:shiftyninja: as most of you will know Im Enigma and I have An OCD when it comes to World At War Nazi Zombies :whistle: this will be an ongoing post reporting rrequently what im doin as far as the games going and what i intend 2 do so far the past few days iv been tweaking code to Enable Raygun,Mp40,Colt on startup of the 1st Zombie map still testing the beta files for this so will be updating more info as i know it so far its been modded to give you 5000000 points on start so hittin the magic box aint a problem no more :thumbsup: its set at 10k points per shot so leaderboards are easy 2 demolish now(they were easy enuff to do anyway) im gonna be working on adding every weapon on zombie mode on start so ya dont have to fanny about with the magic box wastin points and waitin for your weapon of choice anyway thats enuff of me typing lets get down 2 business of the code how do ya go about adding a weapon on start for zombies u may be thinking? simple heres how get the common.ff file open in FF viewer created by prasoc Aka James Blandford (very usefull tool for ppl like me to use ) so now you have your common.ff file open look for the file maps/_loadout.gsc scroll down untill u see the code } else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) ) // CODER_MOD (Austin { add_weapon( "zombie_colt" ); add_weapon( "ray_gun" ); add_weapon( "mp40" ); PrecacheItem( "napalmblob" ); PrecacheItem( "napalmbloblight" ); set_switch_weapon( "zombie_colt" ); set_laststand_pistol( "bar" ); set_player_viewmodel( "viewmodel_usa_marine_arms"); set_player_interactive_hands( "viewmodel_usa_marine_player"); level.campaign = "american"; return; obviously the add_weapon is where you want 2 add the weapon of your choice for start of zombie map if you really want to mod and have fun you could also change set_player_viewmodel( "viewmodel_usa_marine_arms"); set_player_interactive_hands( "viewmodel_usa_marine_player"); to maybe set_player_viewmodel( "viewmodel_usa_marinewet_rolledup_arms"); set_player_interactive_hands( "viewmodel_usa_marinewet_rolledup_player" ); thats down to the modder tho as to what viewmodel they want to use and yes this can be used for either ISO modding or plain old jtag modding and plz do me 1 favour from this post if your going to leech my Fecal Leaking and post it on other sites at least give me credit as the raygun on start isnt a public code just yet :dribble: untill the next post :shiftyninja: Peace
slight update from when i posted this the following has been tested by me and confirmed by me as working add_weapon( "zombie_colt" ); add_weapon( "ray_gun" ); add_weapon( "mp40" ); add_weapon( "doublebarrel" ); add_weapon( "colt_dirty_harry" ); add_weapon( "kar98k_scoped_zombie" ); add_weapon( "sw_357" ); add_weapon( "springfield" ); add_weapon( "m1carbine" ); add_weapon( "m1garand" ); add_weapon( "ptrs41_zombie" ); add_weapon( "stg44" ); add_weapon( "thompson" ); add_weapon( "doublebarrel_sawed_grip" ); add_weapon( "shotgun" ); add_weapon( "m1garand_gl" ); add_weapon( "fg42" ); add_weapon( "mg42" ); add_weapon( "panzerschrek" ); add_weapon( "m2_flamethrower_zombie" ); add_weapon( "gewehr43" ); add_weapon( "walther" ); PrecacheItem( "napalmblob" ); PrecacheItem( "napalmbloblight" ); set_switch_weapon( "zombie_colt" ); just add all that to the same place and boom plenty of guns for all now every 1 has shit loads of weapons on start of zombies lol im sure ya could squeeze a few more in there but i really cant be arsed lol hope this helps people out there Peace Enigma when i get time and the rest of the files finished off i will upload the files onto here for all to mess about with and if im correct in thinking when they get burned to Disc and you host a zombie game you and the other players should spawn with all the above named weapons lol Raygun on Round 1 Ftw!!!
Thx, Im going to try this when i get a new DVD+R DL disk to burn to. Also, I have been wondering, if you were to add unbind (button) then bind the button to say "god" would it enable allplayers to use god mode/no clip/give all?
to be honest im not too sure on that when i get some time i will have a look thru the files and see where the presets for the other players are as once ya find the presets for players 2,3,4 it should be pretty easy to drop the command in there if not the god command you should defenitly be able to tweak the player health setting for each player
yes that is true, but if you were to change their health with the dvar than they cannot turn it off making it extremely difficult to die. If not ever1 can die than the high scores and stuff can not be put onto the leaderboards
you could allways change the damage done by zombies but that still makes it hard for you to die..its not impossible to die but its extremely hard to kill yourself lol
great work as alwasy enigma. now i will have have to throw this onto a dl and give it a shot. would freakin pwn to start zombies with the ray gun.
Ok, now just out of curiosity... does this effect everybody or just you. Will everybody start with the ray gun?
as long as your hosting and have used the codes above for the iso mod Everybody will spawn with the guns you put in the file as it will read the hosts settings and should cary over to the other players