Sledgehammer games has just announced that they have rolled out the biggest update since Call Of Duty: Advanced Warfare launched, one month ago. The update includes weapon balancing and a lot of focus on anti cheat measures along with map exploit patches. Right now this update is only rolling out across Xbox One and PS4 next gen consoles, but will soon be coming to the PC, Xbox 360, and PlayStation 3. Here are the full patch notes courtesy of the Call Of Duty Blog: Security and Anti-Cheat Updates: Multiple fixes for invalid player data, which allowed custom "super" classes. Added offensive emblem policy message to emblem editor main page and save pop-up. Added additional enforcement for offensive player-created emblems. Store Updates: Polish and fan requested improvements. Emblem Updates: General Emblem Editor polish and fan requested improvements. Including colors, layers, etc. Added ability to set an emblem as your clan emblem. UI Updates: Added support for new upcoming AE4 weapon, including challenges. Fixed issues with invites between Multiplayer and Exo Survival modes that would exclude Splitscreen party leader is unable to invite anyone to their party. Fixed issue where newly unlocked items were not showing up in the new items list. Safe Area adjustments for Spectator HUD. Added categories to Armory. (All Loot, Redeemable Loot, Time Limited Loot, and Permanent Loot) Fixed issue where Armory Page Count displays incorrectly and added time remaining information for all Time Limited Loot Items. Fixed an issue where the scoreboard on the after action report was not highlighting the active player. Added indication of how many modules a Scorestreak can have based on playerâ€™s rank level. Updated lobby status info for System Link games while in the firing range. Fixed an issue where the â€œCompletedâ€ text would show up on locked calling cards, after scrolling over an unlocked/completed calling card. Updated Multiplayer Main Menu to include Friends list option by default. Updated Prestige menu flow experience and information displayed. Added the ability to customize Scorestreaks within the Scorestreaks selection menu. In-Game Updates: Fixed Momentum mantle prompt overlapping with 2X indicator Fixed issue with the â€œTakingâ€ icon overlapping the flag icons in Momentum Splitscreen. Fixed issue with the Reinforcement icon overlapping HUD while playing in Splitscreen. Added â€œRELOADâ€, â€œLOW AMMOâ€, and â€œNO AMMOâ€ HUD notifications on all Weapon Loot. Fixed stretched weapon loot icon in Killcam feeds. Fixed issue where 1st players progress in Exo Survival would be lost when signing into a Splitscreen local play. Fixed Lynx ammo count issue. Fixed Care Package trap module exploit. Fixed threat indicator issue with friendly MDL projectiles and the Crossbow Bolts Fixed Goliath pod down on planted bomb. Fixed Goliath getting stuck issues. Fixed Goliath players out of world exploit. Fixed issue where the Ameli - Chicanery Elite variant would remain locked after permanent unlock via Prestige. Fixed rare issue where MDL projectiles would not explode. Fixed an exploit where the Minimap would be visible when you paused during a Killcam. Fixed issue where players being invited into a bonus playlist while the game is still installing, which would cause a crash when loading Atlas Gorge. Fixed issue when rapid supply package from a supply drop appear locked and expired. Fixed rare visual affect issue when ADS with the Sniper, ACOG, Variable Zoom, and Ballistic scopes would not appear correctly. Clan Updates: Widened the Clan Invite Details window to accommodate long clan names. Added warning message when transferring ownership of Clan. Added Clan member position display label to the Clan Roster Challenge Updates: Fixed Far Sightedâ€ challenge requiring four long shot medals instead of the three to complete Fixed an issue with the â€œSuper Starâ€ challenge, where it did not prompt the player that 6 or more people are needed to complete the challenge. Fixed an issue with the â€œCrushing Victoryâ€ challenge where it would not track properly when there are less than 6 players in the match. Weapon Balancing Updates (Note: Adjustments affect base weapon and all loot variants): Bal27: damage reduced, max damage range decreased, recoil adjusted HBRa3: max damage range decreased ASM1: max damage range increased MP11: max damage range increased EM1: damage increased EPM3: damage increased, ads time decreased XMG: damage increased, lockdown mode increased Ameli: damage increased Pytaek: damage increased Scorestreak Updates: Fixed an issue where the System Hack Graphic would remain on Broadcasterâ€™s Screen, even after system hack event was over. Fixed issue with Care package drone delivery if System Hack is activated at beginning of delivery. Fixed issue with not being able to kill care package drone. Fixed issue where all medals earned while operating a Scorestreak would not appear on players screen. Fixed rare issue of players losing the ability to activate Scorestreaks when killed while moving a turret. Fixed an issue where the player could have his weapon dropped after returning from controlling a Scorestreak. Fixed issue where player wouldnâ€™t be able to trigger game objects while using the ripped turret. Fixed an issue with the Paladin where Friend or Foe overlay would remain on if you joined a Paladin Scorestreak and immediately exited Scorestreak. Fixed issue where the player would get credited with assault drone challenges when they used a Map Based Scorestreak Broadcaster UI Updates: Added the bomb planting/defusing UI to the Broadcaster UI. Adjusted scoreboard placement when viewing through Broadcaster. Fixed issue where the bomb icon in the Broadcaster UI wouldnâ€™t disappear when the bomb carrier planted the bomb. Fixed issue where the match summary in the After Action Report wouldnâ€™t update with Scoreboard for the broadcaster. Updated HUD outlines for Broadcaster. Fixed issue where Aim Down Sights overlays werenâ€™t being displayed for Sniper Scopes. Removed player rank information from being displayed in the Fullscreen scoreboard and the overhead names. Added objective information to the Broadcaster scoreboard. This information appears in the gray bar beneath the teamsâ€™ scores. CODVision is now brighter and easier to see. Added Broadcaster HUD UI elements including active player info, in-game scoreboard/status, mini-map highlights player with satellite (Uplink), persistent weapon info, and objective information in First Person Mode. Added functionality for broadcaster settings to be remembered between rounds. Added a subtitle to the broadcaster scoreboard that displays the current Hardpointâ€™s timer; or the current round number in Capture the Flag, Search & Destroy, and Uplink. The primary timer in the broadcaster scoreboard is now yellow once the bomb has been planted. Will switch to red when timer reaches 10 seconds. eSports Settings Changes: Search and Destroy Silent Plant = Enabled Spectating POV = First Person Only Battle Chatter = Disabled Uplink Respawn Delay = 5 Seconds Hardpoint Respawn Delay = 2.5 Seconds Team Kill Penalty = None Friendly Fire = Enabled Explosive Delay = None Ranked Play Updates: Remove Join in Progress. Turning on Skill Based Matchmaking. Turning off friendly fire. Fixed issue where the player wouldnâ€™t lose division points from abandoning the match by using the system close application option. Initialize disconnect penalty as soon as the match starts. Utilize latest eSports rule set: Primary Weapons - All Specials Secondary Weapons - All Launchers Attachments - Tracker, Grenade Launcher, Akimbo Wildcards - Bombardier Exo Ability - Ping Exo Launcher - Tracking Drone, Explosive Drone Scorestreaks - UAV, Orbital Care Package, System Hack Scorestreaks Modules - Bombing Run Care Package Upgrade, XS1 Goliath Recon, and All Support Modules. Game Mode Specific Updates (Note: Adjusted score amounts for various events and objective modes.) Search & Destroy: Fixed rare Search & Destroy Killcam issue. [Broadcaster] Added various Search & Destroy UI improvements. [Broadcaster] Fixed the bug where the â€œTarget Aâ€ and â€œTarget Bâ€ in-world icons wouldnâ€™t disappear when the bomb was planted. Capture the Flag: Removed the text that duplicates the information presented by the flag icons. Adjusted spawn logic in Capture the Flag to make it less likely for players to spawn near their own flag. [Broadcaster] Added a timer that displays the time remaining until the flag automatically resets when the flag is on the ground. Uplink: [Broadcaster] Added various Uplink UI improvements. Added distance limitation to passing the Satellite Drone in Uplink. This prevents the players from passing it across the entire map. Also adjusted the required throw angle. Fixed spawn points issue in uplink. Hardpoint: [Broadcaster] Added various Hardpoint UI improvements. Altered Spawn logic to prevent cluster spawning near the Hardpoint. Fixed rare Hardpoint location disappearing issue in Private Match. [Broadcaster] Adjusted so that the broadcaster will now see a â€œDefendâ€ icon appear on the HUD when the spectated player is standing in the Hardpoint. Momentum: [Broadcaster] Changed the team scores to display a list of flags with the current state of the flags. [Broadcaster] The objective bar now displays the current state of the contested flag, and displays a bar that illustrates the current capture progress. Map Specific Updates Note: Many of the following updates apply to all maps, and are directly improved based on the findings of our security team and via community response to exploits. Fixed player out of world exploits throughout. [Applies to Exo Survival.] Fixed Aerial Assault Drone and Recon Drone out of world exploits throughout. Fixed rare spectate cam issue. Fixed rare Tactical Insertion exploit in Infected. Fixed Warbird out-of-bounds exploit. Fixed various clipping issues with the Goliath. Exo Survival Global Updates: Fixed issues with the score number in the Exo survival after action report. Fixed an issue where players would get â€œShare Packageâ€ medals using a partners Goliath Scorestreak. Fixed automatic revive issues at the start of the next round.