The division update 1.3: underground – patch notes

ADDZ Jun 27, 2016

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    THE DIVISION UPDATE 1.3: UNDERGROUND – PATCH NOTES

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    EXPANSION 1: UNDERGROUND


    Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

    Underground

    • There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
    • Explore the Underground of New York in solo play or up to four player co-op.
    • Operations: Experience randomly generated levels with all new environmental hazards and traps.
    • Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
    • Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.
    • New Incursion: Dragon’s Nest
    • Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
    • You must be level 30 and have completed the mission "General Assembly" to access the incursion.
    • The encounter is balanced for a team of four players outfitted with high-level gear.
    • Heroic Mode will be available one week after release.
    • New Gear Sets and Weapons

    Added four new Gear Sets:
    • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
    • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
    • FireCrest – Set your enemies ablaze with this offensive gear set.
    • Reclaimer – Boost your entire group with the ultimate support set.
    • Added one new Weapon:
    • B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.
    • UPDATE 1.3

    The following content, changes, and bug fixes are available to everyone on June 28.


    NEW FEATURES

    New Gear Sets

    • Added one new Gear Set:
    • AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.
    • New High-End Weapons and Weapon Types

    • Added nine new weapon types:
    • Military G36 Assault Rifle
    • G36C Assault Rifle
    • G36 Enhanced Assault Rifle
    • Surplus SVD Marksman Rifle
    • Paratrooper SVD Marksman Rifle
    • PP-19 Submachine Gun
    • Enhanced PP-19 Submachine Gun
    • X-45 Pistol
    • First Wave X-45 Pistol

    Added a new High-End named weapon:

    • The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.
    • Heroic Mode and Challenge Mode Missions

    Added Challenge mode difficulty for two new main missions:
    • Hudson Refugee Camp
    • Queens Tunnel Camp
    • Added a new Heroic mode difficulty:
    • Fight even stronger enemies to unlock top tier rewards.
    • Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.
    • Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.
    • Daily Missions do not support the Heroic difficulty.
    • Base of Operations Extension

    • The Terminal is a new shared social space inside the Base of Operations.
    • The Terminal can be found in the back of the base, next to the Reward Claim Vendor.
    • Visit High-Value Target contractors and all new Vendors.
    • The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.
    • Players can also Fast Travel directly to The Terminal.
    • Weapon Recalibration

    • You can now recalibrate one of your Weapon Talents at the recalibration bench.
    • Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.

    GAME CHANGES

    Gameplay


    • Added a new Dark Zone bracket for 231+ Gear Score.
    • Player stash size has been increased to 70 total slots (including Base of Operation upgrades).
    • Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.
    • Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.
    • You can now convert three High-End Division Tech to one of any High-End crafting material.
    • Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.
    • The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.
    • You can no longer share an item that you have equipped.
    • Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.
    • Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.
    • Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.
    • You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
    • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
    • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
    • Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.
    • Exotic Damage Resilience is now capped at 90%.
    • Weapons

    These changes only impact weapons acquired after Update 1.3 unless stated otherwise.

    Added unique bonuses to several weapon families:
    • LMG – Increased damage to targets out of cover by X%.
    • Shotguns – Added a chance to stagger NPCs. This will not affect other players.
    • Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.
    • Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
    • Increased the base damage of Shotguns.
    • Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.
    • Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.
    • The damage done by Explosive bullets has been reduced.
    • The status effect of Incendiary bullets has been reduced against other players.
    • Items

    Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:
    • Chest: 2 mod slots
    • Mask: 1 mod slot
    • Kneepad: 1 mod slot
    • Backpack: 1 mod slot
    • Gloves : 0 mod slots
    • Holster: 0 mod slots
    • Holsters will now always have all three attributes.
    • Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.
    • Sentry’s Call bonuses were:
    • 2 Set: +30% Headshot Damage
    • 3 Set: +20% Damage to Elites
    • Sentry’s Call bonuses are now:
    • Sentry’s Call 2 Set: +10% Headshot Damage
    • Sentry’s Call 3 Set: +10% Damage to Elites
    • Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites
    • Striker’s Battlegear bonuses were:
    • 2 Set: +20% Enemy Armor Damage
    • 3 Set: +50% Critical Hit Damage
    • Striker’s Battlegear bonuses are now
    • Striker’s Battlegear 2 Set: +10% Enemy Armor Damage
    • Striker’s Battlegear 3 Set: +20% Critical Hit Damage
    • Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage
    Dark Zone

    • The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.
    • DZ 01-02 // NPC lvl 33
    • DZ 03-04 // NPC lvl 34
    • DZ 05-06 // NPC lvl 35
    • DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.
    • Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.
    • Loot Changes

    • The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.
    • Normalized loot drops from Main Missions in Challenge mode.
    • Caduceus can now drop from Hard Mode Mission bosses.
    • Normal mode Missions now drop Superior items.
    • Green Division Tech will no longer drop in the Dark Zone after level 30.
    • UI

    • Added a base weapon damage value that makes it easier to compare weapons.
    • Gear mods and weapon mods are now combined in the same inventory display.
    • Added a new inventory slot for Misc.
    • Improved the visibility of Supply Drops on the Mega Map.
    BUG FIXES

    • Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent.
    • Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy.
    • Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies.
    • Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect.
    • Fixed a bug where the Operation ISAC timer was showing the incorrect time.
    • Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health.
    • Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item.
    • Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move.
    • Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory.
    • Fixed a bug where Pulse would sometimes not detect NPCs in range.
    • Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification.
    • Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs.
    • Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location.
    • Fixed Supply Drop notifications and mission tracker inconsistencies.
    • Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover.
    • Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon.
    • Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone.
    • Fixed VoIP chat causing lag and freezes in the Dark Zone.
    • Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches.
    • Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs.
    • Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated.
    • Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue.
    • Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area.
    • Fixed a bug where the player could exit the playable map area in Napalm Production Site mission.
    • Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb.
    • Fixed an FPS issue during the explosion sequence in Napalm Production Site.
    • Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06.
    • Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01.
    • Fixed several character collision issues in Precinct Siege mission in Brooklyn.
    • Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap.
    • Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District.
    • Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door.
    • Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04.
    • Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu.
    • Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI.
    • Fixed a bug that would sometimes cause numbers to be rounded incorrectly.
    • Fixed a bug where sometimes reloading wouldn't take extended magazines into consideration.
    • Fixed a bug where ending reload animations would not play.
    • Fixed a bug where the player would be stuck in the blind fire position for too long.
    • Fixed a bug where player would see the fall damage warning on non-movement interactions.
    • Fixed the color of vanity loot drops when viewed in the game world from afar.
    • Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone.
    • Fixed several subtitle localization issues for interactions with JTF patrols.
    • Fixed a bug where friends were not visible on the megamap when not grouped.
    • Fixed a rare issue where the mission UI would disappear following a mission failure.
    • Minor text corrections for a few items in the in-game store.
    • Fixed a bug where the Moon was upside down.
    PC SPECIFIC

    • Improvements to consumable and grenade selection wheel navigation.
    • Added new key binding options for instant skill use (self-cast).
    • Player kills are now announced in local chat, including the player usernames.
    • Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed).
    • Fixed the UI notifications for the High-Value Target vendor.
    • Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen.
    • Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen.
    • Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options.
     
  2. Heavy Smoker

    Heavy Smoker Battlefield Junkie XPG Retired Staff
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    Amazing Addz
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