizzle sound you’re hearing is probably your boosters running out of fuel in an oxygen starved environment. Don’t look down, RocketMan.)

    If you choose to remain offline with your decked out profile, you get to keep your ducats and your duds with no questions asked. But should you opt to take this party online, your credits will be reduced significantly and any Armory items that you had previously earned (for which you no longer meet the minimum online credit or rank requirements) will be righteously revoked.

    Of course, the credit reduction that occurs when you make the move into cyberspace is completely by design. For players without a connection to the outside world, the system is simply accelerating thecredits being awarded to allow them to experience the Armory at a realistically achievable (but decidedly lonely) offline pace. For those who opt for a more social experience, the grind is a little more protracted, but still profoundly fun. No talk of us getting banned if were playing early.

    Overall, an informative weekly update. Only 10 days till launch.
     

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