Borderlands 2 full update info

Shadow Apr 3, 2013

  1. Shadow

    Shadow Watchers Staff Member XPG Moderator
    430/564

    Joined:
    Mar 9, 2011
    Messages:
    8,986
    Likes Received:
    1,414
    Trophy Points:
    430
    Gender:
    Male
    Location:
    Floating in Space having a beer with the guy who d
    Console:
    Xbox One
    A hot fix is automatically applied at the "Press Start" screen when Borderlands 2 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Borderlands 2. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 2 boots up.
    An update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest Borderlands 2 update by restarting Steam. All updates are cumulative; you only need to install the most recent version to receive all updates.

    Hot Fixes



    Updates

    December 6, 2012 Hot Fixes
    • Daily lockouts for Hyperius the Invincible, Master Gee the Invincible, and Pyro Pete the Invincible disabled pending a future update to address lockout timers.
    February 5, 2013 Hot Fixes
    • Increased Shock Spike shield damage by addressing issue where it was not being calculated properly.
    February 19, 2013 Hot Fixes
    • (Mr. Torgue DLC) Fixed an issue where the Lootsplosion would not always trigger after defeating Piston.
    March 12, 2013 Hot Fixes
    • The "Surprise!" challenge is now immediately visible and no longer hidden.
    • Addressed some instances where Booster and Adaptive shield sound effects would not properly trigger.
    • Fixed an issue where the 'Evolution' shield could incorrectly list a Recharge Delay of 0.00 seconds.
    March 26, 2013 Hot Fixes
    • Addressed an issue that could cause sound effects to loop during the "Train to Catch" mission.
    • Fixed a bug that prevented Pimon from spawning in Wildlife Exploitation Reserve if players had completed the "Swallowed Whole" side mission.
    • Resolved a rare issue where players would sometimes be unable to pick up loot dropped by Terramorphous the Invincible.
    • Fixed audio issues for clients using the 'Hide of Terramorphous' shield.
    • Prevented exclamation mark from appearing above certain enemies when they are not quest givers.
    • (Sir Hammerlock DLC) Fixed an issue where Rakkanoth would not always spawn if players were too far away.
    • Fixed an issue that could cause Handsome Jack's name to temporarily be in another language for the final boss fight when playing with a user in a different language.




    12/13/12 Update

    General
    • Modified profile behavior to better protect Badass Rank and related data.
    • Added functionality to detect and restore Badass Rank in the event it was lost. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
    • Fixed an issue that caused players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
    • Added a confirmation dialog when opening the Golden Chest in Sanctuary.
    • Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight For Your Life" mode.
    • Fixed a bug that could sometimes cause skill points to be reset when loading a character.
    • Fixed a bug that could cause weapons to not stop firing when the "Gunzerking Autoswitch" option was enabled.
    • Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
    • Fixed some cases where enemies were getting stuck and unable to move.
    • “Inverted reverse steering" option now works correctly for clients in a multiplayer game.
    • Fixed an issue that could cause the trade icon to get stuck on the screen.
    • Fixed a bug where a splitscreen player would sometimes not receive the appropriate default weapon when creating a new character.
    • Fixed a bug that could cause the message "processing vehicle change request" to get stuck on the screen.
    Missions
    • Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
    • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
      Plan B
    • Wildlife Preservation
    • Mighty Morphin
    • Fink's Slaughterhouse
    • Animal Rescue: Food
    • The Man Who Would Be Jack
    • Get To Know Jack
    • Where Angels Fear to Tread
    • Trailer Trashing
    • Clan War: First Place
    • Stalker of Stalkers
    • The Once and Future Slab
    • Home Movies
    • Shielded Favors
    • You Are Cordially Invited: Tea Party
    • (Captain Scarlett) Freedom of Speech

    [*]Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
    [*]Fixed a bug that could cause mission waypoints to not display in DLC areas.
    [*]Reduced level of Captain Scarlett and Mr. Torgue DLC raid bosses in Normal Mode.
    [*]Captain Scarlett and Mr. Torgue DLC raid bosses no longer drop Seraph crystals in Normal Mode.
    [*]Fixed a bug where Master Gee (Captain Scarlett DLC) would sometimes not drop any items when killed.
    [*]Increased the health of Terramorphous, Willhelm, and Blue.
    [*]Addressed an infinite leveling exploit with Fleshstick.
    Equipment
    • Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
    • Fixed a bug causing the item-of-the-day not displaying "sold out" sometimes when opening a vending machine where the item had already been purchased.
    • Fixed a bug that could cause non-droppable inventory to be lost when trying to equip it from the world.
    • Fixed the player's backpack sort setting not persisting.
    • Fixed a bug that could cause players' backpacks to display empty under rare circumstances when trading.
    • Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.
    • Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
    • Fixed an exploit giving the player unlimited grenades by picking up a specific grenade mod.
    • Fixed customization items getting sorted as "ammo" in the inventory.
    • Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
    • Balance adjustments to "The Bee":
      Increased Recharge Delay
    • Significantly increased Recharge Rate
    • Reduced Amplify damage

    [*]Additional miscellaneous balance tweaks.
    Challenges
    • Added "(undiscovered)" entries to the challenge log for challenges that the player has not yet found.
    • Fixed challenges showing inaccurate completion amounts for area-specific challenges.
    • Players can now reset all challenge progress for a character once they've completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player's current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. This option will appear as a tooltip at the bottom of the “challenges” screen within the status menu if the player has met the criteria.
    3/16/13 Update

    • Changes to improve recognition and compatibility of installed DLC.
    4/2/2013 Update

    General
    • Added a new playthrough called Ultimate Vault Hunter Mode, unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50!
      In this mode, you will always start in Southern Shelf at Cleaning Up the Berg and may reset your playthrough progress as often as you like without losing any items, levels, or stats. All enemies are significantly more difficult in this playthrough, but the loot quality has increased accordingly. Rumor has it there is an entirely new rarity of loot out there for high-level players.

    [*]Added new items to the Black Market:
    • One additional ammo upgrade for each ammo type, at 50 Eridium each.
    • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.
    • Two more bank storage space upgrades, at 50 and 100 Eridium respectively.

    [*]Increased the maximum amount of Eridium players can hold from 99 to 500.
    [*]Fixed a bug that was causing some users to crash on startup or when loading into a level after choosing their character.
    [*]Fixed a bug where profiles would refuse to save when they were already corrupted on startup.
    [*]Fixed a bug where profile restoration code would sometimes trigger inappropriately.
    [*]Deathtrap can no longer restore an enemy's shields, even though it was hilarious.
    [*]Fixed a bug that could cause hosts to become invulnerable if they were being revived by a client who disconnected mid-revive.
    [*]Fixed an issue that could cause players to crash or freeze when fighting BNK-3R.
    [*]Fixed a bug that could cause Deathtrap's Robot Rampage audio to not stop playing after killing an enemy until Deathtrap despawned.
    [*]Fixed a bug that could stop the Gunzerker's Keep It Piping Hot skill from functioning as intended.
    [*]Covered an area of the world near Claptrap's ship where the player could fall in and be unable to get out.
    [*]Fixed an issue where a Siren could revive a player and make another player invulnerable under specific circumstances.
    [*]Addressed instances of audio distortion tied to Axton's turret and kill skills.
    [*](Mr. Torgue DLC) Critical hits against Midgets now register properly.
    [*](Mr. Torgue DLC) Rat Thief enemies are no longer allowed in Pete’s Bar due to patron concerns regarding excessive theft.
    [*](Captain Scarlett DLC) Fixed an issue with the "Shady Dealings" challenge where a purchase could sometimes not count toward its completion.
    [*](Sir Hammerlock DLC) Fixed a bug that could cause networking issues when players are killed by being run over by fanboats.
    Missions
    • Fixed an issue where players could be unable to interact with the menu when a mission that granted experience but not items was completed and not handled by the player before saving and quitting.
    • Fixed an issue where players could cause the round to not fail in a Slaughter mission if a surviving player disconnects while all others are out.
    • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
      Wildlife Preservation
    • Medical Mystery
    • (Captain Scarlett DLC) Let There Be Light
    • (Mr. Torgue DLC) Eat Cookies and Crap Thunder

    [*](Sir Hammerlock DLC) Thermitage is now friendlier and will no longer refuse to come play with some players.
    [*](Sir Hammerlock DLC) Arizona no longer refuses to spawn if players are too far away.
    [*](Sir Hammerlock DLC) Fixed a bug causing Dexiduous the Invincible's health bar appearing incorrect on clients.
    Equipment
    • Fixed a bug where players were able to do far more damage than intended by exploiting a buff from the Evil Smasher.
    • Clients are now able to see explosions caused by Norfleets in multiplayer.
    • Fixed an issue causing Relics to sometimes not show the Favorite indicator.
    • Fixed an issue that caused E-tech weapons to not be able to hit the Mechromancer's 'One Two Boom' orb.
    • Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.
    • Fixed class mods that increase the skill grade of Axton's Metal Storm, Onslaught and Quick Charge skills to function as intended.
    • Fixed an exploit involving Vladof rocket launchers that could result in having infinite ammo for any weapon.
    • Fixed an issue where weapon cards would sometimes not display how many bullets they consumed per shot.
    • Mechromancer's Prodigy class mod now correctly increases reload speed.
    • Fixed an issue causing impact sounds from users with The Bee shield to not be audible on clients.
    • Adjusted Mechromancer’s Sweetheart class mod to correctly increase team health.
    • Assassin’s “Slayer of Terramorphous” class mod no longer includes Gunzerker skill bonus.
    • (Mr. Torgue DLC) Torgue vending machines can now stock legendary weapons above level 48.
    • Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion.
    • Assigned price to Anshin 'Evolution' shield so that players can sell it for money if desired.
    • Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers.
    • Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking.
    • Addressed an issue where shotguns did not receive full damage boosts from skills and gear.
    • Fixed a bug which could cause a player to lose inventory when swapping items with a full bank or stash while having a full inventory.

    11/6/12 Update
    • Added security to prevent data loss tied to malicious violations of the Xbox Live Code of Conduct through an unsupported third-party program.

    10/22/12 Update

    • Fixed player first-person arms appearing too far up or down the screen when in horizontal/vertical split mode.
    • Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.
    • Fixed the vendor UI sometimes showing a count of 1 less item in the player's backpack than is actually there.
    • Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
    • Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.
    • Allowed players to trade with each other when at maximum backpack capacity if they're trading the same number of items with each other.
    • Fixed clients sometimes losing access to fast travel stations unlocked during co-op progression.
    • Fixed the favorite/trash icons on inventory items sometimes disappearing when scrolling the inventory list.
    • Added safeguards against the game getting stuck on a 'Saving...' prompt when a client with a splitscreen player saves and quits the game under specific rare circumstances.
    • Fixed the "has abandoned your struggle!" message sometimes appearing with no player name.
    • Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.
    • Fixed co-op players sometimes spawning at different places after a level transition.
    • Fixed an error that could sometimes occur when trying to join a game where the host had recently returned from a downloadable content area.
    • Fixed an error where clients would sometimes see certain weapons firing in incorrect directions.
    • Fixed a blocker in the "Do No Harm" mission and repaired users already affected by the bug.
    • Fixed an issue with savegames sometimes causing the game to stutter / freeze and repaired saves already affected by the bug.
    • Made the user's inventory not jump to the top of the list when using a customization item.
    • Fixed a bug with shields that reduce the player's maximum health not displaying the amount of health reduced on the item card.
    • Fixed a bug where some challenges would sometimes re-complete levels 1 through 5 over and over again, granting the user additional ranks and tokens.
    • Enemies affected by a Siren's Thoughtlock ability may now be damaged by other players.
    • Fixed an issue where players could sometimes lose their third and fourth weapon slots. Characters who have already lost these slots will be repaired the next time they are loaded.
    • Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
    • Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.

    10/9/12 Update

    • Fixed an issue where a mission's level would sometimes reset to a lower level when loading a saved game.
    • Fixed an issue with stacking skill icons not correctly refreshing in some cases.
    • Fixed an issue where a client would sometimes hear a high-pitched distorted sound when respawning in a 4-player game.
    • Fixed the player sometimes getting stuck on a long loading screen or infinite black screen when trying to travel quickly after entering some areas.
    • Fixed red loot chests only spawning certain types of items.
    • Corrected spawn rate of Michael Mamaril in Sanctuary.
    • Fixed a bug where clients would occasionally crash when trying to join a server.
    • Fixed controller vibration sometimes persisting indefinitely in splitscreen games.


    Its all i can find...
     

Share This Page

Close