So, me and some testers, are working on some autobidder updates. Here are what we've done so far: -Fixed the sync page displaying a small logging window. -Fixed the whole sync process going wrong on prices -Added send to club once the trade pile is full, added trade pile counter in settings (where you choose how large is your trade pile) - no more cards dissapear -Fixed inventory delete edit and deactivate -Fixed auction time, bids and item relist prices. -Fixed the script error popup. Being worked on: -Fixing the freezing problems, no responding -Adding a way to check club items for relist. Waiting for feedback/reports on what else we should do before the final release.
Can be added instead of a percentage of purchase/sale minimum profit? For example player A Minimum buy now - 10000 Minimum profit - 1000 Buy price - ~8500, sell price - 10000 Profit - 1000 p.s. Sorry for my english
Update: So far, all the listed above are working pretty good. There's a little coin loss somewhere, but im tracking it now. Little fixes: -Fixed add to database from "Database" tab. Working on: -Show profit on each player sold. -Show in logs when the autobuyer rebids a card from watch list.
update2: It seems that the bidder wasnt rebidding at all and sometimes rebid a too high value, fixed that and now here are the results. Will pass this to testers too.
New update, release date: 3th December, time ~ 23:30 GMT +2. UPDATE: -Everything works fine, fixed crash, tested bugs etc,. works pretty good now.
The update should be ready within few hours (My tester found out what happens with duplicate cards - reason they dissapear). When a card is duplicate, it can't be sent to club, it's going to unassigned pile, but when unassigned pile is full, it dissapears. Im fixing that now.
please add "auto pricecheck every XXXX seconds/minutes" and also searching players with chemie styles. than it would be amazing!